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Guildenstern

9
Posts
2
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A member registered Dec 14, 2015 · View creator page →

Creator of

Recent community posts

Cool idea! Nice and simple. 

I loved the look and feel of this game. I was planning on doing something similar for this jam, but I figured it'd be do ambitious to do in the time allotted. Clearly I need to aim higher :D 

Nice work with the  visuals; you really nailed vector game look! 

I like this entry  a lot! It's a really cool idea. I wish the game gave you a few more lives though, it gets a little tough with only 3. 

I like your use of mobile aspect ratio/controls! It's quite an enjoyable game that stands out a lot from the other Week 63 games I've seen.  I would say the difficulty seems to ramp up a little too harshly once you get close to 100 though. Still, cool game :) 

Great work with the art on this one; the chicken sprite is especially cute. The game itself is quite fun too! I found myself wishing there where more levels :D 

Wow, the level of polish on this is super impressive, even more so given that it's an 8 hour project! Great work. 

Naa it's just the one set map right now. I thought about doing procedural generation, but my time was kinda limited and this was my first game jam, so I wanted to keep things simple! I ran out of time to figure out what was causing the control issue. It only happens in the webgl build, so it must be something to do with how that handles inputs? Hopefully I'll be able to figure it out in future projects. Thanks for the feedback! 

Playing this gave me chills! Love it.