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IGAD Breda University of Applied Science

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A member registered Jun 18, 2018 · View creator page →

Creator of

Recent community posts

Hello,

We are not fully sure what you mean? Could you give a clearer description of what is happening and what you are trying to do in the game? Are you trying to play with controller perhaps, as we don't support controller.

Detective,

The bureau is hard at work to fix the issue you encountered. We have our best personal on fixing it. This issue will be fixed with the next update. The update will be out later this week!

Thank you detective Narcichasm

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Detective,

Let's start by saying good work on cracking the case. We observed your work with great joy. We saw that you needed some extra help from one of our  detectives ;)

Thank you very much on uploading your game play video, this helps us move forward with the game.

Again good work detective.

Thank you for the report Detective!

First of all, The bureau is very pleased to hear the notebook was helpful in your case. Your observations as a detective proofs again, seeing the list of improvements you posted. We are thankful for your feedback. The bureau will keep them in mind when moving forward.

Good work detective cwognum

Praising words right there detective!

We are happy that the notebook has managed to prove itself as a fit for the genre. The postive energy in your report will spread out through the bureau. 

Thanks for your words detective Heatstroke.

Thank you for the report Detective,

We are first of all happy with the clear things you list here. The bureau will keep them in mind when moving forward. The reasoning behind a lot of our choices is often a weighing of diferent factors, your feedback will now be part of those scales.

The motivational words for us to keep going have been passed on to the team!

Sorry to hear that. Have you unzipped all the files including fmod.dll and fmodstudio.dll ?

Thank you detective, 

Your remarks have been well received by the bureau. Regarding the invitation, we will be looking into it as we move forward. It has caught our interest. We will be updating over the next two weeks and see what we do with GDWC along the way. 

We are happy you drew our attention to it.

Thank you very much detective!

Seems you have a sharp eye for detail detective CryingWolfTears

That will come in use during your cases. 

Hello detective! 

The bureau is happy to hear that you enjoyed the case. Seems you managed to out detective part of the design! Good on you ;) 

We will be using that report to improve while moving forward.  Thanks for your report detective Waidan!

Detective,

Good job on perfectly solving the case, the bureau is happy with your results. We are currently looking at how we want to move forward. 

Keep an eye on the develop for further changes in the game.

Again good work detective XamG0

Detective, 

We are happy to hear that you had a good time even with a genre a bit out of your normal comfort! Maybe you have found something new. 

Thanks for posting your report. There are a lot of points there that we will be including in our next case review as the bureau plans their move forward. It will be very useful to us. 

Thanks once more for the compliments. 

Detective,

Let's start by saying good work on cracking the case. We observed your work with great joy, although the question of the murder weapon did seem to give you some trouble ;) 

Thank you very much on uploading your game play video, this helps us move forward with the game.

Again good work detective AprilPandaPlays,

Detective, 

The bureau is very pleased with reading this. Thanks very much for the kind words. 

Thank you for your sweet reaction! :D

Thank you! :) 

On behalf of the team thank you for playing! We're glad you enjoyed the game. We've recently had a number of bugfixes which should make the game smoother to play, if you're interested in replaying the game.  Just redownload it and enjoy! :D

Hey roekko,

We're looking into the issue today, we hope to upload a fix by tonight! Thanks for your report, we'll post a DevLog as soon as the update is live. Stay tuned, we're looking forward to hearing from you!

Regards,
Team Godspeed

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Hey arceus444,

We're looking into the issue today, we hope to upload a fix by tonight! Thanks for your report, we'll post a DevLog as soon as the update is live. Stay tuned, we're looking forward to hearing from you!

Regards,
Team Godspeed

Hey emmeirrt,

We're looking into the issue today, we hope to upload a fix by tonight! Thanks for your report, we'll post a DevLog as soon as the update is live. Stay tuned, we're looking forward to hearing from you!

Regards,
Team Godspeed

Hi there!

Currently, we are discussing release on the Steam platform for free, which would include support for the Steam controller. However, currently, we do not have any concrete plans for button/key binding, but we are discussing it as part of the release for Steam. We will let you know as soon as possible in future updates. Thanks for playing!

^MB

(1 edit)

Hey there CoalFire, quite (happily) surprised at the fact that you made a video on our project. Since it was a student project I personally wasn't expecting much to happen with it. It was pretty fun (and painful, oh... the bugs) to watch your video.

You've currently seen  almost all there is to the game. It's unlikely that there will be much (if any) content added to the game, though there is a sentiment in the team to at the very least fix some issues with the project, like the ones that popped up in your video, before we call it quits.


Some clarification:

- You hold the thumb-sticks to open up the weapon wheel (though that might still be bugged)

- It is the intention that you throw away your weapons after their ammo is spent

- The rocket launcher has a lock-on mechanic

- What you might not have seen: the drones can be critically hit in the eye and the thruster, showcasing different responses on both.

- There is another weapon; The Shotgun Fists, while not holding a gun or grenade, you hold the trigger and grip button and you punch (watch out you don't hit any walls).

- The drone seems to be bugged, so you were indeed going around the level in the wrong order because the drone misdirected you.

- The controls are all detailed in the readme.txt that should be in the same folder as the .exe file


Though we've been getting a LOT of feedback from fellow students play-testing our game, it's really cool to get feedback from an end user, to actually see what its' like for people who had nothing to do with its development. Thank you for your review/lets' play!

W.V. of Team Bioside

Thanks for playing our game! Very cool to see someone making a video out of it. 

^LS

Hey CoalFire, this is a known issue and there is a way around it.

You can open the developer menu by pressing the tilde key (`) you can then type "Open LVL_SplashScreen" or "Open LVL_FinalWeek". The spelling on the levels might be wrong, but it should auto complete it for you.

Hope this helps!

W.V.

Hi CoalFire,

thank you for your crash report, we will do our best to find a solution to this issue. Could you specify the system you are trying to run the game on?

Regards,
Team Godspeed