Aquavitae: Pure water + any flower petal + Coal
Flamicite: Aquavitae + Sulfur + Coal
Moonicite: Aquavitae + Silver + Coal
These two weeks we have not updated the game and we will explain why.
The game has gone from prototype to pre-alpha phase and we are very happy with the results because we see how the community enjoys the game. We have been updating Alchemy Garden every week, listening to all your opinions, correcting errors and adding functions and improvements, since April 2 when we published the prototype we have brought to light 22 versions of the game. Not bad, right?
As many of you will know, the development of Alchemy Garden is led by two people, Oriol d'Armengol and Rubén Izquierdo. We work in the game in our spare time as other developers in itch.io, we have our daily job to put food on the table and pay the bills. So at the moment (and until we find a publisher or investor) this is only our hobby.
All that you have seen and played is only 10% of everything we have planned to do with the game, we really want to make an incredible game, but to achieve this we need to focus on development and set aside the weekly updates at the moment (you can still download the game) .
Now it's time to plan all the features that we are going to include in the game and those that are left out of it, it's time to concentrate, manage our time and continue working hard with the same affection that until now.
We want to return and bring you the best version of Alchemy Garden, until then, we send you a heartfelt embrace.
The Impoqo Games Team
Please understand that it is a development version. We are only two people developing the game in our free time and we do our best, we know it is not an excuse and we regret these mistakes, but sometimes we fix one thing and break another two, at the end of the day we are human like you.
If all goes well, today we will upload an update with these bugs fixed.
Before posting on "The Official Bug Report" thread, here you can check the known bugs of the game.
Thanks for the video 360.
We have tested the game at all resolutions, and fullscreen/ window mode and the glitch has not been appear. Maybe its a optimization and performance issue. We will still investigating why this glitch appears in some computers.
Yeah, different animations for different mixes are planned.
We have planned to add more plant types and include a plant rarity feature. From now you can plant 7 different seeds plus our Moonicite and Flamicite variations, so 21 types of plants are currently available. You can find 4 types of them on the forest (Daisy, Lilium, Rose and Lotus) and you can get 3 more seeds on the alchemy table mixing the seeds with aquavitae (Dailium, Daitus and Rosy) but yeah, we have planned to include a lot of variety on plants.
We implemented fruit trees in the first versions of the game, but we removed them because they gave problems. Later we will fix it and put it back.
We would like to create a shop system, but we want to move away from games like "my little *** shop" concept, we want to create something unique and special.
Nice idea about the chair on the fireplace!
Thank you very much Slothadillo! We really appreciate your suggestions.
Hello 360! How are you?
Yeah, the physics are in a very early stage, we need more time to tweak the scripts and make carrying things more fun.
Glad to see the game running better on 720x480, when we include the graphical options will you have more options to run the game more smooth.
Thank you bro!
We will dedicate an update to improve performance soon. I regret that the game does not run smoothly, we are at an early stage of development.
Your graphic card its ok, we have to work a lot on physics, when we fix one bug 2 more wild bugs appear -_-
We have realized that we have made the petals with a small colliders, our bad, the next update will be fixed.
PD: Petals are useless in this version, they are only decorative.
PD2: You are brautiful too!
Yep, we have to tweak the sound level and yeah, we love the moonicite too!
We do not want to anticipate anything but, the next update will come with a very cool new feature :P
Hi Miriak! We avoid using a inventory system for the moment because we want to offer you a 100% inmersive experience.
We are working on a weelbarrow for putting a lot of things inside (tools, seeds, potions etc...) and carry them at the same time. What do you think about it? Cheers!
-We will check the cauldron colliders.
-Yep, watering small flowers is hard because a known bug of the plant size, we will fix it as soon as possible.
-As you say, the ladder (and the all house) is in a modelling stage yet, we are designing the house distribution.
-For the recipes tutorial, we have planned adding books with the recipes distributed in the outdoor area for search and collect them.
-Relating to the elimination of flowers issue, the main idea is, when a flower complete his grow stage, you can collect his petals and use it as components to make new potions. This feature is not included yet but soon we will work on it.
Thank your for you detailed feedbak Miriak, that is exactly what we need for the game development progress.
When you water the plants they become too small but not disappear, we know this bug and we will fixing it soon. Try to water them even if you do not see them, you will see how they grow ^^
Thank you for your reports Pilna, that means a lot of us and do not worry about your English, we do not speak well either hahah (we are Spanish).
Au revoir et merci!
Hi Thanatos! How are you? Yeah, we want to implement a HUGEvariety of plants, elemental potions and other surprises ;) But for the moment we are 2 people here making this game on free time, be patient, this has only started!
Thank you for your suggestions.