Thank you very much! I'm glad you enjoyed this small game <3
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Thank you! I'm really glad you liked it.
I had so much fun making the overworld map for the ending - and have you noticed that everytime you go on a walk, the return seems much much shorter?
Hi! I made a Bitsy game these last few days: it's called "A very blusterous day" and it's a short walk in the countryside, with a focus put on weather and ambience. I hope you'll enjoy it!
Feel free to give me feedback if you like, and have a nice play :)
I totally agree with evnh! If you feel comfortable with using Tabletop Simulator in your design process, feel free to use it. However, as one of the goals of the jam is to make games that play without a computer, it would be great if you could submit a print & play version of your game to the jam, or detail how to make the game at home for everybody (moreover, Tabletop Simulator is a paid software so as far as I know, people would have to buy it to play your game?).
No, there isn't a prize for the winner. The jam is just a way to dedicate some time to make something and share it with others, and get motivated by others' works during the process. There isn't even any voting happening at the end of the jam, just
- put your game online
- try the games of the other participants
- enjoy your time :)
Just so I can weigh the possibilities of having a prize for a possible future jam, what would you expect / why would you expect a prize exactly, if you don't mind telling me? I'm really just being curious :)
I like the idea of a group storytelling game very much! The themes are also really interesting, I'll look forward to what you make :D
I'm personnally thinking of a board game that takes place during several days, one round per day. I don't know how it will turn out yet but it should be fun, I guess?
Physical games can be a bit strange to think about when you're used to videogames. So this topic is for sharing resources, references of designers, games and articles on the matter - food for thought!
ON BOARD GAMES:
- Shut Up & Sit Down is a Youtube channel of people reviewing board games of all kinds. They talk about lots of different genres, so videos about games you don't know can be a source for inspiration: https://www.youtube.com/channel/UCyRhIGDUKdIOw07Pd8pHxCw
- Jenn Sandercock makes edible games, board games that are made of food (and you'll have to eat the pieces to play it). Her book is on Kickstart right now, plus one of her games is available for free: https://ediblegames.com/
ON FOLK GAMES:
- The List of traditional chidren's games on Wikipedia is a nice list of games you may have played when you were young. It links to the games' pages so you can learn everything about those games, and hopefully get inspired: https://en.wikipedia.org/wiki/List_of_traditional_children%27s_games
- In particular the article on Tag is really interesting, detailing many variants and letting you imagine other new versions of this classic: https://en.wikipedia.org/wiki/Tag_(game)
- Bernie DeKoven was a designer and play theorist, who worked for many years and collected many games for everybody. He also was the man who made me discover folk games, and thus who inspired me to launch this jam. Dive deep in his website and read everything you can: https://www.deepfun.com/funny-games/
- Thryn Henderson wrote the 'Let's Play Outside' zine, which is a compilation of small outdoors games inspired by existing videogames: https://twitter.com/Thairyn/status/968173641170112514
Don't hesitate to share your own things and stuff you find interesting, I'll add them to the list :)
Thank you very much for your sweet comment, I'm glad you liked the game :D
Yes Kishoutenketsu in something I enjoy very much, and I've learned to notice it in many great things (animated films, games or else). It's always nice to know a new tool to analyze and make stuff!
Heheh, I definitely thought about this one! But I didn't include it because I've never been able to play it, so I prefered to focus on games I know better. Thanks for your comment and your suggestion though :D
"Could a Joyful Player in turn make any game into a Joyful Game?"
I think so! I played The Binding of Isaac with a friend some time ago, and while the game is super stressing and gory, we'd try to play in tandem, them controlling the movement and me the shooting, and vice versa. And this is a thing I've heard everywhere: people are playing games like Dark Souls with strange constraints, there was this 'Twitch plays XXX' thing that was really fun and unique (until it got stale of course)... So yeah, if you have a joyful mind, you can play anything in joyful ways, alone or with your friends :)
I didn't know Videoball, I looked up a video online, and I think it'd be at home with all the other joyful games! And it made me think of Rocket League too. I don't have much experience with icebreaker games but if the goal is to have quick laughs and get in the mood to engage with people you don't necessarily know, then it definitely has connections with the joyful game.
I totally understand what you're saying, and I kinda agree with you: games don't have to be fun, or to put fun at the center of their design. My take is that it's OK for some games to be focused around simple fun, and fun can have the "greater meanings" you're talking about: Minecraft is a good example of that, and I'm thinking of Tearaway, a game about paper made by the studio behind Little Big Planet, which explores the link between the player and the digital world in clever and unique ways, and it definitely has interesting things to say about creativity and how everybody can create. Fun can let players explore deep themes, it's just a particular lens to do so, and it isn't the best one for some subjects of course. In a way, the greatest meaning I can think of (for this specific kind of games I called joyful games) is if a game makes you want to share it with others, play with others and get to know others: putting people together is the best thing that these games can do, in my opinion.
On the other hand, I'm completely okay with games that aren't fun. I didn't know about Pathologic, but I have a few examples in mind of games that explore frustration, fear or disagreement between the player and the game in interesting ways (Papers Please comes is the first name I can think of). As for exploitative fun games, I hadn't thought about that: of course there are things to avoid, but as long as there's big loads of money to gain, some studios will take the manipulative path. Fortunately, for each of these games, there's a respectful game out there somewhere.
Another thing that comes to my mind: you talked about Pathologic as a game that let people argue, defend their opinions and, in some way, engage with each other; and I talked about how joyful games can aim to get people together. Isn't that the same goal? Would it be possible to say that, beyond fun or no fun, games have the power of connecting people, and they just take different paths to that?
I don't know, but it's such an interesting subject.
First of all, thanks to everybody for the great great manifestos you made! This jam was wonderful <3
As for me, I wrote THE JOYFUL GAME, a text about the state of joy and fun in games. It came from a reflexion I always have when thinking about games, whether looking for fun as the main goal of games is a good or bad thing. Lots of people have said that games are meant to be fun, whereas others have replied that fun is an obstacle in the way to "making games an Art". The manifesto I wrote tries to propose another solution: what if joy was a way to make art with games?
I'm obviously not the first one to talk about that, several designers and people I admire already work that way, and I wanted to use this jam to take my stance about the issue, based on what I know and what I feel.
I'd love to hear what others think about that topic, especially since some of the manifestos made these last days call for avoiding fun or stopping looking for it: the most direct being EdwardGreysky's No Fun Manifesto, with which I don't agree wholeheartedly but is definitely thought-provoking :)
The manifesto I liked the most is, I believe, Let Us Embrace The Fleeting Nature Of Time And Free Up Space On Our Hard Drives by Holly Gramazio (phew that's a long name!). It's very radical and I'd love to see the world it would create (although I'm not sure if I'd like to live in that world, but I'm definitely curious). Games and technology are moving so quickly that they become obsolete very fast already, so the ideas Holly develop could seem like just the next step to what's already happening, or a way to accept obsolescence and enjoy our time with our games, because we'd know they're not here for a long time. I don't know if what I said makes sense but that's just how I feel with this text: is it genius? But does it makes any sense at all?
Halloween is quickly coming, and it's my favourite time of the year – so I decided to make a palette swap of A Kishoutenketsu in the countryside, so you can explore the game once again, this time with a nice autmunal mood. Moreover, you can download the Standalone version of the game for Pay-What-You-Want until November 2nd, containing both normal and Halloween versions, and the source code of the game.
You can play the game here : https://heskhwis.itch.io/a-kishoutenketsu-in-the-countryside
Have a nice play, and happy Halloween ! 🎃