Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

HudHav Productions

7
Posts
A member registered Apr 12, 2021 · View creator page →

Creator of

Recent community posts

your welcome and thank you

I feel like an underwater game would have less snappy controls, but more force and applied drag than direct turning. I just applied physics, used a torque for rotation, and set the angular drag higher.

Great game, I agree with what you posted on my game, they are very similar, but yours is overall more refined. The only thing is my controll sceme makes more sense.

Me too, it is called The Call Of The Depths.

sorry, I actually cant team up this time.

if so we might be able to organize something. 

I'm not at all a professional but I do a bit of programming, but can two people work together on the same project simultaneously?