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A member registered Jan 27, 2017 · View creator page →

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Although it's very rough around the edges, I like this game. The idea of not being limited to a single character class, making skills dependant on your equipment, plus being able to reassign your talent points at no cost is very nice and allows for flexibility.

Melee combat seems to be undesirable, as it misses quite frequently compared to magic, so the player is better off using magic of any kind or the rifle. I like that the Rifle and the Blood Knife get their own resources to use for their skills. Staff skills having a cooldown along with a MP requirement seems a bit redundant to me.

I was excited to finally face the main antagonist but then the game was over. :(

I found a glitch during my playthrough: Upon switching map regions, your 3rd row of items gets reset. This effectively makes it so you can only equip skill-granting items on the region you find them.

It would be great if you could revisit this sometime. The game would greatly benefit from getting some polish on it's presentation, plus touching up some of the mechanics and a proper ending. My wishlist would consist of tweaking melee combat accuracy, disposing of MP to use skill cooldowns exclusively, facing against multiple foes, and perhaps a way to allow multiple actions per turn, both for the player and for the enemies (Speed stat, maybe?)