Just watched ur vid. I wanna see u grow!!!!
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Just ahhhh amazing game with a cool set of sound effects that you used from Mark's Brown videos. The gameplay was extremely fun as it felt as if you were coding just like we do! But muuuuchhh easier and funnnerr
Very neat game! For the first few levels i actually didnt know that you dont have control while not in a tower's range. But that became evident pretty fast! Nice game with level picker which you dont always see in jam games
I was going down the ladder on the far left, and then i was also moving left and then i just fell of the map in the corner. I dont think its much so its fine. But nice to see that all of you had fun making it! Cuz jams are for fun not always the prizes and the ranks.
Discovered a bug with the latter sometimes sending u off the screen, but its a jam game so who cares? The artwork is amazzinggggg but it felt overwhelming when i first started the game. Overall amazing!
Yes the length and the checkpoints was what i thought about the most as it would allow the player time to adapt to their controls and then do the part of the level until they reach their next checkpoint. Thx for the commment!
This is amazing!!! Such a polished game, great mechanic! Ppl seem to complain about the movement, but I think its the sword the really sells the gameplay. Not the actual movement. The throwing was nice and the level design, just amazing!
Yes I know about the wall-sliding and everything. This was my first ever game that I did completely on my own with the art all mine. I didn't know how to fix the sliding but I am updating the game and learning from my mistakes. Thank you for responding tho! Btw when is the next video coming out?
Yes I am planning to fix the colliders and on the ground and corners as well as improve the enemies a bit and a health bar to indicate your size. There also might be some collectibles such as when you hit an enemy it drops a potion which makes you bigger and all that. I could really expand this now that I'm typing out these ideas.....