I've made a full fledged metroidvania template, enemies, upgrades etc and all done on my phone using construct. I have it here on itch too, just check my profile. Can't do that with Godot, not on a phone
H-Tech
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Hi, am using these in a game framework, love your artistic skills!
Check it out if you like
https://horrelltech.itch.io/cs3-ultimate-metroidvania-framework
Well I'm currently working on the base engine for a metroidvania, and am in need of a character template that I can change as needed. Like a simple naked person template, preferably darken the inside of arm and leg for shading, at like 20x26ish size but in a 32x32 format.
Animations would be:
- Idle
- Walk
- Run
- Jump
- Fall
- Carry
- Fall over backwards
- Cling to wall
- Roll
- Dash(I could easily just use a frame from run for this)
I would greatly appreciate if you could, and if so, how much is it worth to you?
I have made a simple shoot script, and have got the enemy shooting randomly when the player is in range. When the player gets hit he makes a hurt sound, and the screen flashes red.
Also, I have made a simple lighting system. The only script you need for that is doom_light_add(x, y, z, r, g, b, radius), but there is an object called oLight that you can look at and mess with the variables.
Yup sure thing.
In a weapon object you will see in the create event there is a script being called. You could add attackSpeed = 0.8; or what ever number you wish to set it to. Just changes the rate it goes through the sub images. I will add extra scripts for that like "doom_weapon_set_firerate" or something along those lines
Update V2:
Changes:
- Screen shake effect script (just set a length of time for the shake and shake strength)
- Added screen effects (invert colors, black and white etc) (Press '1' to see the different effects)
- Added simple character scripts (Uses a basic Finite-State AI. Not fully completed yet, but has FOV, chasing and losing interest. Also idle wandering if so desired
- Weapon shooting scripts utilize the Screen Shake script
I have been messing around with Shaders, so lighting and shadows may be a possibility in the future. I have just released an update.
Changes:
- Screen shake effect script (just set a length of time for the shake and shake strength)
- Added screen effects (invert colors, black and white etc) (Press '1' to see the different effects)
- Added simple character scripts (Uses a basic Finite-State AI. Not fully completed yet, but has FOV, chasing and losing interest. Also idle wandering if so desired
- Weapon shooting scripts utilize the Screen Shake script