As you know, i am working on an Unreal Engine version of the game, here is a the new design for the home:
I hope you like it! More news about the game very soon!
Grab, use and put equipped objects in the alchemy table: "E"
Access to the inventory: "TAB"
Use tool: "Left Mouse Button"
Item actions on inventory and physics grabbing: "Right Mouse Button"
-You need to put wood on the bottom of the alchemy table.
-The bar in the bottom left screen space is the stamina, you can recover it sleeping in a bed.
-You can hold your items putting them on the bottom inventory bar.
P.S; Here is an updated version: https://drive.google.com/file/d/1iXiC2S4e8ZyWJWBvj_IjtmbwtxaM64sX/view?usp=shari...
Thanks, man! That's a lot of time playing the game!
Some days I do a gamedev stream in twitch.tv (https://www.twitch.tv/madsushigames) so feel free to come in and ask me any question ^^
About the money, I have planned to make a Kickstarter campaign in July, and after putting an early access very cheap version on Steam and Itch.io. I really appreciate ALL your donations and support.
To combine seeds and potions you need to put a water bottle on a slot. For example, if you want to make some Lunar seed, the recipe will be: Moonicite + Water + Seed
I know that the game isn't still intuitive, i'm working to fix that!
By the way you can try, if you wish, the remaked version of the game here, soon i will put on itch, but from now here's a link get the -full of bugs- game: https://twitter.com/MadSushiGames/status/996112652874199046
Thank you and see you soon!
It has been a long time since the last update of Alchemy Garden was launched, and during this time many things have happened.
First of all, you have to know that the development of the game is still going ahead! But some things have changed:
-Now I'm working alone: Impoqo Games is formed by Oriol d'Armengol, Rodrigo Saulis and me, Rubén Izquierdo.
Oriol and Rodrigo are great programmers and partners! But due to circumstances related to their daily work, they can not devote the necessary time to the project.
So I've asked them if they let me continue the project alone. I see a lot of potential in this game and I will work tirelessly to finish the development of the game. I will always be grateful to them for understanding me and leaving the project to me, thank you guys!
I have quit my full-time job (now it is part-time job) to be able to develop Alchemy Garden in the afternoons, evenings and weekends. I earn less money than ever, but enough to pay bills and work in the game, which is what matters to me.
-Unreal Engine: As you know, Alchemy Garden is a game developed in Unity, but I decided to change to Unreal Engine and remake the whole game starting from 0, this has taken me 4 months of intense work until I have a version similar to Unity version, but I think the change has been worth it!
-MadSushi Games: Impoqo Games is still alive, Oriol, Rodrigo and I will continue participating in jams and having fun, but from now on Alchemy Garden will be developed under the name of MadSushi Games.
-Next update: In the coming weeks I will publish this new version of Alchemy Garden (v 0.2.0.0) developed with Unreal Engine. Some of its novelties is a new inventory system, new house and a new scenario!
Thank you very much everyone for your patience and for supporting Alchemy Garden. I promise to do everything I can!
Yes, the game is still in development. Soon there will be more news, but for now you have to know that:
- I have left my daily job to make this game, i see a lot of potential in Alchemy Garden and i will do everything i can to finish it and put it on the market.
- I have rebuilt the entire game with Unreal Engine with new mechanics including a brand new inventory and crafting system.
- You can follow the development on Twitch: https://www.twitch.tv/madsushigames/
Thanks for your beautiful words, really. We are very proud of the work we are doing on the game, and also of the small community that is being created around the game, you are the best guys!
We know that we have not updated the game for a while, but we are developing Alchemy Garden in our free time and we do what we can.
Messages like yours motivates us a lot and encourages us to continue with the development of the game.
We hope to bring you the best game we can.
With more happiness,
The ImpoqoGames team.
These two weeks we have not updated the game and we will explain why.
The game has gone from prototype to pre-alpha phase and we are very happy with the results because we see how the community enjoys the game. We have been updating Alchemy Garden every week, listening to all your opinions, correcting errors and adding functions and improvements, since April 2 when we published the prototype we have brought to light 22 versions of the game. Not bad, right?
As many of you will know, the development of Alchemy Garden is led by two people, Oriol d'Armengol and Rubén Izquierdo. We work in the game in our spare time as other developers in itch.io, we have our daily job to put food on the table and pay the bills. So at the moment (and until we find a publisher or investor) this is only our hobby.
All that you have seen and played is only 10% of everything we have planned to do with the game, we really want to make an incredible game, but to achieve this we need to focus on development and set aside the weekly updates at the moment (you can still download the game) .
Now it's time to plan all the features that we are going to include in the game and those that are left out of it, it's time to concentrate, manage our time and continue working hard with the same affection that until now.
We want to return and bring you the best version of Alchemy Garden, until then, we send you a heartfelt embrace.
The Impoqo Games Team
Please understand that it is a development version. We are only two people developing the game in our free time and we do our best, we know it is not an excuse and we regret these mistakes, but sometimes we fix one thing and break another two, at the end of the day we are human like you.
If all goes well, today we will upload an update with these bugs fixed.
Before posting on "The Official Bug Report" thread, here you can check the known bugs of the game.
Thanks for the video 360.
We have tested the game at all resolutions, and fullscreen/ window mode and the glitch has not been appear. Maybe its a optimization and performance issue. We will still investigating why this glitch appears in some computers.
Yeah, different animations for different mixes are planned.
We have planned to add more plant types and include a plant rarity feature. From now you can plant 7 different seeds plus our Moonicite and Flamicite variations, so 21 types of plants are currently available. You can find 4 types of them on the forest (Daisy, Lilium, Rose and Lotus) and you can get 3 more seeds on the alchemy table mixing the seeds with aquavitae (Dailium, Daitus and Rosy) but yeah, we have planned to include a lot of variety on plants.
We implemented fruit trees in the first versions of the game, but we removed them because they gave problems. Later we will fix it and put it back.
We would like to create a shop system, but we want to move away from games like "my little *** shop" concept, we want to create something unique and special.
Nice idea about the chair on the fireplace!
Thank you very much Slothadillo! We really appreciate your suggestions.
Hello 360! How are you?
Yeah, the physics are in a very early stage, we need more time to tweak the scripts and make carrying things more fun.
Glad to see the game running better on 720x480, when we include the graphical options will you have more options to run the game more smooth.
Thank you bro!
We will dedicate an update to improve performance soon. I regret that the game does not run smoothly, we are at an early stage of development.
Your graphic card its ok, we have to work a lot on physics, when we fix one bug 2 more wild bugs appear -_-
We have realized that we have made the petals with a small colliders, our bad, the next update will be fixed.
PD: Petals are useless in this version, they are only decorative.
PD2: You are brautiful too!
Yep, we have to tweak the sound level and yeah, we love the moonicite too!
We do not want to anticipate anything but, the next update will come with a very cool new feature :P
Hi Miriak! We avoid using a inventory system for the moment because we want to offer you a 100% inmersive experience.
We are working on a weelbarrow for putting a lot of things inside (tools, seeds, potions etc...) and carry them at the same time. What do you think about it? Cheers!
-We will check the cauldron colliders.
-Yep, watering small flowers is hard because a known bug of the plant size, we will fix it as soon as possible.
-As you say, the ladder (and the all house) is in a modelling stage yet, we are designing the house distribution.
-For the recipes tutorial, we have planned adding books with the recipes distributed in the outdoor area for search and collect them.
-Relating to the elimination of flowers issue, the main idea is, when a flower complete his grow stage, you can collect his petals and use it as components to make new potions. This feature is not included yet but soon we will work on it.
Thank your for you detailed feedbak Miriak, that is exactly what we need for the game development progress.
When you water the plants they become too small but not disappear, we know this bug and we will fixing it soon. Try to water them even if you do not see them, you will see how they grow ^^