thanks! much appreciated.
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ok, I checked it. At the start of the level, move to the left and hide at the edge. The train will approach and turn away. Now follow the train until you reach the middle of the screen. When the train comes back, jump up, without moving forward - just a straight jump up. If you time it correctly, the train will go under you and you will not be hit. Now go and collect the item. Wait here for the train to return, it will not hit you in the far corner. Follow the train again and use the same trick, jump straight up and not forward, and you will get past it.
We used testers for every level, and the game has been completed by others. It's been a while but I had a look for you - when the level starts, I believe it's possible to stand at the left side in an precise position and not be hit by the train which will turn around and you can follow it, and then jump over it to collect the item.
1) I use the nickname 'Highrise' - this wasn't available on itch.io so I used Highriser - but it's just my personal nickname.
2) The original Vic game has 32 screens. The listing of 33 in the advertising was either a mistake, or they advertised it as having 33 and just ran out of space, I'm not sure which.
in general, people don't use AGD's sound effects code because it seems to be buggy. It's not a perfect system. AGDX is mainly an improved editor, but if I find a way to fix a bug without causing incompatibility I try to do it. Good luck with your game!
yes, it's in the notes. There wasn't enough room for sounds when I added the new memory options. However, you can edit sounds in an earlier version, and then import them as binary, the address for each sound is provided. Most people don't use sounds as they can be buggy. Or you can use version 4H if you prefer.
In order to maintain compatibility with earlier versions of AGD, the memory has to be managed very carefully and the amount of space available for additions is quite small - unfortunately at this point the memory is almost completely full so there is very little space for adding on screen help - there is however a manual available in both English and Spanish, and it's quite easy to have AGD open in an emulator window with a screen showing commands next to it.
I started selling my first game recently, but it's also possible to buy it in physical format. What I'd like to do is give those who buy a physical copy free access to the download here, so they can qualify for updates. Is that possible?