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Impoqo Games

A member registered Mar 20, 2017 · View creator page →


Recent community posts

Hey TheMoozilla! 

Thanks for your beautiful words, really. We are very proud of the work we are doing on the game, and also of the small community that is being created around the game, you are the best guys!

We know that we have not updated the game for a while, but we are developing Alchemy Garden in our free time and we do what we can.

Messages like yours motivates us a lot and encourages us to continue with the development of the game.

We hope to bring you the best game we can.

With more happiness,

The ImpoqoGames team.

Hi Booper!

At the moment there are no more potions yet, we are working on a big update that will add more content. 


Hello ChrisRyan!

Some Potions:

Aquavitae: Pure water + any flower petal + Coal

Flamicite: Aquavitae + Sulfur + Coal

Moonicite: Aquavitae + Silver + Coal

Created a new topic Important Announcement

These two weeks we have not updated the game and we will explain why.

The game has gone from prototype to pre-alpha phase and we are very happy with the results because we see how the community enjoys the game. We have been updating Alchemy Garden every week, listening to all your opinions, correcting errors and adding functions and improvements, since April 2 when we published the prototype we have brought to light 22 versions of the game. Not bad, right?

As many of you will know, the development of Alchemy Garden is led by two people, Oriol d'Armengol and Rubén Izquierdo. We work in the game in our spare time as other developers in itch.io, we have our daily job to put food on the table and pay the bills. So at the moment (and until we find a publisher or investor) this is only our hobby.

All that you have seen and played is only 10% of everything we have planned to do with the game, we really want to make an incredible game, but to achieve this we need to focus on development and set aside the weekly updates at the moment (you can still download the game) .

Now it's time to plan all the features that we are going to include in the game and those that are left out of it, it's time to concentrate, manage our time and continue working hard with the same affection that until now.

We want to return and bring you the best version of Alchemy Garden, until then,  we send you a heartfelt embrace.

The Impoqo Games Team

Hello CrystalPandaz,

Please understand that it is a development version. We are only two people developing the game in our free time and we do our best, we know it is not an excuse and we regret these mistakes,  but sometimes we fix one thing and break another two, at the end of the day we are human like you.

If all goes well, today we will upload an update with these bugs fixed.

Thank you.

Thank you for your report Chase22,

We are working on this bug, hope to have it fixed this week.

(Edited 1 time)

Thanks Eloniell!

We'll add your bug to the task list.

Hello harryboos5, we have planned to put a bed to spend the night period quickly. Be patient.

Hello RedCodeStudio, thanks for your report.

Fixed on the 0.0.17 version.


Created a new topic Alchemy Garden Known Issues
(Edited 3 times)

Hello alchemists!

Before posting on "The Official Bug Report" thread, here you can check the known bugs of the game. 

  • Sometimes the grabbed objects get stuck on the player.
  • Some users can not pick the box pressing "E" button. Fixed in 0.0.18 version
  • Some times you can stay trapped inside the box while you carrying it, this make a lower walk speed. Fixed in 0.0.21 version.
  • Physics for picking stuff like seeds or potions are imprecise. Fixed in 0.0.20 version.
  • If you look up when you're mining, you'll get material even if you do not hit the stone. Fixed in 0.0.17 version
  • Some wild plants are "floating" under trees. Fixed in 0.0.20 version.
  • The petals fall on the ground and disappear. Fixed in 0.0.17 version.
  • If you walk on top of a firewood when you grab it, you can fly around the map. (It's a fun bug, we recommend you to try it) Fixed in 0.0.19 version.

Thanks for the log 360, we will check it out.

Thanks for the video 360.

We have tested the game at all resolutions, and fullscreen/ window mode and the glitch has not been appear. Maybe its a optimization and performance issue. We will still investigating why this glitch appears in some computers.


Replied to Nevula in Suggestions.

Hi Nevula!

Yep, there is a lot of potions, flowers and their perks planned for including in the game, but now our priority is make the game "feels good "at playable level.

Thank you!!

Hello Slothadillo!

Yeah, different animations for different mixes are planned.

We have planned to add more plant types and include a plant rarity feature. From now you can plant 7 different seeds plus our Moonicite and Flamicite variations, so 21 types of plants are currently available. You can find 4 types of them on the forest (Daisy, Lilium, Rose and Lotus) and you can get 3 more seeds on the alchemy table mixing the seeds with aquavitae (Dailium, Daitus and Rosy) but yeah, we have planned to include a lot of variety on plants.

We implemented fruit trees in the first versions of the game, but we removed them because they gave problems. Later we will fix it and put it back.

We would like to create a shop system, but we want to move away from games like "my little *** shop" concept, we want to create something unique and special.

Nice idea about the chair on the fireplace! 

Thank you very much Slothadillo! We really appreciate your suggestions.

Hello 360! How are you?

Yeah, the physics are in a very early stage, we need more time to tweak the scripts and make carrying things more fun.

Glad to see the game running better on 720x480, when we include the graphical options will you have more options to run the game more smooth.

Thank you bro!

Hi Slothadillo!

Yep, we have to work very hard on physics, we know it's uncomfortable to carry and plant the seeds.


Posted in Suggestions.

Then your post will be the official post of suggestions!

Post sticked.

Posted in Multiplayer

We would love to do a multiplayer mode! But it still early to decide.

Thanks for the suggestion 360.

Hi 360!

Really? We have tested it and we can pick up the box... mmmm... strange thing....

Hi PremiumVex, thanks for your report.

Are you playing the 0.0.15 version?

Hey 360!

We will dedicate an update to improve performance soon. I regret that the game does not run smoothly, we are at an early stage of development.

Your graphic card its ok, we have to work a lot on physics, when we fix one bug 2 more wild bugs appear -_-


Hi 360!

We have realized that we have made the petals with a small colliders, our bad,  the next update will be fixed.

PD: Petals are useless in this version, they are only decorative.

PD2: You are brautiful too!

Hello TheSlothSmile, 

Seems a itch.io market software issue. Have you tried to download the game through a web browser?

We hope too :D Thank you for your report!

Hey Bad Aches! Are you playing the 0.0.14 version of Alchemy Garden or an older one?

Thank you Miriak, we will check it ;)

Hi Miriak!  Sorry for the bug :(. Can you download the game again? We have hired a samurai and seems he fixed it. :P

Thank you for the report!

Hi Miriak!

Yep, we have to tweak the sound level and yeah, we love the moonicite too! 

We do not want to anticipate anything but, the next update will come with a very cool new feature :P 


Yep, its a glitch. You will find a lot of these on the game ^^' sorry.

Hi Miriak! We avoid using a inventory system for the moment because we want to offer you a 100% inmersive experience.

We are working on a weelbarrow for putting a lot of things inside (tools, seeds, potions etc...) and carry them at the same time. What do you think about it? Cheers!

Hi miriak!

-We will check the cauldron colliders.

-Yep, watering small flowers is hard because a known bug of the plant size, we will fix it as soon as possible.

-As you say, the ladder (and the all house) is in a modelling stage yet, we are designing the house distribution.

-For the recipes tutorial, we have planned adding books with the recipes distributed in the outdoor area for search and collect them.

-Relating to the elimination of flowers issue, the main idea is, when a flower complete his grow stage, you can collect his petals and use it as components to make new potions. This feature is not included yet but soon we will work on it.

Thank your for you detailed feedbak Miriak, that is exactly what we need for the game development progress.


Hi Toxic!

When you water the plants they become too small but not disappear, we know this bug and we will fixing it soon. Try to water them even if you do not see them, you will see how they grow ^^

Hi N1gh7R4v3n! We are not aware of this bug.  What version of the game are you playing? 

If you want, send us an email to info@impoqogames.com and we will send you a build in .zip format instead of .rar

Hi theinferno!

First time we know about that. Does it happen on Windows or Mac version?

Hey Pilna!

  • We will check the stairs, we are still modeling the house so there is a lot of things to improve. We'll add your report to our to-do list.
  • Yes, we know  about the bug of flying objects, it is something that we plan to correct in the following versions, but for now we will leave because it is a funny bug!

Thank you for your reports Pilna, that means a lot of us and do not worry about your English, we do not speak well either hahah (we are Spanish).

Au revoir et merci!

Created a new topic The Official Bug Report Thread
(Edited 2 times)

A potion has bitten you? A plant has run away when you water it? Use this section to report it!

Note: For not repeat the info, please before posting a bug, you can check the Known Issues post.

Hey Tichothewolf! You are right, we will add it to our tasklist for the next updates.  Thank you!

Thank you Bandikins! We like that you enjoy the game, every week we update it with new content.

(Edited 2 times)

thanks leafshade, the correct number for the real release notes is 0.0.10.