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IGAD Breda University of Applied Science

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A member registered 94 days ago · View creator page →

Creator of

Recent community posts

On behalf of the team thank you for playing! We're glad you enjoyed the game. We've recently had a number of bugfixes which should make the game smoother to play, if you're interested in replaying the game.  Just redownload it and enjoy! :D

Hey roekko,

We're looking into the issue today, we hope to upload a fix by tonight! Thanks for your report, we'll post a DevLog as soon as the update is live. Stay tuned, we're looking forward to hearing from you!

Regards,
Team Godspeed

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Hey arceus444,

We're looking into the issue today, we hope to upload a fix by tonight! Thanks for your report, we'll post a DevLog as soon as the update is live. Stay tuned, we're looking forward to hearing from you!

Regards,
Team Godspeed

Hey emmeirrt,

We're looking into the issue today, we hope to upload a fix by tonight! Thanks for your report, we'll post a DevLog as soon as the update is live. Stay tuned, we're looking forward to hearing from you!

Regards,
Team Godspeed

Hi there!

Currently, we are discussing release on the Steam platform for free, which would include support for the Steam controller. However, currently, we do not have any concrete plans for button/key binding, but we are discussing it as part of the release for Steam. We will let you know as soon as possible in future updates. Thanks for playing!

^MB

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Hey there CoalFire, quite (happily) surprised at the fact that you made a video on our project. Since it was a student project I personally wasn't expecting much to happen with it. It was pretty fun (and painful, oh... the bugs) to watch your video.

You've currently seen  almost all there is to the game. It's unlikely that there will be much (if any) content added to the game, though there is a sentiment in the team to at the very least fix some issues with the project, like the ones that popped up in your video, before we call it quits.


Some clarification:

- You hold the thumb-sticks to open up the weapon wheel (though that might still be bugged)

- It is the intention that you throw away your weapons after their ammo is spent

- The rocket launcher has a lock-on mechanic

- What you might not have seen: the drones can be critically hit in the eye and the thruster, showcasing different responses on both.

- There is another weapon; The Shotgun Fists, while not holding a gun or grenade, you hold the trigger and grip button and you punch (watch out you don't hit any walls).

- The drone seems to be bugged, so you were indeed going around the level in the wrong order because the drone misdirected you.

- The controls are all detailed in the readme.txt that should be in the same folder as the .exe file


Though we've been getting a LOT of feedback from fellow students play-testing our game, it's really cool to get feedback from an end user, to actually see what its' like for people who had nothing to do with its development. Thank you for your review/lets' play!

W.V. of Team Bioside

Thanks for playing our game! Very cool to see someone making a video out of it. 

^LS

Hey CoalFire, this is a known issue and there is a way around it.

You can open the developer menu by pressing the tilde key (`) you can then type "Open LVL_SplashScreen" or "Open LVL_FinalWeek". The spelling on the levels might be wrong, but it should auto complete it for you.

Hope this helps!

W.V.

Hi CoalFire,

thank you for your crash report, we will do our best to find a solution to this issue. Could you specify the system you are trying to run the game on?

Regards,
Team Godspeed