Thanks! lol. I got too rushed to get the game done in time for the jam I forgot to add collisions! pretty sure I forgot to add collisions to most of the objects now that I think about it.......
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Effectively stopped I guess? It's weird because I want to revisit the ideas I was developing but not sure if that would be in a completely different capacity. Might as well set it to stopped since I don't know when I'll be getting back to this idea.
It was just happening sometimes. Nothing is standing out to me as something specific I was doing before this happened. It felt like it had something to do with the Find Drawing window being open but I have no way to corroborate this. I'll try to keep track of what I'm doing in case the null sprite thing happens again.
OS: Windows 10
While trying to recreate this I did notice a couple things; deleting a sprite with dialogue doesn't remove the dialogue from the game data. Similarly if you delete a sprite the sprite still exists in the Find Drawing window. Then, if you click on a deleted sprite in the Find Drawing window and then click the duplicate button, the deleted sprite is 'duplicated' instead of the sprite that is actually open in the Sprite window.
Not sure if this is new to 4.0, but when I duplicate a sprite the sprite appears as a null in the game data. I can place these duplicates in a room but they are not actually interactable, though they will show up when I run the game.
I appreciate your enthusiasm for the game, but I have to recommend taking breaks if the game makes you physically ill. I do plan on adding these sorts of graphical options, so if it is too much of an issue you will have to wait until that update.
I don't know if I'll be able to get a good map editor going, but I do plan on building out a lot more wallrunning focused platform types. I'll look into more compelling solutions to long falls. Thanks for the feedback!
Thanks for giving it another look! Watching others play my game is always a little nerve wracking but serves as the best blind play-testing. I've just nailed down the bug where you can't move after respawning from a ledge grab. I'm also aware of the diagonal speed increase, and until I figure that out I'm just using it to my advantage for clearing gaps.
Thanks for the interest BlueJackalope. I've just added links in the game description to download straight from Dropbox. Just check the top of the page for the new Direct Dropbox Download Links. Enjoy!
Thanks! Yes, I plan on adding something for that little extra spice. Whether that will be increasing difficulty or narrative or both I haven't decided. I also plan on launching a Kickstarter with the next update around March, so I'll for sure have a plan then.
This game was made for a design challenge using a strict color palette of 5 colors. I decided to use the challenge to study this art style for use in a future project. I don't plan to expand any more on this 'game', though.
Thanks for the video! A lot of the bugs you've encountered are either taken care of already or I'm working on it currently. As for the wall running, I've bound it to a button, so no more wall running unless you want to. So tighter controls will be coming in the next update.