Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

HansyPansy

2
Posts
1
Topics
6
Following
A member registered May 13, 2017

Recent community posts

TO ANYONE READING THIS, EXPECT MINOR SPOILERS
(Haven't finished the demo yet, see below why)
The game is really good. The controls are responsive and are mapped in a way that doesn't strain my hands. (I'm playing with a gamepad)

 I can't judge the story as of now, mainly because I haven't finished the demo yet, but also because I don't think I would be a good judge. (I just pass a story as "Good" when I can follow them) One thing I can say about it though, is that it's interesting. From the little snippet that told you that you were a ghost for an unknown reason got me looking at this game. Once I started it, I was more invested in it because of the strange events that occured. (You being a synthetic something, the "corruption" of the world's inhabitants, The Watcher)

I can't make any further progress though, as the part where you have to "show your mastery of the power of space" by trying to get all four torches in the room purple at the same time has me stuck. (Can you at least add, like, half a second to the timer on the torches before they turn back to white again? I would understand if you didn't do this though)

Other thoughts:

  • The D-Pad buttons do not work for movement. Unless this is intentional or you have other actions planned for these controls, I think you should get them working.
  • The setting for the fullscreen gets reset everytime I restart the game. I don't know if the other settings get reset though, as the fullscreen option is the only thing I tweaked.
  • I think there needs to be more visual/audio feedback, especially the colored ball puzzle part. One time, one of the balls (I think it was either the pink one or the red one) didn't transition to the center top of one of the towers like I noticed it was supposed to do. Thinking I hadn't placed it the right way, I tried to pick it up but nothing happened, so I thought something was wrong. I restarted the game and tried the puzzle again. During this second run, I noticed that the balls get "locked" when they get put at the right tower. I assume that the same thing happened to the ball on my first run, just that it didn't transition after it was locked.

Besides these, I only have positive thoughts about the game.

Looking forward to playing more of this game!

P.S: I don't know if it was intentional or not, but the title screen font reminds me of Cave Story's title screen. Just thought that was awesome.

Game's okay. I was actually surprised it ran on my computer. Some suggestions though:

-Maybe add some camera invert setting? It gets pretty confusing when the camera goes right when you want it going left.

-Speed up some of the animations such as the attack animations, the battles are pretty boring since you have to wait for the current attack animation to stop before attacking.

-Add a sprint function or make the character move faster. With a fairly big map and the speed of the character like this, I going to be spending like 80% of my time just moving around, not doing anything important such as attacking or other stuff.

-The health bar for enemies behind me still appear in front of me, so at first I thought they were behind a wall or something, until I checked the map.

-I think you should separate the functionality of the D-Pad and the Left Controller Stick when it comes to the shortcuts. Just my opinion though.

Overall, I think this game has potential. Keep it up!

This is a very fun and addicting game. I would seriously back this on kickstarter, if I had money. To anyone who is reading the comments to check out the game, you should really play it because it's super fun and addicting.