:) It seems to me that it has great potential to gradually expand in terms of new mechanics, to have more stages. Furthermore, I believe the character has charisma, and this allows us to start thinking about a narrative journey with more stages (perhaps working within a narrative context). The game's visuals initially made it difficult for me to understand what was happening (I couldn't quite figure out how to make it easy to understand at first, but once you get the hang of it, you can play without any problems).
Gustavo Christino
Creator of
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The music is quite fitting for the game, promoting immersion.
The visual art is also beautiful and pleasant.
I didn't fully understand what that thing the larger insects throw/throw is (hahahahahahah), they're infamous. u.u
I missed some clues in the HUD about how to play (but I soon got the hang of it).
I'd suggest something in the start menu that reacts to mouse movement, to hint that the game is based on this type of action.
It would be interesting, in my opinion, to have some way to recover after each insect devoured, or something like that.
It might be cooler if enemies didn't always notice the player character, as if they had a blind spot when they were walking to one side. This would mean that not every approach would result in "I've been spotted again."
I missed a credits button.
I think it's a cool work for a portfolio and could be published to test the market (even without thinking about financial return), plus a study of how to publish for Android or something like that (in addition to publishing on itch.io).









