πŸ€‘ Indie game storeπŸ™Œ Free gamesπŸ˜‚ Fun games😨 Horror games
πŸ‘· Game development🎨 AssetsπŸ“š Comics
πŸŽ‰ Sales🎁 Bundles

Lady Isak Grozny

3
Posts
2
Topics
37
Followers
6
Following
A member registered Nov 21, 2016 · View creator page β†’

Games

Recent community posts

Hello! This is the thread where you can leave feedback to the demo! Thank you for playing!!

Posted in Project Talk

i'm making a CYOA text game that's a supplementary to my main project. i'm doing it with ink and implementing via inkjs and javascript!

PRE-ORDER AND DOWNLOAD THE DEMO HERE

From the official presskit (aren't I so together and professional?):

The Bitter Drop is a long-form Interactive Fiction with features of CYOA and hypertext. Character interaction, relationships and romance are given a prominent place. The chief mechanics are player-driven choices and investigation of the environment and clues to the truth behind Svet Dmitrin's ruling elite through text descriptions, hints and red herrings.

Story

Itinerant Rabbi Chaim Shlomovich Vidal and his pupils, the bigender horror writer Lev Venyaminovich/Lyubov Venyaminovna and the witch Mogila Borisovna Balshemnik arrive in Svet-Dmitrin, the capital of a crumbling empire. They stay with one Anzu Tamiratovich Menelik, a necromancer dandy with more than skeletons in his closet. As the days pass and Lev recovers from a recent stint on a psych ward, Anzu and Lev grow closer; Anzu shows Lev around the city and the two of them stumble on a horrifying, eldritch truth about the current Czar and his White Guard. Following this lead will cost them dear.

Features

  • "A hybrid of hypertext and CYOA text games, The Bitter Drop features annotations and asides that provide greater context to the story told."
  • "A lush, complex narrative with vibrant, fleshed out characters."
  • "Player actions are genuinely impactful: explore the potential of the narrative via making choices when playing as the protagonist, a failed rabbi, mystic and horror fiction writer."
  • "A narrative told from a unique perspective, with a heartfelt exploration of themes of disability, gender variance, queerness and cultural identity."
  • "A fantastic setting in the tradition of New Weird fiction."

Anyway, this Early Bird Pre-Orders lark is to help me afford certain necessary things (sensitivity readers, an editor, font licenses, UI design, sound design and soundtrack) before I launch a Kickstarter campaign or similar, so I can put together the most polished project overview and whatnot that I can.

And for interested players, it's an opportunity to get perpetual access to all iterations of the game for cheap. Cheaper than it'll be at Kickstarter time and cheaper than it'll be at release! Unless you want to tip extra, of course (but nobody has to do that if they can't afford it).

I mean, I certainly didn't intend for Anzu to be abusive, so I'm curious how you came to that interpretation, bc I'd potentially want to fix that in a post-comp release.

Now like, personally, I viewed Lev letting Anzu's mistake slide and then still comforting him as Lev making a choice to not let their PTSD get in the way of showing love and affection to their boyfriend, not letting a momentary involuntary reaction dictate their view of Anzu. Sure, Anzu did fuck up, but it was an honest mistake that he didn't try to deny or excuse and I feel like Lev forgiving him was more like, Lev choosing to exercise agency over their PTSD, deciding that Anzu's love outweighs a mistake like that.

I do think it was far more about Lev trying to deal with PTSD and unwanted reactions to innocent gestures than about Lev feeling like they needed to cater to Anzu's feelings. I mean, certainly Lev feels responsible for comforting Anzu, but it's mutual and only to be expected in a loving relationship, I feel.

I also disagree that Anzu lied, because while he did keep a certain thing secret, it wasn't out of malice but due to fear and confusion. 

given i'm fluent in russian, i do know! the choice of name was deliberate.