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Grim 👁️ Curio

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A member registered Jan 01, 2016 · View creator page →

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Thank you so much!! I'm so glad you think so!

Great to see some dev blogging in the community! Slavic folklore has so much interesting material to work with. Good luck -- looking forward to seeing more about your team's project when you have time!

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Hi everybody!

I'm Grim, and I'm an interactive fiction developer, classicist, and decaying spellbook who loves worldbuilding and making eerie, wordy games. I'm an independent creator with a lot of obligations at home that I need to stay on top of, so I can't afford to attend GDC financially or otherwise. I also run the twice-yearly MytholoJams, and since the World MytholoJam started just a few days ago, I'm pretty preoccupied this week.

My main project at the moment is a collection of games called the Sacred Tides series, which started with a game about fervently worshiping a silent, unknowable mass of writhing sea-serpents.

You know, like you do.

That game is DEVOTIONALIA, which was first published in October and re-released in December of 2018. DEVOTIONALIA is a text-based ritual simulator originally created for the 2018 Interactive Fiction Competition, in which it tied for 20th place out of 77 entries. The updated post-competition version is available here on itch, and contains new content as well as a preview of the next game in the series, Heretic's Hope.

For more information about DEVOTIONALIA, including screenshots, a walkthrough, a post-mortem, and a collection of reviews, please check out its page, where the game itself is free to play and can be either downloaded or played immediately in your browser!


Sacred Tides is a series which examines ritual and identity among strange creatures in an alien world of seas-upon-seas. The games are all text-based, but emphasize presentation as well, and the gameplay relies on player interaction and choice. Heretic's Hope will introduce a new player character, expand on DEVOTIONALIA's approach to ritual both thematically and mechanically, and will include an entirely new mechanic: branching dialogue with a selection of NPCs.

I'm aiming to have Heretic's Hope finished by October. Below is an early-development screenshot:

For more of my arcane pursuits, you can follow me on Twitter @grimoirtua. If you'd like to check out more of my work, I've had interactive fiction published in sub-Q magazine, and the most recent game I made was THE EMBRACE for the Bitsy Mech Jam and the Digital Emotional Mecha Jam.

A few final words: I started sharing my work on itch a few years ago, and having this space to explore game development has been a gamechanger for me. I'm really enjoying seeing what people are up to at GDC, but I think it's great that this initiative also lets me check out a bunch of new indie projects that I wouldn't have otherwise heard about. I understand how tough it can be to put yourself and your work out there, so I love seeing the other #notGDC projects, and I really appreciate the opportunity to share my work as well. Thanks so much to itch.io for being such an accessible, inclusive platform.

If your project falls into the unfinished/prototype/early development category currently, it's eligible. Thanks for checking!

Hi, everybody! I'm your host, Grim; I'm an interactive fiction creator, classicist, and really excited about the first World MytholoJam! I'm passionate about ancient history and making it accessible, and when I started these jams I figured they would be fun ways to get people engaging with antiquity. Now that the jam is about to officially begin, here are some resources, tips, and links that might be helpful!

🏺 Getting Started

If you need a hand deciding where to begin, sortingh.at is an interactive tool that can give you a personalized idea of which engines to explore with breakdowns of each tool. It can also give you suggestions on where to locate art and audio assets, and advice about design and distribution. It contains plenty of links leading you to sites where you can find the tools and assets it describes.

🏺 Inspiration

For this jam, I'll be staying in my lane a bit. My main area of study is Mediterranean and Near Eastern antiquity, and though I'm interested in a lot of history outside of those regions, I can't give comprehensive info about every culture or myth that jammers might be interested in. So while there won't be a big table of ideas in this thread as there has been for previous jams, here are some resources I can recommend for those who need a bit of help finding inspiration!

  • ✨ If you want to get more familiar with any concepts, locations, or figures you’re interested in working with, I recommend the Ancient History Encyclopedia, which has an especially handy search function and a useful index. ✨
  • For artwork, objects, and images, you might want to check out the Met collection or the public collections on Artstor.
  • The images used in this jam's banner are from a wide variety of cultures and time periods, and might be intriguing to look into! More information about each piece can be found in a collection of links at the very bottom of the jam overview page.
  • Remember that you don't have to pull inspiration from myth alone — you could work with actual historical events (like battles), historical figures, or specific artifacts and objects.
  • Google and Wikipedia are fine places to start — just be wary of misinformation.
  • For those interested in Greek or Roman mythology, check out previous Getting Started threads:

🏺 Advice

  • Don’t take on too much — you have two months to work, which is a while, but it’s going to fly by. I wouldn’t suggest trying to cram a full retelling of an epic poem into this jam. Focus on creating something manageable, and don’t feel like you can’t scale your initial idea back if it’s proving too much to wrangle. Sometimes that can save a project.
  • Manage your time. It’s okay and very normal if you can’t work on your project every day of the jam, but try making yourself a timeline to help stay on track so that you know what you need to work on day by day and can avoid getting overwhelmed or crunching.
  • Use placeholder assets and playtest often! It helps to get everything working and functional before worrying about how it looks.
  • Save your work often! Ctrl+s!!!
  • Even if you don’t finish your project, you can still submit your work! Be proud of what you make. It may not be up to your own expectations, but it’s still something worthwhile.

🏺 Time Management

Important enough to have its own little subsection. Because MytholoJams have become a lot longer in the interest of accessibility, a jam-wide extension this time around is very unlikely, and I encourage careful time management even more than before.

The longer you have, the more likely you are to bite off more than you can chew. Organize your days and weeks clearly to maximize your working hours and your time off. Being well-rested and avoiding crunch will make things easier and more fun.

🏺 Rules

  • Submissions irrelevant to the theme will be removed, and blank submissions risk being removed. State your project’s relevance to the theme in its description to set it apart from potential spam; a single sentence like "This is a game for World MytholoJam about X and Y" is enough.
  • Spam submissions will be removed.
  • Hatred and bigotry will not be tolerated. Treat your fellow jammers as well as the cultures and material you engage with for the jam with respect.
  • Any critique of your fellow jammers must be constructive.
  • Similarly, be nice on Discord, and please keep conversation relevant to the jam.
  • You may revisit a prototype created before the jam began, but projects that were finished before the jam began are not allowed.
  • Have fun! If you’re not enjoying yourself, take a break and de-stress. If there’s something specific that I can do to improve your experience, please get in touch.

🏺 Team-Building

You can work solo or with others. If you're looking for team members, check out the jam page on CrowdForge, join the Discord chat, or make a topic here in the jam community to look for likeminded folks!

🏺 Devlogs

You’re also more than welcome to use the community for devlogs if you feel so inclined. I’d love to see your progress, and it can be nice to interact with and inspire other jammers. It can also help you stay organized!

🏺 Questions?

Refer to the jam overview for a list of Frequently Asked Questions.

If you have other questions about the jam or need help with something, you’re welcome to create a topic in the community or send me an email (to: grimoirtua[@]gmail[.]com).

Good luck and have fun!

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🏺 This jam's optional theme is: GHOST STORIES 👻

Spirits, ghosts, death rituals, and tales of unnerving creatures are abundant in every culture. Whether your interest is piqued by legends of ancient obake, the shades roaming Hades, an aspect of the Egyptian Book of the Dead, or something else entirely, you're more than welcome to explore more morbid fare.

This page might help to serve as inspiration or further reading regarding ghosts and death in the ancient world. Though the theme is morbid by definition, you aren't limited to horror; you're encouraged to work with any genre you'd like.

MytholoJam themes are completely optional, so if you have something different in mind for your project, that's perfectly fine.

🏺Join the Discord!🏺

You can pop in here to chat with other jammers, discuss the theme, share screenshots, and look for team members or feedback. Be courteous as a rule, and try to stay on topic.

I’m not always available, but I will be around to check in on the chat a few times per week. Mention or DM me if you need me, and I'll respond as soon as I'm able!

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I'm sorry to hear that; this may be an issue with your browser or possibly itch, as Chrome seems to work for me, but I often have a similar issue playing Twine games on itch in Firefox. Thanks for letting me know; I'll try to look into it.

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I'm going to make an exception for prototypes -- projects jammers may have started previously that aren't playable yet or are in the first stages of development (greyboxing, missing key assets, etc) and that either fit the jam theme or were started during a previous MytholoJam. I'm alright with people recycling and updating their own code, artwork, etc, but I want to discourage a) people submitting games that were already finished previously, and b) people tweaking nearly-finished games that weren't created with MytholoJam in mind in order to submit them to many jams. I hate to exclude anybody from the jam, but this is mostly intended to minimize spam and encourage engagement with the jam itself. The official policy going forward will disqualify any projects that were finished before the jam begins. (This can be difficult to enforce in some cases, but I'd like to keep the jam as accessible as possible to those who are excited to participate.)

Since MytholoJams aren't rated and your project is both a prototype and totally relevant to the jam, I think this is a fair exception, so long as it's available to everyone else as well. This goes for anyone in a similar situation, and I'll add it to the guidelines. Thanks for running it by me!

Thank you so much!! I'm so glad you enjoyed it! The drippy text is definitely one of my favorite hacks now -- I can't wait to find more reasons to use it.

Thank you so so much!! I'm so happy to hear that, and super glad that the worldbuilding was intriguing.

Thank you!!! I'm getting really into creating scenes with a series of images like this. Glad to hear it had a good effect!

Thank you so much!! I'm glad it was spooky!

Thank youuuu! <3 I'm glad it was digestible! I'd love to do more bite-sized vignettes like this.

Thank you SO MUCH!!! I'm so glad the text effects added to the atmosphere. The static text is one of Sean's bitsy hacks -- here's a collection on github full of excellent tools to check out. It's a ton of fun to experiment with them.

Thank you again, I'm thrilled that you enjoyed it! I'll be checking out more of your work too!

THAT'S WHAT I LIKE TO HEAR <3

Thank you so much for playing! <3

I'm so thrilled and honored that Unmade was selected!!! Thank you so much! And thank you for running such an excellent jam; it was a real pleasure to participate and see so many other creative entries.

Absolutely! I'll be in touch ASAP. Thank you so much!

Thank you, I'm so happy to hear that! 

Thank you so much! I really enjoy trying new technical things with Twine, and I'm so happy that this experiment worked out well and wound up being inspiring to anyone. I'm glad you enjoyed the remote conceit, too! I was struggling to come up with a concept that interested me at first until I hit on the rewind/fast-forward idea.

Wow, thank you so much! "Visceral" is exactly what I was going for. I'm sorry about the nausea (if that was in any way related to the animations, please let me know; I could tone things down if need be), but I'm thrilled it had a strong effect on you -- and that you were engaged enough to come back to it!

Thanks so much! "Cronenbergian" is a great compliment.

Thanks so much; I'm glad you enjoyed it!

Thank you very much!

All according to plan!

🏺 Optional Theme: Μουσαι (the Muses) ✨

This year's theme is the Muses: the Μουσαι (singular: Μουσα) are the inspirational goddesses of literature, science, knowledge, and the arts in Greek mythology.

Your project can feature all of them, focus on only one of them, briefly evoke them as poets like Homer often did ("Sing, O Muse, of the rage of Achilles..."), or not include them at all; it's up to you. For more information about the Muses, check out this site or this site. Just reading about them might give you a helpful boost of inspiration!

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Hi everybody! I'm your host, Grim; I'm an interactive fiction creator, classicist, and super excited to be hosting another MytholoJam! I'm really passionate about ancient history and making it accessible, and I figured a game jam would be a fun way to get people engaging with antiquity. Here are some resources, tips, and links that might be helpful in creating your project!

🏺 Getting Started

If you need a hand deciding how to get started, sortingh.at is an interactive tool that can give you a personalized idea of which engines to explore with breakdowns of each tool. It can also give you suggestions on where to locate art and audio assets, and advice about design and distribution. It contains plenty of links leading you to sites where you can find the tools and assets it describes.

🏺 Ancient History

If you want to do research or get more familiar with any concepts, locations, or figures you’re interested in working with, I recommend the Ancient History Encyclopedia (which has an especially handy search function and a useful index) or Ancient-Greece.org. You aren’t obligated to go to town researching, but if you’d like to, it’s an option!

🏺 Inspiration

It can be hard to come up with an idea sometimes! Maybe a hoplite drag & drop paper-doll? Something with a water-clock timing mechanic? An interactive, choice-based re-interpretation of a tragedy? A top-down game based on an Olympic competition? That's just me throwing spaghetti at the wall, but you're welcome to make any of those! Here are some other things to look to for inspiration if you're still stuck:

Historical events! Wars, battles, and plagues make for momentous ones. The Peloponnesian War and the Persian Wars are especially popular periods, featuring events like the Melian Dialogue and the Battle of Marathon, respectively. (If you’re interested in warfare, hoplites may be fun to work with!)

Poleis, or city-states! Athens and Sparta (known as Lacedaemon in antiquity) receive the most attention, but there were hundreds in the Greek world; other notable poleis include Thebes, Corinth, and Argos.

Mythology!
Of course! Good ol' myth has too many possibilities to list. Roasting Zeus, contemplating Narcissus, art about Athena, getting psyched about Psyche, musing about muses, games about gorgons; whatever sounds interesting to work with is fair game. The Theoi Project contains numerous references pages for gods and spirits!

The Homeric Epics!
The Iliad & the Odyssey are replete with interesting characters, concepts, and events to draw inspiration from, but they’re massive epics — pick a detail you find special!

Historical figures!
Maybe you're interested in Socrates (Plato is well known for his Socratic friend-fiction), the notoriously charismatic-yet-terrible Alcibiades, the military exploits of Thucydides, or the travels of the historian Herodotus.

Festivals! The City Dionysia, for instance, honored Dionysus with theatrical productions and involved competitions between playwrights.
Theater! Some very notable productions include Aeschylus’ Oresteia (featuring Agamemnon, Clytemnestra, Elektra, Orestes) and Sophocles’ Theban Plays (Oedipus, Oedipus at Colonus, & Antigone). There are also the works of the third great tragedian, Euripides, and the comedian Aristophanes.

Literature!
If you’re interested in other ancient lit, check out the poetry of Sappho or Aesop’s fables!

Ancient sports! The Olympics were wild. Boxing could get brutal, chariot racing was intense, and the logographer Antiphon once wrote a trial exercise about a (fictitious, but not that unbelievable) case of accidental homicide by javelin.

Concepts! Like logos, ethos, pathos, eros, kolakeia (flattery), agones (sing. agon: contest, struggle, debate, trial), arete (excellence, virtue), peitho (persuasion), or phusis (an individual entity’s nature) — these kinds of ideas could form a good central theme.

Objects & artifacts!
Greeks had some neat stuff that could make for interesting mechanics, like the water-clock used to time speeches at trials (the klepsydra), or the mechanism Athenians used to randomize selection of magistrates (the kleroterion).

Creatures!
Hydras, gorgons, the Minotaur, Pegasus, Cerberus (who had a lesser-known two-headed brother, Orthrus), and cyclopes are some well known ones, but there are many, MANY others! If you like weird monsters, chimeras, or body horror, Greece has got you covered. Theoi also has a mythic bestiary and information on legendary creatures!

🏺 Other Games

If you’re interested in checking out other games inspired by Greece and Greek myth, try: Ohklos, a fun action roguelike where you manage a mob, Apotheon, a gorgeous heroic action game inspired by black-figure Greek pottery, Medusa’s Labyrinth, a first person horror game based on the Medusa myth, and Endure, a free and fascinating interactive translation experience by Emily Short, featuring a passage from the Odyssey. There’s also Theseus, a third person VR game promising a new take on the Minotaur myth, and plenty of others out there even from AAA developers, like the upcoming Assassin's Creed Odyssey.

🏺 Other Jams

You're invited to create a game that fits into more than one jam, so long as it's created during the appropriate time for multiple jams and follows all applicable rules. Other jams that might fit well with this one include Yuri Game Jam 2018 (you might want to read — or re-read — some Sappho!), the Bitsy Mixtape Jam, Music Game Jam 2018, or any others that catch your eye and run simultaneously. If you want to see work from previous MytholoJams, check out last year's Greek MytholoJam or the Roman Mytholojam!

🏺 Advice

  • Don’t take on too much — you have two months to work, which is a While, but it’s going to fly by! So I wouldn’t suggest trying to cram a full retelling of the Iliad into this jam or anything. Focus on creating something manageable, and don’t feel like you can’t scale your initial idea back if it’s proving too much to wrangle. Sometimes that can save a project.
  • Manage your time. This is something I tend to struggle with. It’s okay (and normal) if you can’t work on your project every day of the jam, but try making yourself a timeline to help stay on track so that you know what you need to work on day by day and can avoid getting overwhelmed or crunching. Please don't crunch!
  • Use placeholder assets and playtest often! Get everything working and playable before worrying about how it looks.
  • Save your work often! Ctrl+s!!!
  • Even if you don’t finish your project, submit your work! Be proud of what you make! It may not be up to your own expectations, but it’s still something worthwhile.

🏺 Time Management

Important enough to have its own little subsection. Because this Greek MytholoJam is a lot longer than the original or the last Roman variant, a jam-wide extension this time around is very unlikely, and I encourage careful time management even more than before.

The longer you have, the more likely you are to bite off more than you can chew. Organize your days and weeks clearly to maximize your working hours and your time off. Don’t forget to sleep!

🏺 Rules

  • Submissions irrelevant to the theme will be removed. State your project’s relevance to the theme in its description to set it apart from potential spam. No blank submissions!
  • Spam submissions will be removed.
  • Hatred and bigotry will not be tolerated.
  • Any critique of your fellow jammers must be constructive.
  • Similarly, be nice on Discord, and please stay on topic or mostly relevant to jam stuff.
  • Do not start your project before the jam period begins. Concept art and brainstorming beforehand is fine; final assets and code creation is not. This is an honor system thing.
  • Have fun! If you’re not enjoying yourself, take a break and de-stress. If there’s something specific that I can do, please get in touch.

🏺 Team-Building

You can work solo or with others. If you're looking for team members, check out the jam page on CrowdForge, hop into the Discord chat, or make a topic here in the jam community to look for likeminded folks!

🏺 Devlogs

You’re also more than welcome to use the community for devlogs if you feel so inclined. I’d love to see your progress, and it can be nice to interact with and inspire other jammers. It can also help you stay organized!

🏺 Questions?

Refer to the jam overview for a list of Frequently Asked Questions.

If you have other questions about the jam or need help with something, you’re welcome to create a topic in the community or send me an email (to:ricassofiction[@]gmail[.]com).

καλή τύχη! Good luck and have fun!

🏺Join the Discord!🏺

You can pop in here to chat with other jammers, discuss the theme, share screenshots, and look for team members or feedback. Be courteous as a rule, and try to stay on topic.

I’m not always available, but I will be around to check in on the chat a few times per week. Mention or DM me if you need me, and I'll respond as soon as I'm able!

The story is presented out of strict chronological order; parts of the narrative are displaced in time.

Thank you!!

Super super useful! Thank you so much for sharing and explaining! c:

I'd like to include an option to change the background in the future. I'm also interested in creating options for different topographies and plants, but at the moment the game's features are limited by the engine license I can afford. Thank you for your feedback!

Thank you so much!! I'm so glad you enjoyed it!

No worries, thanks so much for the feedback! I'm super glad you enjoyed the game and its art!!

The "self control" theme became more about observing the changes in the environment than changing it yourself, but I was a little concerned that having items and sprites you can't interact with might be confusing, so I understand what you mean; the fact that they can't be used and are left up to the player to interpret could have been clearer. I was aiming to indicate exits by a unique tile or a path, but I think a third color would have definitely helped way more to highlight that, because as things are they can blend in to the rest of the environment. I'd love to try that hack in the future! Is there a specific resource I can check out to learn more?

"Avoiding JavaScript if possible" is a huge mood. I cram already extant JavaScript into projects from time to time, but my experience with it is super limited, so actually troubleshooting it quickly becomes a nightmare.

Hopefully you're having better luck (or will soon)! I'm not too familiar with Discord myself, but definitely let me know if there's anything else I can do.

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Oh no! Thanks for letting me know! I'm seeing you in there now, but in case Discord is still being weird, this link should be set to never expire and this one should work for the next day.

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Hi everybody! I’m Grim; I’m an interactive fiction creator, a classicist, and really stoked to be hosting Mytholojam again! For this round, we’re working with Roman antiquity! Like before, I have a bunch of resources, tips, and links that might be useful.

I. Getting Started  • II. Ancient History  • III. Inspiration • IV. Advice & Time Management  • V. Rules • VI. Team-Building & Discord • VII. Devlogs  • VIII. Questions & Contact

I. Getting Started

If you need a hand deciding how to get started, sortingh.at is an interactive tool that can give you a personalized idea of which engines to explore with breakdowns of each tool. It can also give you suggestions for where to locate art and audio assets, and advice about design and distribution. It contains plenty of links leading you to sites where you can find the tools and assets it describes.

II. Ancient History

If you want to do research or get more familiar with any concepts, locations, or figures you’re interested in working with, I recommend the Ancient History Encyclopedia (which has an especially handy search function and a useful index), or you can (judiciously) take to good old Google. You aren’t obligated to go to town researching, but if you’d like to, it’s an option!

III. Inspiration

It can be hard to come up with an idea sometimes! Maybe a relentless interactive roasting of an emperor? A simulation of Crassus’ house-flipping fire brigade? A top-down interpretation of a military engagement? That's just me throwing spaghetti at the wall, but you're welcome to make any of those. Here’s a small selection of other things to look to for inspiration if you're stuck:

Historical events! We’re starting on the ides of March, when Caesar got iced, so there’s a big one. You could also look into wars, individual battles, or other famous, infamous, or perhaps lesser-known events that have captured your imagination.

Historical figures and professions! Emperors and generals are always popular choices, given that a lot of them were infamous for being completely buckwild. But there are plenty of other options, too — poets, gladiators, haruspices, etc (most of which were pretty buckwild as well).

Non-elites!
Elite figures are often the most studied and well-known, but it can be very productive to turn attention to the other social classes and marginalized groups populating such a vast empire, for instance women and slaves. If you are working with an elite figure, that’s fine, but it’s still useful to keep in mind the skewed advantages and appalling abuses operating and enabled within Roman society.

Mythology! Of course! Take care to differentiate between Greek and Roman where the lines in certain narratives tend to blur (or you can specifically examine that overlap). We’re ending on April 21st, the mythological anniversary of Rome’s founding; that in itself could be an interesting myth to explore!

Theater! Roman drama could fall into several classifications, including comedy, fabula praetexta (tragedy based on Roman history), and fabula crepidata (based on existing Greek narratives). However much Romans enjoyed drama, though, they did not especially love actors. It was considered a bit of a trash profession from the garbage can. It's an interesting dynamic.
Writing & art! You might find some literary inspiration in Virgil’s Aeneid, Cicero, or Ovid — or, in terms of art, you can poke around the Met and check out tons of different pieces.

Architecture! The Roman empire, western and eastern, boasts some incredible architectural features, from temples to aqueducts. Or if you’re interested in domestic architecture, you can check out some elite villas (like the Villa of the Papyri, Casa del Fauno, or Nero’s golden monstrosity of a house), or some insulae (apartment buildings).

Graffiti!
Often bawdy and frequently used as a kind of Roman Yelp, graffiti has been an important resource for archaeologists, and often an extremely amusing one. Whether you’re looking at some of the thousands of samples from Pompeii and Herculaneum or other scrawlings elsewhere, there’s a lot to work with.

Ancient sports & entertainment! Romans went hog wild about their sports fandom. Sometimes they even placed curse tablets on the racetrack in the hopes that the chariot team they hated would get wrecked. The many bloody competitions in amphitheaters and the Colosseum have always captured people’s attention (and sometimes turned their stomachs) as well. Just bear in mind that the movie Gladiator is not exactly a historically accurate source.

Objects and artifacts!
Maybe a specific object has caught your eye, or you’re interested in Roman coinage, weapons, the aforementioned curse tablets, or other such things. You could use these ideas to create a neat mechanic or an abstract project!

IV. Advice

  • Don’t take on too much — you have just over a month to work. That sounds like a while, but it’s going to fly by! So I wouldn’t suggest trying to cram a full retelling of the Aeneid into this jam or anything. Focus on creating something manageable, and don’t feel like you can’t scale your initial idea back if it’s proving too much to wrangle. Sometimes that can save a project.
  • Manage your time. This is something I tend to struggle with. It’s okay (and normal) if you can’t work on your project every day of the jam, but try making yourself a timeline to help stay on track so that you know what you need to work on day by day and can avoid getting overwhelmed.
  • Use placeholder assets and playtest often! Get everything working and playable before worrying about how it looks.
  • Save your work often! Ctrl+s!!!
  • Even if you don’t finish your project, submit your work! Be proud of what you make! It may not be up to your own expectations, but it’s still something worthwhile.

Time Management

Important enough to have its own little subsection. Because the Roman Mytholojam is a bit longer than the Greek Mytholojam (I couldn’t resist running from the ides to the 21st), a jam-wide extension this time around is very unlikely, and I encourage careful time management even more than before.

The longer you have, the more likely you are to bite off more than you can chew. Organize your days and weeks clearly to maximize your working hours and your time off. Don’t forget to sleep!

V. Rules

  • Submissions irrelevant to the theme will be removed. State your project’s relevance to the theme in its description to set it apart from potential spam. No blank submissions!
  • Spam submissions will be removed.
  • Hatred and bigotry will not be tolerated.
  • Any critique of your fellow jammers must be constructive.
  • Similarly, be nice on Discord, and please stay on topic or mostly relevant to jam stuff.
  • Do not start your project before the jam period begins. Concept art and brainstorming beforehand is fine; final assets and code creation is not. This is an honor system thing.
  • Have fun! If you’re not enjoying yourself, take a break and de-stress. If there’s something specific that I can do, please get in touch.

VI. Team-Building

You can work solo or with others. If you're looking for team members, check out the Roman Mytholojam page on CrowdForge, post in the Discord chat, or make a topic here in the jam community to look for likeminded folks!

VII. Devlogs

If you feel so inclined, you’re also welcome to create a community topic where you post about your progress; I’d love to see your work, and it can be fun to interact with and inspire other jammers. It can also help you stay organized!

VIII. Questions?

If you have questions about the jam or need help with something, you’re welcome to create a topic in the community or send me an email (to: ricassofiction[@]gmail[.]com).

Have fun!

Here’s the Discord server for the Roman Mytholojam!

You can pop in here to chat with other jammers, discuss the theme, share screenshots, and look for team members or feedback. Be courteous as a rule, and try to stay on topic.

I’m not always available, but I will be around to check in on the chat a few times per week. Mention or DM me if you need me, and I'll respond as soon as I'm able!