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Heeeave!!

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A member registered Sep 17, 2020

Recent community posts

What a fantastic game! The world is so charming and the level/enemy design is great! 

What a fantastic game! The world is so charming and the level/enemy design is great! 

This is amazing! Thank you for sharing this amazing behaviour. It works like a charm and it's so simple to use. The only error I've noticed is using Target Trajectory with 'time' values less than 1 (such as 0.65) can cause the object to fall past its target. But that can be easily worked around with the other values.

It's a really great behaviour! Thanks again!

It looks great! But could you brighten the GUI for rearranging the toolbars? Try to move the "layers" toolbar to the left side of the screen, it's very difficult to see the indicators that set the toolbars to new positions. Thank you!

Will do! Thank you very much!

Sorry, one other contrast issue: 

When I select a variable, the text also becomes difficult to read.

Thank you for your help!

Thank you for developing this! Without this elegant and simple work environment I wouldn't have upgraded to C3. 

The only difficulty I've found is the function variables are hard to read. It's bright green text / light grey text on top of a bright green gradient. This is very hard to read, especially compared to the beautiful high-contrast in every other element.

Is it possible to remove the green gradient from the function variables, and just leave them as green/grey text?