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Oh! I normally wouldn't encourage such deception, but as long as it's all in good fun, I think I can help a little. I think there's a way to alter your browser memory to directly change your high score if you really wanted to, but that's a bit of a hassle. I would just create a fake screenshot, and share that. After you have a laugh, make sure to come clean! :)
PS: 22,000 is a great score! 50,000 is so high... I don't know if I've even gotten that high a score!
I have several HTML5 games on itch, dating back to 2013, and I recently saw a few of them apparently had their 'zip' files changed without my knowledge. I have a feeling this is just something happening on the back end that isn't anything to worry about, but I still am a bit concerned. Do any itch staff know what's going on? Has anyone else encountered this?
Screen snip below:
Game-breaking Bug and Typo Fixes (Check out the V2 source code for more details:)
Bugs: Fixed audio spike on defeat, freeze when there is no space to add targets, all targets being removed when a web with a target is destroyed, and rare random player loss due to destroyed web movement. Typos: Fixed beetle movement bumping the player’s web, target sound not playing sometimes, and visible development objects.
Hello! Just so you know, this was made in 48 hours for a game jam. I would usually playtest and balance more, but time restraints forced me to focus on making the core mechanics functional. Thank you for playing!