Apprentris.zip only contains the source files, same files as Appretris.yyz. No way to play your game. :(
Happy Honu Games
Recent community posts
Worms is one of the all time classic multiplayer games and you've managed to capture that same great fell. Great job. The spells are fun, the levels are interesting to navigate and destroy. Aiming could get a bit wonky at times as the aimer wouldn't respond, but overall its very fun.
Pretty solid shooter/platformer. The visuals were very polished and the 3 levels were very different from one another. The boss fights really shine. I can tell lots of time went into them. I felt like some jumps, especially in the ghost level were a bit cheap, but nothing overly frustrating. I love Megaman games, so this is right up my alley. Great job GhostlyFeline.
Not bad. The harsh sounds and screen shake can get annoying. But overall I played for a while since it just felt good to shoot and dodge your own saws. The upgrade system is a nice touch too. Good game.
A more obvious way to scale game window up would be nice. You can make it bigger with Alt+Enter, but then you cannot control the character. The platforming engine is solid, but the game has lots of "gotcha" deaths which get annoying fast. Still, I can tell a lot of work went into building this world, whihc is good.
Why is this game 48MB? Much bigger than any other game. Its a nice concept but its ruined by some annoyances. Why do I have to hold down for several seconds to change spells? Why does it take so long to recharge my spells. Why do all spells share the same recharge time?
Very good game. Original, good controls, good length. One of the best games in this GB Jam. I found myself exclusively using the flash counter move. It was just faster and easier than capuring their projectiles.
So I got to wave 2 and the game just stopped spawning enemies. Like there was nothing happening. My towers were spinning, but no enemies would appear and I still had 2 lives. Also, having no sound really hurts the experience. Such a shame, since Tower defense games seem rare for this jam.
The gameplay is surprisingly fun. Very hard with keyboard, but on controller, once I got used to which buttons do what color, it got pretty fun! Even on easy it gets hectic fast (in a good way). The only big complaint is the very short music loop. The music loops so often that I had to mute it. Still, fun game.
I like the old school Gameboy color scheme. I think the gameplay is a bit too simplistic and the screenshake is a bit too much. Still, a solid shooter foundation. Would be nice to have controls explained.
@MSTOP, thanks for comment. I totally agree with the one life thing. Had I had more free time to work on this, I would have implemented that (not that it would be that hard to do).
As for that block counter glitch. Totally just looked at the code and yeah, its obvious now that going under zero tiles can cause this. Fixed it now.
Wow, is this really 160 x 144 pixels? Pretty impressive if it is. Its neat but the limited view gives me a headache. I got to the 1=5, 3=7 room before I got stuck and had to stop. Still, very cool.
Thanks for the feedback. I have since uploaded a new version fixing that bug among other tweaks. I actually am not using shaders for the color effect. I'm simply overlaying a colored transparent rectangle over entire view. Its crude, but gets the job done. I made the game using Gamemaker Studio.
Well the ability to swap move speed with items is the most enjoyable and a concept that you can really build on. The least enjoyable was the slow movement speed of the player. I understand its part of the mechanic. But maybe instead of transferring the speed to the player, it transfers to the gun or something else, that way the player can still move at a normal speed.
I would appreciate some feedback on my GBJAM game. Thanks!