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Hewco

23
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1
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A member registered Jul 15, 2018 · View creator page →

Creator of

Recent community posts

Yea, option to work on the native display resolution would be a plus, with high dpi support so we don't have tiny icons! Look forward to what comes next for Blitz. 

Amazing Mark, look forward to what this turns into, and a Blitz3D 2 is a very smart move. Would love to see some modernisation of blitz3D too.

Oh wow, this is brilliant all in an unexpanded Vic 20. Congratulations on completing a nice looking game. I will be downloading and playing later when I'm back.

Great work. Very easy to get started and doing things with. Not a fan of line numbers for doing anything big but everything for an essential BASIC to get started is there, What are your plans going forward? Support for redefining characters and bitmaps at all?

Superb source of information.

Love the game, plenty of challenge and not unfairly.

It's the same game. Might have some minor changes to the text.

Thank you!

Looks awesome.

Great version of the game in BASIC.

Thank you, and thanks for posting it on YouTube! 

Played for a bit. Clicked on that square under the hammer and built something. clicked on the area where that was built and the game crashed with this error:

ERROR in

action number 1

of  Step Event0

for object obj_unit:

Unable to find instance for object index 101002

at gml_Object_obj_unit_Step_0


gml_Object_obj_unit_Step_0 (line -1)

If you are stuck on any of the rooms in the first experiment, I have the solutions playing out on this page: https://www.hewco.uk/games/cheesytrials

Thank you so much, very kind and glad you are enjoying the game. 

Thank you Marco.

Thank you :)

Thank you so much!

Thank you :)

Wonderful game with plenty of PETSCII character.

yea, I love the space around as I'm used to photoshop. Thanks for the tip on the scrollwheel. 

Well, every graphics editor has single key commands to make it easy to draw and change tools with a hand on keys and on mouse. I think it is worth considering, charpad and spritepad are graphical editors, not code editors afterall. Text entry is only initiated by selecting the text tool in the map editor window, so that still works. In text mode you can stay there until you press ESC for example, or click on another tool with the mouse as you do now.  It would certainly double my productivity with the tools having everything to hand, so to speak :)

Great tools, really powerful and useful. My only criticism is I would dearly like to see a good set of keyboard shortcuts in this and SpritePad to make it more productive to use.

Keys where you can keep one hand on the mouse and one for the keyboard.  For example Ctrl+left / right is awkward.

Why not

  • WASD keys to move the selected char/sprite up, left, down right
  • 1,2,3,4,5 for the colours (easier to reach)
  • F1, F2, F3, F4 for the zoom level
  • IJKL keys to shift up, left, down and right
  • - and = (+) keys to flip/mirror
  • [ and ] reflect 
  • F - flood fill
  • B - brush
  • N - select

Thanks Shaun, glad you like it :)