What a fantastic game! The world is so charming and the level/enemy design is great!
Heeeave!!
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This is amazing! Thank you for sharing this amazing behaviour. It works like a charm and it's so simple to use. The only error I've noticed is using Target Trajectory with 'time' values less than 1 (such as 0.65) can cause the object to fall past its target. But that can be easily worked around with the other values.
It's a really great behaviour! Thanks again!
Thank you for developing this! Without this elegant and simple work environment I wouldn't have upgraded to C3.
The only difficulty I've found is the function variables are hard to read. It's bright green text / light grey text on top of a bright green gradient. This is very hard to read, especially compared to the beautiful high-contrast in every other element.
Is it possible to remove the green gradient from the function variables, and just leave them as green/grey text?