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A member registered Apr 15, 2017 · View creator page →

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No worries, and an update is still in the works. Currently working on making an array based world but game maker isn't performing so well with multiple 3d arrays. Need to find a work around

I see what you mean. I would suggest resizing walls rather than adding heaps in a row to drop the object count. Am unsure if it's a game maker limitation or in my code somewhere

Hi. What do you mean? What part did you find badly optimized so I can fix the issue?

I would like to do a tutorial but it will take a lot of preparation and work, and I am hard up with time due to working so the best I can do at the moment is just working on the updates of this engine until I can do a tutorial

I am still working on the lighting system to make it more solid before I release the next update

Yes I do depending on what it is you would like done. Email me at horrelltechnologies@gmail.com if you would like to discuss this

Hello there sir, I really like this character style. I can picture a platforming RPG using this style. Any chance I could get my hands on the images to incorporate a random character generation system/player customization? I don't mind paying, and credit would of course be given

This has a lot of potential. I will follow the progress of this tool!

Ok so hopefully, the issue has been fixed. Borrowed a friends GMS2 to play around with the shader code and managed to get it working. I have uploaded a new GMS2 project file. Let me know if it works :)

Hmmm I need to get my hands on GMS 2 lol. Try removing all lights from the room and see if it's because of the rendering or if its GMS trying to compile the shaders. If you remove the lights it should go back to normal

Ahh not good. Does it come up with an error or just crash?

I have made a simple shoot script, and have got the enemy shooting randomly when the player is in range. When the player gets hit he makes a hurt sound, and the screen flashes red.

Also, I have made a simple lighting system. The only script you need for that is doom_light_add(x, y, z, r, g, b, radius), but there is an object called oLight that you can look at and mess with the variables.

Update V4:

Changes:
- Add Per Pixel Lighting system (maximum 16 lights at the moment)
- Add simple shooting script for the AI characters, they stop when they shoot and have a reload time
- Add player making hurt sound and red screen flash when hit by enemy bullet (no health yet)

Yup sure thing.

In a weapon object you will see in the create event there is a script being called. You could add attackSpeed = 0.8; or what ever number you wish to set it to. Just changes the rate it goes through the sub images. I will add extra scripts for that like "doom_weapon_set_firerate" or something along those lines

Update V3:

Changes:
- Add script and Shader for color palettes. Add a 256x1 color palette, and it will overwrite the default color palette

Update V2:

Changes:
- Screen shake effect script (just set a length of time for the shake and shake strength)
- Added screen effects (invert colors, black and white etc) (Press '1' to see the different effects)
- Added simple character scripts (Uses a basic Finite-State AI. Not fully completed yet, but has FOV, chasing and losing interest. Also idle wandering if so desired
- Weapon shooting scripts utilize the Screen Shake script

I have been messing around with Shaders, so lighting and shadows may be a possibility in the future. I have just released an update.

Changes:
- Screen shake effect script (just set a length of time for the shake and shake strength)
- Added screen effects (invert colors, black and white etc) (Press '1' to see the different effects)
- Added simple character scripts (Uses a basic Finite-State AI. Not fully completed yet, but has FOV, chasing and losing interest. Also idle wandering if so desired
- Weapon shooting scripts utilize the Screen Shake script

Yup I am currently working on some scripts to make adding characters as easy as weapons etc. I will release the update once it is done.

Thank you for confirming that it works in GMS 2. Any other features you would find useful? Assuming it's with in the realms of Game Makers capabilities :P

Definitely something I will incorporate

What is the license on these textures? They look really good!

UPDATE:

- Add FPS scripts for a Doom like game engine

So it seems I had been using the buy/download updating wrong. If you had purchased this and can no longer download, let me know!

UPDATE:

- Add RPG Maker VX Sprite Sheet scripts for animating sprite sheets without having to crop any images. All done automatically!

UPDATE:

- Add ray_cast and ray_cast_distance to return an object or the distance to the object that the ray has hit. Implemented ray_cast_distance into the grappling hook in the platformer scripts to make it attach at the hit point rather than the center of the block object.

Oh ok I thought it did them individually. My mistake. I will purchase this tool

I like this tool. I think you should add a Save As Strip function, so people can have one image to split up for say, Game Maker or their own game engine

Absolutely fantastic tool! Good job!

UPDATE:

- Add draw_sprite_line for drawing a line of sprites, draw_ray for casting a line until it hits an object, which can easily be modified to return the object it hit. Will add ray_cast as a script for returning distance and/or object it hit.

UPDATE:

- Add fake 3D Isometric scripts for layered sprites to give the illusion of isometric 3D. Works with view_angle and view_wview/view_hview for accurate results!

Thank you for confirming that. I hope the code serves you well!

AniMate - Pixel community · Created a new topic Updates

Just to inform you all, I am still working on this. I am re-writing it in an html5 engine I have been working on to make this run on the browser, and therefore any device.

Get stuck in walls and far too little friction when moving around lol. Like it's on ice. Otherwise cool game!

GMEdit community · Created a new topic Brilliant!

I think this is absolutely brilliant for users who don't use Drag and Drop. Even though Game Maker is a great tool, part of the drag is having to add new objects, then events, then find which script in the event does the job you're wanting to change, where with GMEdit, you just go straight in like you're coding in visual studio. Makes the programming a heck of a lot faster.


Cheers!

1.4. 


Based on what I have read up on 2, it should be easy enough to import

I like it! Very unique game play

(1 edit)

How would you compare it to game maker with speed? Having each object hold instances of itself is brilliant. I have been working on a project like this but just had one list of objects with ok performance, but this seems far more effective. I might ditch my project and carry one with your one as I see huge potential

Pixeltao Engine community · Created a new topic Great

Looking through your code, it is commented well and easy to follow.

One question, how far did you get before stopping? Like, how much functionality does it currently have?

What if there was an option at the starting screen for the user to set what they want the 2 colors to be?

Thanks for your feedback. I will get those sorted. Was there anything in particular you were doing when the onionskin didn't show?