thanks so much for a nice review! you are right about the input, I knew wasd moved player a well, so the anims will respond to that input as well! Thanks very much for playing my game!!
Recent community posts
Hey everyone! Thanks for all the support, I appreciate it very much! To show my appreciation, I am working on an update for this pack.
There will be some new models and props, along with some new clothes and a female base mesh!
I hope you all enjoy the work and I look forward to seeing your projects! Thank you all!
Hey everyone! Just would like to share the release of my latest game "Crack the Code" with you all! It is a puzzle type game that has you guessing a secret code by placing colored pieces in the same spots you think the cpu placed theirs. Simple but fun game.
The game is currently available for PC and Android(no android tv support ATM.)
This is a fun and addictive game I hope you enjoy it!
Thanks and have fun. :)
OMG! Thank you soo much for your generosity and nice words, you are my first real sale, I apologize for adding a price to this, but for the last 5 years I have been unable to work due to health issues, and my wife is the only one making the 5 of us any money. So I have to try doing what ever I can! :)
It looks like you are enjoying the models and making some progress! I like seeing your updates , keep me posted as often as you like!!
P.S. Since you paid above asking price, and have been very nice, I will give you an access key to my Day/Night cycle pack if you are interested?(or another item?)
let me know! and Thanks again , keep up the good work! :)
Yep, pretty new to me too , I've only done 3 or 4 and they were all the same month, but I was bored lol. :) btw, I uploaded a new version of my game, I changed a fair bit of stuff, and it might be even harder now lol, but I seem to have fixed prior issues. :)
Thanks soo much for your input, I'm thrilled to hear people are starting to enjoy stuff i make! :)
Sooo.... you found the energy bug lol... The one bug I knew was there, but was stumped how to fix it(Your solution is appreciated!)
As for the energy reset for a new screen.., I opted out of this idea because my thought was it would be too easy, My thinking was that because it was a short game, the player would have to fail a few times to learn the "levels" Maybe I could add a small bit and see how that goes?
Anyway, I'm glad you enjoyed it, I will try and update this as soon as I can, I'm a bit under the weather the last couple days ,so I'm not doing alot atm., Check back soon! :)
Very, very good job! Everything worked smooth and as expected(except the level loader)This was a creative take on 2 very popular old games, very good combination! Hope you stick around for the next jam!
Hey Thanks for participating in the jam! I like your entry, interesting gameplay you chose. The control of the ship was a bit counter intuitive for me, but I'm a bit backwards myself ;) Maybe have the ship steer with the mouse? Any way great job, I hope you join the next one too! :)
Hey everyone! Thanks to all who played CockaDoodle Crossing!
I Have uploaded the updated game, try it out leave, me a comment thanks.
Chicken moves faster
Score values changed from 15(just a random number I used before) to 1 point per crossing.
Difficulty increased(I.E.. faster Traffic )(maybe too hard now??) need more feedback from you!
Sound levels slightly increased.
No more slow loading times(fade screen removed) game starts much faster now.
anything else I forgot to mention, will be added as it comes to me! Thanks for reading!
oh man I appreciate that!, I thought it would be terrible, but my kids enjoy it and it seems some others do too! Thank you for commenting and playing, I appreciate all feedback, good or bad! :) And thanks for hosting a fun jam, I wish I had more time to do nicer art, but I got a lot going lately! I wanted to have something that was playable and as bug free as I could manage in a short time!
Welcome to the group!! It's very nice to have you aboard.
Thats why I made this jam, I am still learning lots myself, and I want others to create and learn in their game building process.
If you haven't already, come join us on Discord, you can share your progress or get some help from others! https://discord.gg/TzyW6Qh
Thanks for joining, hope you stick around!
Hey, I just uploaded my entry for NESMaker Hype Jam! It is made using NES restrictions(colors, controls, etc..) It is a survival/strategy game, You control a boy who has been left behind by his brother, your job is to navigate your way to home, while collecting food to stay alive, as every move you make burns energy that needs replacing! Collect coins and other items along the way to boost your score, How many points can you get?
Come give it a try! Thanks! :) https://hantscountygaming.itch.io/petes-journey
I am in the process of updating this game. Not sure of all the changes yet, but object pooling will be the first to be added. This will make for a much smoother playing experience! Check back for more updates as they happen!
Thank you very much for an honest review! Much appreciated :) I agree 100 percent with the long fade-in, but there is a simple reason behind it...(keep in mind I am still learning) It was the easiest way I could think of to let the game get up to speed(have vehicles already driving across the screen, so when level starts you don't see an empty street) also, if the player was able to start right away, he could just run across the empty scene.
So that's the reasoning , maybe not the best, but when I'm under pressure all common sense seems to disappear, lol!
But again, thanks for playing!! And check my page once in a while, might be something else interesting there :)