Hi DarkChibiShadow! I appreciate you taking the time to express your thoughts on my pricing, and I understand where you're coming from as I've heard some of these points before. Your message is not at all discouraging as I have a pretty thick skin, haha.
Music is currently a full-time endeavor for me and depending on the month (sometimes even the week as this is a crazy profession), I usually can't afford to charge less than my standard rate. Like many other people in creative industries, my willingness to compromise on my rate depends on a lot of things.
I won't disclose what I have charged past developers, but I can say I've had some time and experience with pricing and know that what I have charged in the past would not be sustainable in the long-term. I would not be able to become the "cheap" (or "cheapest") option for independent developers unless I start betraying my own values as a producer and as a composer. That not only compromises my morale, but also compromises the health of the industry ... I also don't think my current fanbase or future clients would enjoy seeing my work taking a nosedive!
All of that being said, I want to see more games getting great music and sound design. I advertise here and several other places because developers (irrespective of where they are in their career or status) should know of me so that one day they can use my services.