Hey there, are you interested in joining a team for long term partnership (revshare) that mean not just for one game, so if you are interested I will send you small bio of our 1st game .
Ikzayed
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Hey mate, I just saw your post looking for game dev and I am recruiting a team for long term partnership (revshare) that mean not just for one game, so if you are interested I will send you small bio of game
Project Name:
Dungeon Master: Trials of the Depths (Working Title)
Role Required:
Lead Programmer (Unity/Unreal)
Project Length:
Prototype: 8–12 weeks
Full development: TBD after publisher negotiations
Compensation:
RevShare
Lead Programmer – 20%
Network Programmer – 17%
Character Artist – 10%
Environment Artist – 11%
Animator – 10%
UI/UX Designer – 10%
Sound/VFX Artist – 8%
Game Director – 14%
Total = 100%
Responsibilities:
Collaborate with a coordinated indie team
Deliver your part of the playable prototype
Participate in weekly sync meetings
Communicate progress and blockers
Implement features based on the GDD
Help shape gameplay decisions in your expertise area
Work with a friendly but structured team environment
Project Description:
Dungeon Master: Trials of the Depths is a mobile asymmetric PvPvE dungeon crawler.
1 player becomes the Dungeon Master controlling traps, cameras, monsters, and dungeon events.
2–8 players are Adventurers exploring a procedurally generated dungeon, fighting monsters, looting items, and negotiating or betraying each other.
Mixes Brawl Stars combat, FNaF camera system, and Dead by Daylight asymmetry.
Includes social mechanics like secret contracts, alliances, betrayal, and final-room treasure splitting.
Fully documented: GDD, pitch deck, class kits, DM roles, dungeon system, UI/UX plan, progression, and monetization model.
Goal: Build a polished prototype, pitch to publishers, and continue as a long-term indie team.