Devlogs really is not the appropriate place to post this, additionally, you'd be more likely to get a response if you actually posted ANY details about the project.
Recent community posts
I'm calling this one the content update because I focused primarily on adding more content, although quite a few new features got added as well.
- Added 10 new SCPs: SCP-1507, SCP-1599, SCP-2395, SCP-035, SCP-185, SCP-186, SCP-058, SCP-131, SCP-2399*
- Rebalanced the early game, a few SCPs, events, and resources. It is easier to start off now.
- Dynamic pricing/effect for several resources (this will be modified again in 0.11.0)
- Sound! Click-noises, a ding for completed expeditions, and a warning noise for danger increasing or cash falling.
- Custom icon for the game. :D
- Class D personnel require 1 agent for every 10 of them. There's also a toggle for automatically recruiting the maximum number of them, and a policy that offers great danger reduction but fluctuates your Class D count and danger reduction.
- Containment sites are required to store SCPs now (1 site for every 5 SCPs). Along with this, you get a warning if you send an expedition without the space to contain more SCPs.
- Events can be triggered by SCP research, there is a very dangerous automatic research option, some SCPs can breach containment, and events can change containment requirements for SCPs.
And in addition to that, here are the bug fixes and minor additions:
- SCP-049's description fixed.
- Researching SCP-??? is more expensive.
- Fixed bug with version checking ignoring settings.
- Multiple occurance SCPs fixed (they did nothing!).
- You can use the spacebar to trigger a click where the mouse is located.
- Short delay added to Game Over screens so it's more difficult to accidentally spam-click past them.
- Saves are backed up when you reset the game or lose.
- Autosaving is optional.
- Patreon link in pause menu (insert begging for money here).
- Also there are gold mines and SCPs aren't guaranteed to be found at the end of every expedition. In fact, it becomes more and more difficult to find them over time.
*Yes, I know the list only has 9 SCPs in it. I don't know which one I forgot, but I checked and compared previous versions to this version to verify there are 25 SCPs when there were only 15 before.
To make it clear for people finding this guide after several updates from when it was posted, I will not be updating it unless something changes fundamentally, as I want most things to be figured out by play, rather than laid out explicitly.
Speaking which of, I am working on finishing up some content updates for the big 0.10.0 release, and then I will be working on a refactor to make future development easier and make room for better ideas in the future.
Sorry it took me so long to notice your question. I'm guessing you mean the danger rate? There are various things that can affect it, and not all of them are explicit on purpose. It is meant to be discovered. That said, I understand it is confusing, and can lead to sudden game-over. I'm thinking about modifying the way it works to avoid that problem.
It wasn't immediately clear to me that I had to click to build objects, or click-to-drag to place them. Otherwise, great game, had me addicted for an hour when I should have been studying for a physics exam.. Oh shit.
I encountered some NullReference Exceptions after dying and clicking the button to go back to the menu. Also it froze momentarily once or twice. :/ Otherwise, pretty fun little arcade game. You definitely did a pretty good job with the art, the only thing I would complain about there is maybe adding some more animation to the character you're flying. Also, it might be interesting to make some of the meteors fly at angles instead of all of them going straight down.
(And it sounds like a remix of an Ace Combat track, but I can't remember which one, could you tell me where you got it from?)
I thought about doing something similar with variables in my own entries, but ended up deciding not to. It fits way better with what you've done anyhow. xD
I really enjoyed the way this played and how you used the minimalism required by the word count.