Nice Work! I really like how I was always aware of how many jumps I had with the circles, that can sometimes be frustrating to think you have a jump and then not. One little thing that I may have missed was the hi score during gameplay. I think it adds to the adrenaline rush to be able to always see the high-score.
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Super clever idea, fits the theme well! Wish I had thought of it! Put in a good dose bit of fine tuning (ball/paddle speed/size) and aesthetic polish (y'know, game 'juice') maybe mix in some more game modes and I could see this as a mobile game !
I like this as a potential puzzle-esque twist on wario-ware type games I think that it would be really cool if you could solve each scenario in several different ways depending on what you choose, like if you could somehow avoid the spikes by destroying them with bullets or something. That could really open possibilities up. I really like your game and its potential!
I though this game was super cool. I would have loved to see the bullet trajectory get even weirder. Like orbiting or pushing in addition to the pulling. Or even have friendly fire turned on so you have to avoid the chaos that you're creating. Just the fact that this game has got my head churning like this proves that it has loads of potential
Well of course removing mechanics of a game will change the game. The game jam is to explore what kind of games can be made by doing so. A game can't be disqualified because it discovered that removing the hacking and slashing from a hack and slash game makes it into a "sort of RPG". Discovering these things is the point of the game jam ;)