Hello again, it's me, Slick! But... I have some bad news to share.
Development on Dreamshift has been halted for an indefinite period of time. It might start back up in a couple of years, it might never start up again, I'm just not too sure.
This doesn't mean that I'm throwing in the towel on game development and heading off to the nearest mountain range to finally achieve my goal of becoming a mountain hermit that learns th- er, um, that went a bit off topic. Anyhoo, I'm not giving up on game development. I really do want to continue work on Dreamshift, I've put quite a bit of effort on its world and lore, but it's just too big for me to do with my current skillset. I'm learning more about code and Unity each day, and I'm improving with each attempt I take at creating a game.
There's another project that I have in the works now that I've shelved Dreamshift for the time being. It's less dependent on a story, uses less menus, and should have a hopefully interesting game mechanic. I'm not too sure if I want to share more information about it in this devlog considering how the one for Dreamshift went. If I DO start another devlog, I'll create one once there's a lot more content to show and it's more certain that I will actually finish it.