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haretro

107
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A member registered Oct 29, 2017 · View creator page →

Creator of

Recent community posts

haha

Thanks for playing and making a video! I am definitely going to include controller support in the full game, but I may release a demo update with it as well!

Thank you! And pixel weekend jam was a lot of fun! I'm glad I could participate 😀

Thank you! I will!

Demo Update #2 - 1 New Puzzle!

  • Minor audio fixes
  • Exit sprite tweaked
  • A brand new Puzzle!

Originally Posted June 26, 2018

(Edited 1 time)

Demo Update #1 - 2 New Puzzles!

This update brings 2 new puzzles! Also some older puzzles have been revised!

Originally posted on June 22, 2018


ROTA is a Gravity Bending Puzzle Platformer with a 1-Bit Art Style and LoFi Hip-Hop Soundtrack, to be released on Windows, Mac, and Linux.

The main puzzle mechanic in ROTA is the ability to manipulate the gravity of yourself, and other objects.

The Soundtrack of ROTA can be described as LoFi Hip-Hop. It is designed to be a very relaxing soundtrack. The chill music direction is aimed towards a more focused puzzle solving experience for the player.

Read more about ROTA on Kickstarter!

(Edited 1 time)

right now it's only available for windows

Thank you!!

(Edited 1 time)

Demo Update! 2 New Puzzles!

This update brings 2 new puzzles! Also some older puzzles have been revised!


Thanks!

Thank you!

Woah thanks leafo!

Play ROTA now!

ROTA is a Gravity Bending Puzzle Platformer with a 1-Bit Art Style and LoFi Hip-Hop Soundtrack.

ROTA is in development, and to be released on Windows, Mac, and Linux.

The main puzzle mechanic in ROTA is the ability to manipulate the gravity of yourself, and other objects.

The Soundtrack of ROTA can be described as LoFi Hip-Hop. It is designed to be a very relaxing soundtrack. The chill music direction is aimed towards a more focused puzzle solving experience for the player.

Support the Development of ROTA on Kickstarter!


The controls really ruin this game for me. The acceleration of the movement is unintuitive and lead me slipping off the edge constantly. The art is really cool! It's a shame the acceleration is barring me from playing any more of the game.

Thanks! Happy to share.

Thanks!

(Edited 3 times)

 is a free to use 8 color palette!

 emphasizes on having soft yet bright colors, within the limitations of just 8 colors!

#ffe6d2       #cc66cc

#ffb400       #c73b32

#32b4ff       #995f3d

#0ac832       #1e2832

(Edited 5 times)

 is a free to use 8 color palette!

 emphasizes on having soft yet bright colors, within the limitations of just 8 colors!


#ffe6d2       #cc66cc

#ffb400       #c73b32

#32b4ff       #995f3d

#0ac832       #1e2832

Isn't this plagiarism to sell something you didn't create?

UI 1 community · Created a new topic thats

kirby

(Edited 1 time)

Hello everyone! Just thought I would share that I have  released my 4-color palette I created for Jey Boy!

JB4 is a 4 color palette that I created for my game Jet Boy.

    # daf3ec

     #00bff3

     #ed008c

     #260016

Free to use!

(Edited 1 time)

Hello everyone! Just thought I would share that I have  released my 4-color palette I created for Jey Boy!

JB4 is a 4 color palette that I created for my game Jet Boy.

    # daf3ec

     #00bff3

     #ed008c

     #260016

Free to use!

(Edited 2 times)

Yeah I noticed they both had the same class, so I was stumped there. Unfortunately the code snippet you provided isn't working, but I figured out a solution though! Thanks!

.link_group:first-child {    display: none; }

Awesome! Also yes I would need a bit of help. What did you name these selectors? Once I know the name of this selector, would I just write display: none; to hide it? Thank you!

How do I remove the link to my community profile from my itch page?

For example on Andrew Brophy's page, there is no link to his community profile. However on my page, there is a link to my community profile just above the twitter link. I am curious as to how to hide this? I just want to clean up my  page, and I think that it would look nicer with this link removed. Any response will be greatly appreciated!

Thanks!

Thanks, I'm glad you liked it! Yeah that was a bit of an issue when building a game in a resolution of 72x72, it got kind of hard to make fluid platform movement. Haha

ye

Thanks! The theme of scarcity fits into the story, it's based on my experience trying to get a nintendo switch at launch.

I got 61 seconds with 7 deaths lol

Thank you! I love cowboy bebop haha

Woah thank you! I am glad you liked it!

Thanks, I'm glad you liked it!

Thank you!

it looks great!

I have succeeded 

Yeah the concept is really cool tho! Had a lot of fun up until bugs haha

Yeah man haha grenade jumping is probably my favorite game mechanic of all time, especially in team fortress classic.

No problem, the art is great by the way!