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HIZUVI

78
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1
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4
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A member registered Jan 17, 2019 · View creator page →

Creator of

Recent community posts

Thank you! And I just everything calms down soon so this mess soon ends. Stay safe you as well!

I swear to god, if I don't get a build of all the new stuff soon I'm going to go insane

Thank you! I will continue to work on this as much as possible and keep on making it better. For next update I'll try to implement saving and at least the first area of the game!

I reaaaaally want to play the new version now...

I literally cannot wait

I had a lot of feedback, and I sent it in trough the subbmission form(hizuvi)

Set the download to windows so it can be installed easily through the app, please.

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You shure that you will charge that little for 4-5 hours of gameplay?

It is often better to  put up something that at least costs 15 $. Look 13 minutes in for an explaination (and if you want some context you can watch through it all): 

I just found your easter egg on the site. Its pretty cool. I accidentaly selected it with my mouse.

Also, if you need a translator for swedish I'm up for it!

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Some feedback in the form of a wall of text:

The "win track" is looping wierdly, it could have a start part and then a looping part. Like this:

                   |<<<<<<<< 

Intro ->  |>Looping ^


The music is other than that really good! I would actually expect a chiptune styled track for a game with pixelart, but the music in this game makes the game feel a bit more modern while at the same time fitting the game.


Actually, all the styles manage to go together in this game wonderfully well, which is dead hard to do.


The abilities are a bit hard to understand in the beginning though and all the passive effects and stuff. But after a while i got the hang of it!


I think its a bit wierd that you can move when selecting the next place to go after a battle. Since you are in a menu you should be in the menu and not move around the character.


Its really cool how you get different paths everytime. I found myself looking at the map over and over again to plan out how I should keep going based on my health and my cards. 


I dont really get what the goal of the game really is, is it just to get to the end, what is in the end, is it worth getting to? It would be great with something too look forward too in the end and make it more rewarding when you get there.


I don't know how you made the resolution change but if it is possible, please add a setting for 1920 x 1080.


But thats what mostly noticed and thought of during the game. Everything else was so good that I didn't even notice!

Also you will soon have to change the name of the game

EVERYTHING is worth writing a devlog about. 

The dude is alive, but he updates the game at big intervals so it isnt as active here as it could be.

Hey, its been a while, is there an update incoming or can I get to know what is happening?

Well done my friend, you got into the vid!!

If you are interested in a postjam version, one is out now. What is out now is the final version and wont be developed further!

If you are interested in a postjam version, one is out now. What is out now is the final version and wont be developed further!

If you are interested in a postjam version, one is out now. What is out now is the final version and wont be developed further!

If you are interested in a postjam version, one is out now. What is out now is the final version and wont be developed further!

If you are interested in a postjam version, one is out now. What is out now is the final version and wont be developed further!

If you are interested in a postjam version, one is out now. What is out now is the final version and wont be developed further!

If you are interested in a postjam version, one is out now. What is out now is the final version and wont be developed further!

If you are interested in a postjam version, one is out now. What is out now is the final version and wont be developed further.

Aww i want to play it so badly but i dont have any controllers =(

Thanks for the feedback and positivity!! I think that together with the other comments gave me enough feedback and encouragement to make a postjam version with better placement of the colors, some better UI and fixing the animations as well as the soundfx. Also I want to add more to the second playthrough because as it is now its only one level that you do anything different in. I hope it will be done in about two weeks.

Also, a sidequestion; did you go to the left or to the right?

Everything is super slow. The game feels like it wants you to wait for everything. On many levels I had to retry loads of times and it all just felt like a wast of time because I had to spend most of the time waiting for platforms. It was not that original but it was adhering to the theme!

Love the fact that you played the game! Really appreciate it!

Thank you so much! Really happy you liked it!

What. the. hell. The music and the sounds are perfect. And the fact that you made six good levels in 48 hours with this great art and animaitons.

Everything is a great puzzle and the tower showing your progress is a stroke of genius. 

Design 5/5 

It has great design and you move through the game with a constant feeling of uncertanty and of terror.

Adherence 4/5

It works well with the theme with the one tile seeing in front of you

Originality 3/5

Dungeon crawlers hade made things like the light seeing since rouge so the lightmechanic isnt so original but i think the fact that you can put the light out weighs it up a bit!

I got it. Its not subtle but when I thought about it was a nice way of showing the only one theme and the title is perfect.

Only one room, only one healthbar, only one enemy.

But it would need a lot more polish, just something like getting the background to not be default blue is something that would make it a lot better.

Design 1/5 

Its very little when it comes down to the gameplay. 

Adherence 5/5

Got to say it was fitting well with the theme

Originality 3/5

It is very original to share your health with your enemies although the gameplay is just about getting to the door over and over again and less focused on the healthbar

Supercool to move the key that you use and the slow down when you move the button.

The screen get a bit busy in later levels and i dont know if it was an and so i quit. Very fun to play tough.

Design 3/5 

I could get to a certain point but then it got to busy to see anything

Adherence to theme 5/5

Only being able to use one button makes for some great scenarios.

Originality 4/5

Ive seen spaceshooters like this but never have i even thought you could make something this clever with the spaceshoter concept!

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Super cool with the way it puts the music in the foreground when you have to listen to be able to engage fully. 

One problem is that the inviorment i very busy and the song would need need a beat that signals what key your on. Let me explain: 

 1 2 3 4

On the one beat you can jump, on the two you can move left, on the three beat you can jump and on the fourth you con go right.

The different actions for the different beats should be sound coded and those sounds should be pretty loud. For example the jump could be signaled by a kickdrum, the right by a snare and the left by a hihat. That would make it instantly hearable and removing the arrows and having a simpler first level would put the music even more in the foreground.

Design 5/5

Everything works so smothly when you figure it out when you should be pressing the keys. The movement system is super cool and the attack thrown at you just boosts the experience and makes you focus even more!

Adherence 4/5 

There is a lot of things that there is only one of, one guy, one tempo, one button.

Originality 5/5

I have never seen a game even close to this before. This is very original

When you build a game in unity you get more files than just the executable.

Build all files in one folder and then zip it. Upload the zip then!

Like it but the last portal is super frustrating because you have to turn in a direction to be able to get out of the portal.

But it was very interesting to play because it turns it into a puzzle!

Very original but i cant think about more than mark now

THIS IS PRETTY IMPORTANT SO HAVE A LISTEN OK!
When you build a game in unity you get a lot more files than just the exe, you have to build them in one direcory and then zip. Then upload the zip!

Thank you! I spent a lot of the time getting a original idea and i think this was the one with most originality and most interesting, so thank you!

Thank you for playing, i might one day make a game that has that extra focus on color shifting instead of the sneaky gameplay.

The one bullet mechanic was super well put into place. It blew my mind a bit that you even thought about something like an arcade style shooter with only one shot!

Altho the game is superhard and i couldnt get past the first three waves. Although  got to say that i like the enemy designs.

You designed a way around the fact thath the bullet would get stuck by adding a laserbeam that pulls it towards you. Its so original!