Recent community posts
Hi, thanks for letting me know, I don't know what happened, I checked the game and everything was fine, but I reuploaded it and now it's supposed to be 100% okay! Hehe
Thanks a lot for letting me know and I hope you have fun!
This is a basic example of how the game should work. You don't need to indicate that you are [[CLIENT]], just post normally. Any questions, you can use this same topic to ask =D I hope you like it.
Rolls: 2 (H), 1 (E), 2 (I), 4[B]
Welcome ZurS0! I get it!
sensory organs, roll (I) success
For this job, I created a retroactive eye lens, NAJA, visually it looks so good, that nobody will notice the user.
smuggling, roll (H) success (-1[B])
stealth, roll (E) success (-2[B])
It will activate when it detects data traces that match the company's IP and protocols, the lens will alert the user and download this information and it will automatically separate mundane from suspicious.
hacking, roll (I) failure (-1[B]), -1 Reputation
However, I had problems with hacking, the target will always notice when it is being hacked. To try to work around this problem, I created an automatic notification that is sent to the target, this notification will say that what his firewall will be detecting, is a restricted note from your company. Hopefully, no one will question it.
I hope this helps. Order delivered!
Rolls: Sensory organs, Smuggling, Stealth, Hacking
Difficulty: Application 2, Purpose 5, Specialty 3, Affinity 2
Hi Doc! Call me ZurS0. My company has been the target of media attacks, we believe this has happened due to a leak of information by our employees... The question is which one.
Our buildings have security systems that prevent hacks and tracking of information that is sent and received, so whoever did this used an offline or personal system. I need something that allows me to do a more detailed analysis of each employee, but without them knowing.
Note: Putting ethics aside a bit, this information can also be valuable in the marketplace, so we need something that serves as an index to everything we harvest from employees [please delete this message].
Hey friend, glad you liked it. For now, there are no plans for new developments. The basic game is complete. Maybe in the future we will develop some bonus updates or new dynamic rules. Follow me and keep up with the news.
Hey! I'm so happy with your feedback, I hope that u have a great time and experience with this small and cozy game! ❤️ If u can, share your gameplay with me later, I'll love to know what do you create ⚡
Hello Banjo, how are you?
I've been following your ADDONS for SBTD, you really did a really nice job. I took the liberty of put together your texts that are in random topics, and I built a single text document out of them. I'll create a topic for this text and mentioning you and that you shared the content, okay?
Thank you very much and I hope this game was a nice experience for you.
Experiência irada, a simplicidade cria uma ótima empatia, principalmente para novos jogadores. Os puzzles são rápidos, tem uma boa dificuldade e o gráfico está incrível. Joguei com a ROM de GBA pelo Retroarch no XSS, ficou muito bom.
I'm writer and I'm looking for a collab with artists to create comics. I've some short stories but a lot of ideas that we can work together. Maybe create a brand and sale this comics or make a itchfunding.
Call me at Discord Heyalbqrq#1245 ou coment here!
I have answered some of your questions, I hope I have helped. It really is a generic game, but your questions helped me to see some possibilities. I'll be working on them during itchfunding and doing my best to build a better and better game, okay?
If you want, you can also talk to me on Discord heyalbqrq#1245
I was glad that you brought up these doubts, I am studying possibilities to create an OSR that makes everything isos clearer, and can be separate from the pamphlet and serve as a complement, a general guide for games in this universe of Mour. Or who knows, transform these pamphlets into something bigger and more robust, like a zine, with the rules described in it in a more detailed way. I'm still thinking about it.
As for the questions in the other threads, I will try to answer some of them here, I hope it helps.
About Attributes: in this game format it is simple, the physical is directly related to Vigor, and the non-physical is related to Trauma. When it comes to something that requires expertise or luck or trickery, it is related to Cunning. Finally, Resilience is like a "turbo", a card up your sleeve that, if you use too much of it, can be your downfall.
About combat: You can use the Risk roll to determine, also, if your character's or NPC's actions happen, as well as their severity. This is an interesting point and one I plan to include in the sheet. I advise: roll D20 to determine if the action happens or fails, and roll D20 to determine severity (1-6: Very Serious, 7-12: Serious, 13-17: Worrying, 18+: Tolerable), as you can use this generic roll to determine rate of good actions as well.
Don't worry about the time of day - morning, afternoon, or evening. They are just an "index" for you to create your story and locate yourself in time, since the day number is not used. You can start your journal from Morning, and the next entry can be from Night. You can also start your log in the Morning (and still report events that happen during the afternoon and evening) and create your new log in the next Morning.
You can do as many searches as you like. But each time you perform a search, it will roll to noise. It is a risk you take if you wish.
About resting, healing, and needs such as hunger and thirst, is up to the player and the "Risks and Challanges" roll. This roll is used to determine the severity of actions, for example: if you get hurt, and you don't know how to describe the severity, you can use the risk roll.
I understand your doubts, as it is a pamphlet, many rules need to be generic, and as much as it is GMless, you need to make constant use of "common sense". I was glad that you brought up these doubts, I am studying possibilities to create an OSR that makes everything isos clearer, and can be separate from the pamphlet and serve as a complement, a general guide for games in this universe of Mour. Or who knows, transform these pamphlets into something bigger and more robust, like a zine, with the rules described in it in a more detailed way. I'm still thinking about it.
Hello folks 😌
I'm a multidisciplinary designer and also writer, with a lot creativity but limited skills. I love games, physical or digital, mostly with deep storytelling. I already design some games, you can check on my page itch.io/heyalbqrq
My stories are published in Portuguese, but I can create and translate to Collab with your project!
I'm looking for projects of games paid or to crowdfunding. Let's talk about? I will love to know more about this project.
I can also provide stunning visual designs to branding of games and campaigns, you find some of my work at be.net/heyalbqrq 🤗
You can contact: email@example.com [mail] or heyalbqrq#1245 [Discord].
Hello hello! I'm a multidisciplinary designer and also writer. My stories are published in Portuguese, but I can create and translate to Collab with your project!
Let's talk about? I will love to know more about this project. You can find my at Discord heyalbqrq#1245
I hope you had at least a curious experience with this game. I created this topic for those who want to share some suggestions about the game proposal, either on the story, add-ons or system. Creating TTRPG is about sharing, listening and building, so if you have something constructive to share, feel at home.
Obs: The game has not been reviewed yet, I am doing a crowdfunding to raise funds for a professional translation and review, you can click here to check the funding. Soon, new updates.