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hoops doggit

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A member registered Jun 17, 2016 · View creator page →

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I've just noticed when colour picking and filling that the colour picker isn't picking the exact same colour. I'm in Gamma colour mode so not having the issue of the viewer not displaying in a different colour space. 

Below is a screenshot where I colour picked the saturated main pink and filled a square inside it with the new colour.


Never mind. After a restart it works like it should...

As it says above, when i have a particle effect that's been created using DS, when I hit f to focus the camera on it the camera goes to the world origin point instead of to the game object.

Yeah you definitely can. Just click on a doodle file in your project and convert to sprite sheet

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I don't think there is a way to crop extra pixels necessarily but you can convert them to sprite sheets, open them in photoshop or whatever then crop them there. Now that I think about it that might get tricky if your sprites are animated cos now you gotta think about keeping the centerpoint exactly in place...

Check out this thread where we were talking about packing textures. Fernando made a small script that acted similarly to the doodle animator for me although it doesn't have the api that doodle files have natively. https://itch.io/t/305328/import-settings-dropdown-for-ds-files

I've been using ds for a while now but haven't noticed the hanging when switching build platforms (going from android to html5 pretty often) so I can't help with that one sorry.

Thanks very much for writing that script Fernando. I'll give it a go and let you know how I get on.

Also after reading your script I remembered that all of my objects are prefabs so manual work shouldn't be too eggregious. I'm guessing if everything needs to be converted to sprite sheets then it should only have to be done once.

Thanks again for your help!

Thanks so much! Work is super busy so progress is taking longer than I want but hey, that's life :D

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So it's been aages since I posted anything but I've been super busy living life to the maximum. My producer got back to me when she noticed that it was 2 months past the deadline I agreed to (which was 2 weeks from inception). Don't ever say you can do something in two weeks before putting any actual thought into what the task entails ha ha. After placating her with a trip to the zoo, we're now aiming for christmas 2018.

Anyways, here's a gif of some progress. Enjoy!


Hey Fernando

I'm planning to build for android and I'm thinking that now's a good time to think about optimising but the doodle studio images themselves don't have import settings so I can't for instance use packing tags to pack textures down without converting to sprites. At the moment I think if I want to do that I'd have to convert every object to a sprite sheet, set the settings and then replace every object in my scene (which would take a long time but not impossible).

Is there any chance you could add a dropdown menu under the edit, add to scene, convert to which would allow you to set these kind of settings? 

Or is there a way to pack doodle studio sprites already?

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Thanks for checking it out and also retweeting the gif I put on twitter! Also for the tool. It really is a joy to use.

I've uploaded a wip build to itch so my niece can test it out. It's pretty last minute so there's some very obvious issues but I plan on building for android anyway. https://hoops-doggit.itch.io/fbgietkod-beta

Hey yeah what you described in the second to last paragraph was what I was experiencing. It was getting in the way of colour picking at the time but not actually changing the colours in the files. The workaround I've used is just to switch back to gamma when I do a bunch of art assets then go back to linear when I want to see it under desired lighting conditions

I think mine messed up because i had the center bit parented to the outer edge so it moved it around instead of extending

Thanks for the link. I'll def look into it and let you know how I go

Fantastic!!! The update is super neat

Ahhh thanks very much. I checked out the example scene and it has the example from the video. I can't get it to behave the exact same way with the rect tool (only one extends to follow the border) but that's fine. I just wanted to check if you had some kind of setup with multiple animators on the same object etc

Just wondering how you do it. I spent a while messing around but can't work it out. Anyone got it going?

This might be a bit overkill but man it would be soo freaking cool to be able to draw all of your desired letters over a template of small canvases (one for each letter/number/glyph?).


I plan on drawing a font in doodle studio for my current project so that all of my visual elements match the same style (primarily numbers atm cos I want to make a clock powerd by code, but i may do letters as well if I can see it being useful). It could potentially allow you to create characters in a similar way that the 9 slice panel works, maybe with some guides for ascenders, decenders etc. I haven't made a font before and I haven't started looking into what's involved but if there was a way to draw the characters straight into doodle studio I would be so super stoaked. Thanks for the great tool Fernando!

wowowowo thanks for the reply! Will try it out in the next couple of days

I'd be keen if I wasn't already pretty busy working on a project

I'd like to second this as a feature that would be very helpful. Although the absence also forces you to become a better drawer so ?

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I've made a bit more progress! Fleshing out the world with a few more objects although they don't all interact with the player yet. I'm super happy with it at the moment though. 

 



I really love the functionality you've added to control the current frame Fernando. It's pretty fun to use this plugin and I love being able to just think of something, draw it, animate it and then implement it super fast.

I'm playing with the idea of using a curved world shader but i don't know if it'll work with sprites. I'll have to try it out.

Thanks very much, that works perfectly

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Here's a link to the game:

https://hoops-doggit.itch.io/fbgietkod-beta

My 10 year old niece and I brainstormed a game together and I made the mistake of saying I'd make it :p I don't think there could be a better project to test out Doodle Studio!


It's gonna be a lane runner game with kitchen themed obstacles, as well as outfit choices and a catwalk where you get rewarded for a fashionable outfit? Why did I say I could do this in two weeks???

It would be sooooo freaking cool to be able to hook up animations as textures to geometry, especially geo made using probuilder

Using linear lighting setting is the best for lighting sprites using the shadowed shader but when you change the setting it also reinterprets the canvas colours, making them appear darker than they really are. Is there any way that could be fixed? Imagine it could be a pretty involved issue.

I'm just switching back to gamma when i need to make heaps of stuff then switching back to linear to see how things look ingame

I made a custom colour palette but when i closed and reopened the project all of my colours were gone :'(

Maximum calculator

Oh thanks, i didn't notice that. I'll give it a go.

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Hey I just wanted to say that I love the idea and the art is amazing. One little critique of the controls though, the keyboard and mouse control scheme is a lot stronger than the controller, specifically because you can aim and shoot independently.

It would be great if you could aim and shoot independently with the controller too so that you can aim your blades/sword etc without firing a shot away.It feels like you have a lot less fine tuned control with the current setup.

cOOL APP. gRID LINES Are weiRD, maybe really thck.

Neat!