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A member registered Aug 28, 2017 · View creator page →

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thanks! much appreciated.

to play on the PC you will need to download and run a ZX Spectrum emulator. Once you have one, you should be able to use it to simply open the TAP file provided.

I believe it was sent out to everyone who donated when downloading the main version, and to my patreon supporters. If you are a supporter then drop me a line.

you're welcome!

thanks, I was still learning my trade when I did this mod so I might just take a look at doing that.

unfortunately I'm not well versed in 6502, but it would make a nice NES game for sure. I might do something for the Spectrum Next


thanks! That was my aim when I started.

I've notified Chris, I guess he will know who you are? I've sent him a copy anyway.

I'm just working a few bonus features, so if you can wait until after the weekend I will send an updated copy to Chris.

I already sent it to Chris actually

do you mean how long does it take to complete? it's an arcade game so it's pretty much on an endless loop.

yes, updated, apologies

will do!

best I can suggest is this video:

this is an older version which I will be updating soon. It runs on a Spectrum emulator so if you want to run it on a Mac, you can do so using emulation.

sorry, been working on other things but will be coming back to it!

hi, yes, I will check the recent donators and send it out.

ok, I checked it. At the start of the level, move to the left and hide at the edge. The train will approach and turn away. Now follow the train until you reach the middle of the screen. When the train comes back, jump up, without moving forward - just a straight jump up. If you time it correctly, the train will go under you and you will not be hit. Now go and collect the item. Wait here for the train to return, it will not hit you in the far corner. Follow the train again and use the same trick, jump straight up and not forward, and you will get past it.

We used testers for every level, and the game has been completed by others. It's been a while but I had a look for you - when the level starts, I believe it's possible to stand at the left side in an precise position and not be hit by the train which will turn around and you can follow it, and then jump over it to collect the item.

I can guarantee you that we have tested all the levels and they are possible. 

very happy that you are enjoying it. You can look forward to the 128k version coming later this year.

thanks! There is a plan for the 128k version, I'm just taking my time as I'm a bit Jetpacced out now as you might imagine. A Next enhancement is also in the works.

it's a tap file that you load into a zx spectrum emulator such as FUSE.

good to know, I'm happy you're enjoying it, you can look forward to the 128k version.

thankyou so much, I'm really happy you are enjoying it, a lot of care went into it so it's nice to be appreciated.

did you try the pokes on the Tipshop? I think the same pokes should work as it's only a change in sprites.

there are pokes available online... try the

difficult to say exactly. It's a hobby project so I only really work on it when i have time and feel the inspiration :)

yes, I'm sorry, I meant to send out an update of this to recent donors, sorry about the delay! Glad you are enjoying the game.

thanks. I am now also updating the downloadable zip file here to include 'Manic Miner Presto' which is a variant of Manic Miner that runs faster.

by the way, the game is written using a reverse engineering version of the Manic Miner engine which is modified to use the different sized screens.

1) I use the nickname 'Highrise' - this wasn't available on so I used Highriser - but it's just my personal nickname.
2) The original Vic game has 32 screens. The listing of 33 in the advertising was either a mistake, or they advertised it as having 33 and just ran out of space, I'm not sure which.

that may well happen in the future - my priority for now was to have a 48k version working perfectly.

thanks, though this is the map of the original game, not my update so not sure why it's here :)

in general, people don't use AGD's sound effects code because it seems to be buggy. It's not a perfect system.  AGDX is mainly an improved editor, but if I find a way to fix a bug without causing incompatibility I try to do it. Good luck with your game!

yes, it's in the notes. There wasn't enough room for sounds when I added the new memory options. However, you can edit sounds in an earlier version, and then import them as binary, the address for each sound is provided. Most people don't use sounds as they can be buggy.  Or you can use version 4H if you prefer.

In order to maintain compatibility with earlier versions of AGD, the memory has to be managed very carefully and the amount of space available for additions is quite small - unfortunately at this point the memory is almost completely full so there is very little space for adding  on screen help - there is however a manual available in both English and Spanish, and it's quite easy to have AGD open in an emulator window with a screen showing commands next to it.

great, that sounds like just what I need!

Hi there

I started selling my first game recently, but it's also possible to buy it in physical format. What I'd like to do is give those who buy a physical copy free access to the download here, so they can qualify for updates. Is that possible?