sorry that you had troubles starting the version and I'm glad that you could resolve it. A small portion of players experience issues with starting the VI version, we try to find out why. Thanks for the hint with the non-admin user. We'll look into that!
Recent community posts
This is very considerate of you, thank you :)
The best way to report bugs, is to use our trello board: https://trello.com/b/FBNXZCCs/code-7-bugs
Just comment something on the card with the star and you can add tickets. This way you can see what is already reported, fixed and will be patched next time. Thank you all for your help!
We'd like to improve the next episode and therefore want to know who our players are and what they like about Code 7. If you have played Episode 0 and would take a few minutes of your time to fill out our feedback form, you would help us a lot! Thank you!! :)
Hey toppop7 (SEVEN?! OH NO!)
Thank you for your kind words, I'm glad you liked it :)
I can't tell you what Code 7 is, it's highly confidential and dangerous information! You will find out over the course of the next episodes, don't worry ;)
Hello again, Okona,
I presume you're talking about the last hacking game with the large amount of security drones? That part is more or less an exception and the showdown of Episode 0. Future hacking will be definitely more skill based. There will be things you can find and do before and during hacking games to manipulate the hack, e.g. freezing security nodes or creating new passages.
Regarding lag and input errors, like in the other thread, would ask you to post your platform and specs, so we can look into this.
Hello Okona, thank you for your input and sorry for the late response.
On which platform are you playing and what are your specs? We haven't experienced input lags so far.
As for the command line, I can't say much, because Kevin has way more knowledge about coding and command lines than I do. I can only say that we have gathered A LOT of feedback from all sorts of players, which led us to the input line we currently have. We believe to have the best solution to be accessible to both coders and players who don't know anything about it. But maybe we can have a customization options for buttons like TAB in the settings.
thank you for your kind words and feedback. Sorry to hear you had troubles with the last mini game. Did this happen with a recent version or did you play it a while ago? We thought we have fixed this issue, but we also couldn't reproduce it. Thanks for letting us know!
Let's start with the most exciting news, in case you have missed it:
the brand-new version of Code 7 will be playable at gamescom in Cologne, from August 17th to 21st!
If you happen to be visiting the convention, we'd love to see you at our booth at the Indie Arena in Hall 10.1 Booth A-020 B-021 A-031. Watch the trailer here:
New features include:
- map and navigation system
- a whole new hacking mechanism
- more complex puzzles, including room control mechanics
- background information through e-mails, audio-logs, database entries and more
- helpful in-game tools like calculator, notes, password registry and more
And we have more exciting news to share with you! It's our pleasure to announce that Jessica Carroll is the new voice of Sam and we couldn't be happier with this. She did an amazing job portraying the character!
We also finally have a keyart for our game. The artist Paul Kolvenbach has captured the atmosphere of Code 7 in this beautiful peace of art. What do you think?
Our plans are to release the new Prologue / Episode 0 in September for free, simultaneously with the beginning of our Kickstarter campaign. We went all-in to create a high-quality version of Episode 0, but in order to pay the voice actors for the following episodes we need your help.
Last but not least, Kill Screen has written a nice preview article about the game. You can read it here!
I hope you like our new trailer and we hope to see you at gamescom!