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HatPass
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Recent community posts
Thank you for your feedback! As for the boss music. literally everybody says my music is boss music lol, I just physically cannot make calm music no matter how much I try. I added in the path because I was originally planning on a town area where you could buy stuff but then I realized that I would not have enough time to do that so the path just kind of... ends abruptly. I probably could've had it loop around but I was too lazy to make more path sprites at the time. I'll definitely be sure to add sound effects though if I update the game after the jam ends. Might also add simple enemies that get in your way.
1. Yeah, that is 100% intentional. While the story can viewed on its on, I actually created it as a starting point for a possibly even bigger project based on a huge universe I already have ready. The story in this game is told through visual easter eggs, implications, and text at the end of the game that can be interpreted many ways.
2. Yeah, I should probably fix that if I rerelease the game.
3. Beepbox for the music, Sfxr for the sound effects.
4. I can probably fix that in a rerelease too.
5. Thanks! I took some inspiration from some other games (like Dark Souls) to create the health bar.
6. Well, it was originally gonna make you restart the entire game. Maybe I could add 3 difficulties. Easy (restart the current phase) Medium (Go back a level) Hard (Restart the entire game).
Thanks for your review! I will definitely be sure to add some of your suggestions in future non-gamejam releases of the game.
Oh yeah, also, I should state this in the game's description, but there's 6 phases including the tutorial.




