thank you! mind if i use it?
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In indie mac gaming, it is very very common for people to distribute unsigned mac games. We mac gamers have an easy way around that, which is a simple bash script (see below). All that is required to make it work is that it be rebuilt to 64bit OS X target, it is not necessary to update the actual version of OS X that it is targetting nor to properly codesign the bundle.
if [[ $# -gt 0 ]]
then echo "...$1"
echo "correct execution format: 'sudo fixapp.command ~/Applications/App.app"
if [[ "$1" ]] ; then
echo "fixing app"
sudo chmod -R 755 $1
sudo xattr -dr com.apple.quarantine $1
echo "launching from app"
This is a really cool extension! I can't wait to use it someday when it comes time to make my own vn. I was gonna use renpy but I'm way more comfortable with Defold and Lua than Python. I'm really glad this exists, thank you for making it!
Thats quite a tough conundrum, but it shouldn't be hard to fix it once the jam's period is over and you can upload. I wonder if Live Update is allowed, that would fix this. I think with a better balanced breathing system and good tutorial this could be a really fun and satisfying game!
The ladder isn't the only thing that's buggy :) The design for the ladder was: whenever the player will press W or S while at the ladder on either vertical level, then the player will climb the ladder to the opposite floor. I agree with your comments and appreciate your feedback!
The game actually does have sound and I have tested on windows as well as mac in Google Chrome and the audio seems to work fine. It's a shame that you didn't get to enjoy the custom dynamic soundtrack and sound effects we made for this project. Thank you for your kind comments!
Awesome graphics but the gameplay doesn't really make a lot of sense in relation to the theme. Also when you die they keep attacking and he keeps grunting which makes for some strange soundplay.
I wrote 100% of the game's code in the last 6 hours after a panic about overscoping :)
The game does have audio, and it plays on my computer in the web view. It has custom dynamic music and plenty of sound effects
M1 is an Arm-64 chip powering the next generation of macs that makes them run entirely separately from existing Intel i5 macs and means that a lot of software needs minor alterations to run on M1
Whilst attempting to open the jar in the new version 8.31, it renders the "Loading" text for a second before closing the process and giving up without an error message or anything. I am unzipping the downloaded archive file and going into "Client" and attempting to launch TachyonsCE.jar directly by right clicking, is this incorrect? It doesn't appear to be a systems problem. I am running macOS on M1 with Java(TM) SE Runtime Environment (build 1.8.0_311-b11)
All assistance is appreciated.
That would be so absolutely epic! I really hope you get around to making that template. Thanks so much already for the github link! I'll definitely take it apart and poke it till it moves :) I'm hyped about whatever comes next! Thanks for contributing to the world of Defold!!!
You're awesome . I know you may think of those messy doodles as means to an end but I'm fascinated in how you evolve your ideas like this! Where do you start, and what do you apply to make them more immersive?
I love everything about this game! I can totally relate to running out of motivation but I really hope you will make more games, even small ones. Your pixel art is some of the coolest, most immersive pixel art I've seen since Celeste! Lighting is epic, sound design is careful and precise, and the whole game feels cohesive! If you run low on motivation, I recommend branching out for a while and giving yourself a change of scenery. Doing so forced me to reconsider my perspective on a lot of things and added a lot of well needed color into my life. Thank you for making your games.