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Hannah Ava Sloan

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A member registered Dec 04, 2018 · View creator page →

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Yes, Undead are fodder for replenishing MOSH. Summoners add “tactical choice” as they should be defeated first before they summon more Fiends. A small sampling for you to make your own Fiends.


The real focus is less on the enemies and more creative uses of Badass classes and character moments. 

You’re reading it right! The real drama for PCs is falling off the scale. This is the only real way to “die” and become unable to move on. 

“Demon children don’t stay demon children forever. If you move off the Scale, your soul is claimed. This is the end of your character”

If this isn’t happening in your games I recommend implementing the optional Volatile rules to make things more swingy. 

So what about combat? Fiends and breakable objects have health, and PCs do damage. 

PCs DONT have health. They can’t die from getting hurt. Combat is a moment to show off and jam out and make lots of rolls (which can be dangerous). 

Damage reduces your current Mosh, but that’s how you know you’re having fun.

Fiends can do damage to the breakable objects but all it does to PCs is take away their Mosh, limiting their next options. 

Don’t forget rule 0! 

The most important rule is that this game is yours. Don't be afraid to bend, break, dismantle, or tweak the rules. They exist to serve you, not the other way around. You should ignore them whenever it makes your game better. 
  1. I'm Hannah :3 I'm a game designer and developer.
  2.  I play dnd regularly but I'm in love with Dolmenwood lore and want to play in some horror games.
  3. My first time doing the one-page jam was last year: [Demon Child]. I'm very proud of what I did and don't really think I'll top it this year.
  4. I want to make something with a unique mechanic. I want a strong fantasy with plenty of content and rules that support that specific fantasy. I doubt I'll pull it off in one-page but I'm excited to give it my best shot :p

I have an unpublished game (passworded page) with published devlogs...

This is how it looks for me:


This is how it looks when I'm not logged in


I took these photos right now. Is this the second issue then? 

I only have 7 devlogs...

if I just need to wait for the fix for the first issue to roll out disregard this I'm just impatient.

Still happens today (April 9th 2021) would like a fix or to see it's something the team is working on!