Hello RedCodeStudio, thanks for your report.
Fixed on the 0.0.17 version.
Before posting on "The Official Bug Report" thread, here you can check the known bugs of the game.
Thanks for the video 360.
We have tested the game at all resolutions, and fullscreen/ window mode and the glitch has not been appear. Maybe its a optimization and performance issue. We will still investigating why this glitch appears in some computers.
Yeah, different animations for different mixes are planned.
We have planned to add more plant types and include a plant rarity feature. From now you can plant 7 different seeds plus our Moonicite and Flamicite variations, so 21 types of plants are currently available. You can find 4 types of them on the forest (Daisy, Lilium, Rose and Lotus) and you can get 3 more seeds on the alchemy table mixing the seeds with aquavitae (Dailium, Daitus and Rosy) but yeah, we have planned to include a lot of variety on plants.
We implemented fruit trees in the first versions of the game, but we removed them because they gave problems. Later we will fix it and put it back.
We would like to create a shop system, but we want to move away from games like "my little *** shop" concept, we want to create something unique and special.
Nice idea about the chair on the fireplace!
Thank you very much Slothadillo! We really appreciate your suggestions.
Hello 360! How are you?
Yeah, the physics are in a very early stage, we need more time to tweak the scripts and make carrying things more fun.
Glad to see the game running better on 720x480, when we include the graphical options will you have more options to run the game more smooth.
Thank you bro!
We will dedicate an update to improve performance soon. I regret that the game does not run smoothly, we are at an early stage of development.
Your graphic card its ok, we have to work a lot on physics, when we fix one bug 2 more wild bugs appear -_-
We have realized that we have made the petals with a small colliders, our bad, the next update will be fixed.
PD: Petals are useless in this version, they are only decorative.
PD2: You are brautiful too!
Yep, we have to tweak the sound level and yeah, we love the moonicite too!
We do not want to anticipate anything but, the next update will come with a very cool new feature :P
Hi Miriak! We avoid using a inventory system for the moment because we want to offer you a 100% inmersive experience.
We are working on a weelbarrow for putting a lot of things inside (tools, seeds, potions etc...) and carry them at the same time. What do you think about it? Cheers!
-We will check the cauldron colliders.
-Yep, watering small flowers is hard because a known bug of the plant size, we will fix it as soon as possible.
-As you say, the ladder (and the all house) is in a modelling stage yet, we are designing the house distribution.
-For the recipes tutorial, we have planned adding books with the recipes distributed in the outdoor area for search and collect them.
-Relating to the elimination of flowers issue, the main idea is, when a flower complete his grow stage, you can collect his petals and use it as components to make new potions. This feature is not included yet but soon we will work on it.
Thank your for you detailed feedbak Miriak, that is exactly what we need for the game development progress.
When you water the plants they become too small but not disappear, we know this bug and we will fixing it soon. Try to water them even if you do not see them, you will see how they grow ^^
Thank you for your reports Pilna, that means a lot of us and do not worry about your English, we do not speak well either hahah (we are Spanish).
Au revoir et merci!
Hi Thanatos! How are you? Yeah, we want to implement a HUGEvariety of plants, elemental potions and other surprises ;) But for the moment we are 2 people here making this game on free time, be patient, this has only started!
Thank you for your suggestions.
Tomorrow we will publish the devblog with the changes of this last version (0.0.7) but yes, basically the changes have been referring to the graphics, the alembic and the plants of fire.
We dedicate our free time to develop the game in the evenings, since during the day we have other jobs and obligations.
We would like to bring out some amazing stuff with each update, but we want to do things right and we have to improve a lot the current mechanics of the game before starting new ones.
Thank you for your interest Thanatos