Thank you for the info :)
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I have a few questions about the Dragon Ruby Game Toolkit.
1. Are there any plans to support files from Tiled Map editor? .TMX and .JSON
2. Is there any form of networking API I can expand on?
Being able to set the scale for each object on export would be a great addition to Asset Forge.
For example: The default scale of asset forge asset in UE4 are way to small at the default size.
Hey Sprytile community,
What am I working on?
I am working on game environment inspired by the original GTA games.
What am problem am I running into?
I am running into some workflow related issues with Sprytile. I am trying to rapidly create buildings with Sprytile. Pretty much the buildings are just extrusions from the ground most of the time.. Currently I need to paint out the Buildings. This takes up some time. I feel that this process could be faster.
What I would like to have?
Some sort of extrude tool that extrudes a certain amount of user defined blender units and a certain amount of user defined rows. I would nice to have the faces of each row to be textured if possible by a pre-selected sprite from the sprite atlas before I begin the extrude process.
How would this work?
1. Select a sprite from the texture atlas.
2. Create a Ground to extrude from.
3. Select the area that you want to extrude.
4. Select the tile you want for the ground floor.
5. Extrude the ground floor.
6. Select a texture for the other floors.
7, Repeat for other floors until finished.
If what i described does not make sense read this article.
If this is covered some other tool in Sprytile. Forgive me - I am still new to the tool and have much to learn.
Thank you for your time,
Get - http://urho3d.github.io/
Instructions - Use Version 1.3 to get Raspberry Pi compatibility.
Unreal Engine 4 -
Instructions - https://wiki.unrealengine.com/Compiling_For_Linux
Instructions - https://www.raspberrypi.org/forums/viewtopic.php?f...
Instructions - See the Readme.MD
Instructions - Could not find any. :(
More Coming soon as I dig them up.
Last Updated September 13th, 2015 - 2:14 PM Mountain Standard Time (-7 GMT)