This project can no longer be downloaded. Sorry if this caused any inconvenience.
Recent community posts
i think 3 is perfect, or maybe make something that the class is identical so
Function class = knight else axeman else swordman
If Bluespawn = knight function redspawn = knight
Well i suppose you get the idea, i think this could prevent the main menu spawns to be like uneven, because now 1 guy spawns with halberd and he can kill like infinite guys with smaller range :)
I think it would also be cool if blocking is possible with a melee weapon, sword or axe or something :)
Great game dude, I do have a suggestion for the main menu. (il just post it really simple cause i am not a programming beast or something haha)
if "troopcountBlue" > 3 function spawn=false
if "troopcountRed" > 3 function spawn=false
-------------------------Because right now in the main menu often, either blue or red totally destroys the opponent and troops keep spawning in. I think this would fix it? I dont know if it can be done this simple.
Again I really love your game :)
thank you for your review, please note the game is still in development, (not very actively). I will definitely try to do something about all of this. I must say I have been very occupied with my study lately. I will try to make the game harder and add more levels.
I want to thank everyone for taking the time to preview or play this game, this project will no longer be downloadable due to the extreme loading times.
Thank you all for your support!
please ignore the actual game link, use the link in the txt file instead, it will guide you to a dropbox file, sorry for the inconvenience. I shall remove the first link as it does not work propely.
What do you mean, the file doesnt have an installer. You have to right click the file and extract it. Then you will get a folder with the .exe file, ignore or delete the kopie/copy and the corrupted one, i used them doe testing but i forgot to remove them.
The first load takes longer then usual, try waiting a maximum of 10 minutes, it should jump all the way up when it is done because the map is being loaded at that moment. I hope this helps you out.