Thanks Horace ❤️
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Thanks a lot for your comment! I like that you waited until this spring to finally play it, i think spring is indeed a fitting time for some key-chasing in the countryside :D
The trees key is usually the one that some people have trouble finding, so i'm very glad you enjoyed it.
Have a great day!
Thank you very much for your kind words! If i may ask, which key was the last one you found?
I really appreciate your comments and your tip, it means a lot to me. Please don't be sorry about anything, you just made my day!
Have a lovely day yourself :)
Thank you! I'm really glad you liked it.
I had so much fun making the overworld map for the ending - and have you noticed that everytime you go on a walk, the return seems much much shorter?
Hi! I made a Bitsy game these last few days: it's called "A very blusterous day" and it's a short walk in the countryside, with a focus put on weather and ambience. I hope you'll enjoy it!
Feel free to give me feedback if you like, and have a nice play :)
I totally agree with evnh! If you feel comfortable with using Tabletop Simulator in your design process, feel free to use it. However, as one of the goals of the jam is to make games that play without a computer, it would be great if you could submit a print & play version of your game to the jam, or detail how to make the game at home for everybody (moreover, Tabletop Simulator is a paid software so as far as I know, people would have to buy it to play your game?).
No, there isn't a prize for the winner. The jam is just a way to dedicate some time to make something and share it with others, and get motivated by others' works during the process. There isn't even any voting happening at the end of the jam, just
- put your game online
- try the games of the other participants
- enjoy your time :)
Just so I can weigh the possibilities of having a prize for a possible future jam, what would you expect / why would you expect a prize exactly, if you don't mind telling me? I'm really just being curious :)
I like the idea of a group storytelling game very much! The themes are also really interesting, I'll look forward to what you make :D
I'm personnally thinking of a board game that takes place during several days, one round per day. I don't know how it will turn out yet but it should be fun, I guess?
Physical games can be a bit strange to think about when you're used to videogames. So this topic is for sharing resources, references of designers, games and articles on the matter - food for thought!
ON BOARD GAMES:
- Shut Up & Sit Down is a Youtube channel of people reviewing board games of all kinds. They talk about lots of different genres, so videos about games you don't know can be a source for inspiration: https://www.youtube.com/channel/UCyRhIGDUKdIOw07Pd8pHxCw
- Jenn Sandercock makes edible games, board games that are made of food (and you'll have to eat the pieces to play it). Her book is on Kickstart right now, plus one of her games is available for free: https://ediblegames.com/
ON FOLK GAMES:
- The List of traditional chidren's games on Wikipedia is a nice list of games you may have played when you were young. It links to the games' pages so you can learn everything about those games, and hopefully get inspired: https://en.wikipedia.org/wiki/List_of_traditional_children%27s_games
- In particular the article on Tag is really interesting, detailing many variants and letting you imagine other new versions of this classic: https://en.wikipedia.org/wiki/Tag_(game)
- Bernie DeKoven was a designer and play theorist, who worked for many years and collected many games for everybody. He also was the man who made me discover folk games, and thus who inspired me to launch this jam. Dive deep in his website and read everything you can: https://www.deepfun.com/funny-games/
- Thryn Henderson wrote the 'Let's Play Outside' zine, which is a compilation of small outdoors games inspired by existing videogames: https://twitter.com/Thairyn/status/968173641170112514
Don't hesitate to share your own things and stuff you find interesting, I'll add them to the list :)
Thank you very much for your sweet comment, I'm glad you liked the game :D
Yes Kishoutenketsu in something I enjoy very much, and I've learned to notice it in many great things (animated films, games or else). It's always nice to know a new tool to analyze and make stuff!
Heheh, I definitely thought about this one! But I didn't include it because I've never been able to play it, so I prefered to focus on games I know better. Thanks for your comment and your suggestion though :D
"Could a Joyful Player in turn make any game into a Joyful Game?"
I think so! I played The Binding of Isaac with a friend some time ago, and while the game is super stressing and gory, we'd try to play in tandem, them controlling the movement and me the shooting, and vice versa. And this is a thing I've heard everywhere: people are playing games like Dark Souls with strange constraints, there was this 'Twitch plays XXX' thing that was really fun and unique (until it got stale of course)... So yeah, if you have a joyful mind, you can play anything in joyful ways, alone or with your friends :)
I didn't know Videoball, I looked up a video online, and I think it'd be at home with all the other joyful games! And it made me think of Rocket League too. I don't have much experience with icebreaker games but if the goal is to have quick laughs and get in the mood to engage with people you don't necessarily know, then it definitely has connections with the joyful game.
I totally understand what you're saying, and I kinda agree with you: games don't have to be fun, or to put fun at the center of their design. My take is that it's OK for some games to be focused around simple fun, and fun can have the "greater meanings" you're talking about: Minecraft is a good example of that, and I'm thinking of Tearaway, a game about paper made by the studio behind Little Big Planet, which explores the link between the player and the digital world in clever and unique ways, and it definitely has interesting things to say about creativity and how everybody can create. Fun can let players explore deep themes, it's just a particular lens to do so, and it isn't the best one for some subjects of course. In a way, the greatest meaning I can think of (for this specific kind of games I called joyful games) is if a game makes you want to share it with others, play with others and get to know others: putting people together is the best thing that these games can do, in my opinion.
On the other hand, I'm completely okay with games that aren't fun. I didn't know about Pathologic, but I have a few examples in mind of games that explore frustration, fear or disagreement between the player and the game in interesting ways (Papers Please comes is the first name I can think of). As for exploitative fun games, I hadn't thought about that: of course there are things to avoid, but as long as there's big loads of money to gain, some studios will take the manipulative path. Fortunately, for each of these games, there's a respectful game out there somewhere.
Another thing that comes to my mind: you talked about Pathologic as a game that let people argue, defend their opinions and, in some way, engage with each other; and I talked about how joyful games can aim to get people together. Isn't that the same goal? Would it be possible to say that, beyond fun or no fun, games have the power of connecting people, and they just take different paths to that?
I don't know, but it's such an interesting subject.