Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

H-Tech

68
Posts
10
Topics
60
Followers
18
Following
A member registered Apr 15, 2017 · View creator page →

Creator of

Recent community posts

I've made a full fledged metroidvania template, enemies, upgrades etc and all done on my phone using construct. I have it here on itch too, just check my profile. Can't do that with Godot, not on a phone

Thanks. Im working on implementing rewind time as an ability to add another layer of possibilities 

This is absolutely brilliant! Had no idea it would be this easy

Hi, am using these in a game framework, love your artistic skills!


Check it out if you like 

https://horrelltech.itch.io/cs3-ultimate-metroidvania-framework

yes but construct is better

Well I'm currently working on the base engine for a metroidvania, and am in need of a character template that I can change as needed. Like a simple naked person template, preferably darken the inside of arm and leg for shading, at like 20x26ish size but in a 32x32 format. 

Animations would be:

  • Idle
  • Walk
  • Run
  • Jump
  • Fall
  • Carry
  • Fall over backwards
  • Cling to wall
  • Roll
  • Dash(I could easily just use a frame from run for this)

I would greatly appreciate if you could, and if so, how much is it worth to you?

Hi, can these be used in a commercial project? I absolutely love the style. Also, would you be interested in some commission work? I have a pretty big metroidvania im working on and the art just isn't my strong point. 


Cheers

Hi, I am working on a platformer and would like to know if you would be interested in doing character and creature sprites for me please? Happy to pay

if you select pay with paypal, it should give the option to pay with credit card without having a paypal account

I don't know of any other methods of payment i'm afraid

ok you will now need to add light objects to the room if there arent any already. Hopefully that works

add "global.timeScale = 1;" to the players create event. That should fix the error

Hi. That was done as the textures are from minecraft, so I inverted them. Just go into the blocks Sprite and re invert them. It's only the sprites that are inverted 🙂

Are you having any issues with the rendering in GMS2? I had an email from someone saying they cant see the wall textures but I couldn't replicate the issue

The reason I'm charging for the source is because there is a lot of code in there that is very valuable. Including massive worlds, pixel perfect tile collisions and world generation

If you duplicate the floor object and in the create event set the z position to the height you would like the ceiling

I will work on some tutorials for various things like that once I get my good laptop back up and running 

No worries, and an update is still in the works. Currently working on making an array based world but game maker isn't performing so well with multiple 3d arrays. Need to find a work around

I see what you mean. I would suggest resizing walls rather than adding heaps in a row to drop the object count. Am unsure if it's a game maker limitation or in my code somewhere

Hi. What do you mean? What part did you find badly optimized so I can fix the issue?

I would like to do a tutorial but it will take a lot of preparation and work, and I am hard up with time due to working so the best I can do at the moment is just working on the updates of this engine until I can do a tutorial

I am still working on the lighting system to make it more solid before I release the next update

Yes I do depending on what it is you would like done. Email me at horrelltechnologies@gmail.com if you would like to discuss this

Hello there sir, I really like this character style. I can picture a platforming RPG using this style. Any chance I could get my hands on the images to incorporate a random character generation system/player customization? I don't mind paying, and credit would of course be given

This has a lot of potential. I will follow the progress of this tool!

Ok so hopefully, the issue has been fixed. Borrowed a friends GMS2 to play around with the shader code and managed to get it working. I have uploaded a new GMS2 project file. Let me know if it works :)

Hmmm I need to get my hands on GMS 2 lol. Try removing all lights from the room and see if it's because of the rendering or if its GMS trying to compile the shaders. If you remove the lights it should go back to normal

Ahh not good. Does it come up with an error or just crash?

I have made a simple shoot script, and have got the enemy shooting randomly when the player is in range. When the player gets hit he makes a hurt sound, and the screen flashes red.

Also, I have made a simple lighting system. The only script you need for that is doom_light_add(x, y, z, r, g, b, radius), but there is an object called oLight that you can look at and mess with the variables.

Update V4:

Changes:
- Add Per Pixel Lighting system (maximum 16 lights at the moment)
- Add simple shooting script for the AI characters, they stop when they shoot and have a reload time
- Add player making hurt sound and red screen flash when hit by enemy bullet (no health yet)

Yup sure thing.

In a weapon object you will see in the create event there is a script being called. You could add attackSpeed = 0.8; or what ever number you wish to set it to. Just changes the rate it goes through the sub images. I will add extra scripts for that like "doom_weapon_set_firerate" or something along those lines

Update V3:

Changes:
- Add script and Shader for color palettes. Add a 256x1 color palette, and it will overwrite the default color palette

Update V2:

Changes:
- Screen shake effect script (just set a length of time for the shake and shake strength)
- Added screen effects (invert colors, black and white etc) (Press '1' to see the different effects)
- Added simple character scripts (Uses a basic Finite-State AI. Not fully completed yet, but has FOV, chasing and losing interest. Also idle wandering if so desired
- Weapon shooting scripts utilize the Screen Shake script

I have been messing around with Shaders, so lighting and shadows may be a possibility in the future. I have just released an update.

Changes:
- Screen shake effect script (just set a length of time for the shake and shake strength)
- Added screen effects (invert colors, black and white etc) (Press '1' to see the different effects)
- Added simple character scripts (Uses a basic Finite-State AI. Not fully completed yet, but has FOV, chasing and losing interest. Also idle wandering if so desired
- Weapon shooting scripts utilize the Screen Shake script

Yup I am currently working on some scripts to make adding characters as easy as weapons etc. I will release the update once it is done.

Thank you for confirming that it works in GMS 2. Any other features you would find useful? Assuming it's with in the realms of Game Makers capabilities :P

Definitely something I will incorporate

What is the license on these textures? They look really good!

UPDATE:

- Add FPS scripts for a Doom like game engine

So it seems I had been using the buy/download updating wrong. If you had purchased this and can no longer download, let me know!