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GrassWhooper

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A member registered Apr 07, 2016 · View creator page →

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not a bad game, good job. it is a bit tricky to control the ball, but it was not so bad. however, the difference in elevation between the movement tracks, can be a bit trouble some, there were 2 instances, where i simply, did not see the next track, and just jumped.

besides that, not a bad game good work. 

nice game, i like the visuals and the music. good job

though, i think a tutorial, would have made the expereince much easier. but regardless of that good job, i can see a lot of people liking this. so, keep up the good work.

nice game play, i like it, good job, really good job. 

i loved, how you implemented the story telling into the game. however, maybe a tutorial, before the first "story part" and decreasing, the length of the story telling part would do be better in my opinion.

simple, but direct. nicely done. i can totally see this becoming a big game in the future, keep up the good work, looking forward for more of your stuff as i am making a "semi stealth" game, this really intrigued me, good job. 

nice, i must say, the game is fun, visuals, feel and audio, they blend togather, and it implements the theme of the game jam, nicely. 

good job, i believe this game has potential too it can easily become a fun viable commercial product with a year or so of work. at least, that is how i feel good job. i liked the menus affect too.

but i hated the long studio intro :D 

cool, loving the feel of the game. i do feel like this game has potential, good job making. though, the visuals are high quality, but they're a bit painful, to look at (at least to me). with some minor adjustments it can look far better. good job though, i totally loved the feel and movement of the ship. 

my god, thats one hard game :) 

good job though, simple, and clear. (though the start game button is a bit hard to click on) besides that, good work. the game is simple, and easy to understand and play, and can be a bit on the more addictive side (at least, some people would find it that way) great work. 

nice, really great concept that incorporates the theme in a really neat way. 

simply, direct and easy to understand. 

i would have to argue, the colors are a bit too intense. but generally i liked the screen shake, and "pause" that you get when you collide. 

good job. 

(Edited 1 time)

not a bad idea, such games definitely have their audience great work. not a big fan of golf myself, 

but i can see some people finding it interesting with some cool extra features. 

nice game, not bad, a bit more on the tough side of things, but yeah, good work.

really nice idea, 

but i must say, the green, and red are just painful. 

nice concept though.

(Edited 1 time)

nice, the visuals are nice, they are consistent, the maximum i managed to get was 350, though i must say, it is a bit hard. 

but its nice overall

thank you, for the valuable constructive and detailed feedback.

you are right, i agree with you, it is does feel a bit slow, and i also agree with you, in this type of games(as you called micro focused RTS), it needs to be quick, and responsive.

i am really glad you gave it a shot, and tried it, even if single player, 

i'll probably continue working on this game on the side lines for now, and from time to time. and hopefully there will be a further improved iterations of this one. with more functionalities and whatnot.

nice game. i am always a fan of story driven games :) 

i liked the intro/outro of the game too. i have a small feeling that, the level was simply too empty, and thins should have been a bit closer to each other. but besides that, good job.

good game, truly implements the jam theme, and feel. 

great intro to the game too, and nice choices with audio and visuals. simple but clear. good job. 

oh my, the only thing missing, from this set of visuals, and feel is having the spider to walk (animate). 

nicely done, really nicely done. loved all of those glitching affects, and the feel of the game. 

good use of simple visuals, and really simple things, to make pretty game. good work. 

really hard game, not something i can complete to be honest :D 

but cool concept, i like it, it really implements the game jam theme very well. good work. 

this is good, really good. 

i loved the waves design, the power ups after each design, and the particle affects. 

one thing i would like to note, is that, the plus sign enemies, looked like, they were some sort of token that you'd take. and not destroy. 

besides that, really great work, everything is so clear, clear game, with  clear concept and good waves design. and nice introduction of powerups slowly but surely. good work !

(also, the 5th wave is really hard :D )

oh my god, this is hard. 

this is a really hard game, controls are so heavy, it might not be a bad thing, its nice. it adds to the game fun a bit to say the least (some people find this type of things really good). 

nice game, i like it, the art style is nice, and soft on the eyes, the game is simple, the concept is simple and functional. 

great work. looking forward to see more of you. 

nice, really nice. 

good visuals, they fit well, and they blend extremely well with the theme of the game. great work. 

couldn't find many thins to point on, other than that, the cube sometimes rotates on its own. and it is also a nice touch, that the platforms, when you jump on them, you do remain moving, relative to their position, as opposed to reality, where if something is moving, and you jump vertical, well, you'd fall :D.

it was a nice unrealistic addition. that made the game easier, and nicer to play. good work.

great work with the gameplay, solid, simple and functional. 

i didn't progress much, as i honestly simply bad at this type of games, but yeah, it looked solid. great work. 

nice, i can see a lot of effort has went into graphics, great work. 

it needs more polish, the movement is painfully slow, (it was one of the worst things i guess). 

besides that, nice work with the art, i believe it was the game's main focus, so really great work man.

really nice, calm music, good color pallete, and color feel with foreground and background, only complaint is the fish, rotating, on the wrong axis, besides that, it looks like a cute nice game. 

keep up the good work, i wouldn't mind to see a more complete version of this game.

not a bad concept defeintely could have needed some work, some ui and a way to win/lose. 

but you got the ground work, down and ready, great work on that. the ground stage is done. 

though, i'd like to say, please remove the red text, its painful to look at. besides that, great work.

nice game, i like it, very simple concept, with good execution, great work. 

keep it up. really nice game,  quick and simple. though i must say, some clearer instructions wouldn't be so bad :) 

cool, i like it, really great game. 

one thing i hated is the background, rolling in whirlpool, these things make me dizzy really quickly. 

besides that, really cool i love how you made it so that, the player loops. great work. 

thanks for the nice feedback, i did my best, and i'll keep doing so.

you are right about the other parts (core, and money income). i'll reflect on those changes, and see an appropriate balance change

i'll rotration bug, and make a new build.

it has a lot of good points to it. 

simple easy to get (first chapter) story, simple cut scenes that introduce you to the game,  music that suits the mood, and helps set it up, simple mechanics, and controls, nothing complicated. a nice, fun level.

how i felt as i played it, it was fun, i felt like it was worth my time playing it.(even though, i don't really usually play this type of games much (or at all really ))

the game is still in its very early stages and it has a lot of potential(in my humble opinion, at least, i can safely say, that i would play it), i really hope the developer keeps working on it.

(Edited 2 times)

neat, i am more than glad, that you have found some enjoyment in it. and big thanks, for giving it a try, and taking the time to tell me your opinion.

and i must say, unity surely does give us a lot of power.

(Edited 1 time)


Game Goal : the goal is to escape the room, and reach your freedom. Controls are simple, you just click and move, click and shoot. Press 1/2 and right click to interchange between different abilities and weapons.

move your character, dodge enemies, or attack them from their blind spots, in order to reach the final and escape the room. fight tactically and carefully for your freedom. 

i am already at my second iteration of the prototype, you can get all iterations from this same exact link. 

https://grasswhooper.itch.io/shoot-n-run

i was a bit uncertain of whether i'll continue my project or not, but currently, i am certain that i want to keep iterating on this game. any and all feedback is welcome. this is still pretty really early, not even the art direction is set. but i do intend to manage to compete this game. for time being, i'll simply keep iterating, so i need everyone's help, help me with your feedback on each iteration, so i can know how to make the game better. and  any suggestions in general are more than welcome, be it about art, sound ,game play, or even code. 


biggest changes in this iteration from the previous one: 

*Camera Movement with WASD

*Massive Controls Changes a lot more simple to use.

*2 abilities and one special attack have been added

*Massive improvements with the AI having 3 new personalities, and a rework of the old one.

*Levels have been redesigned to feel more open

*Big difficulty increase

*Behavior feedback on each enemy (different states, show different colors on enemies)

*Energy system is now easier to spot, and work with. 

really neat, glad you liked the idea, and the controls. 

Created a new topic My Late Jam Entry: Shoot N Run

sadly, i did notice the jam 3 days prior to its completion, however, at the very least, i did manage to complete a game 3 days after the jam itself was done. 

i hope any of you guys enjoy it. and feel free to tell me what you think, and whether you see it might be worth continuing or not. 

the goal is to escape the room, and reach the goal.

Controls are simple, you just click and move, click and shoot. 

you can swap between a gun, and a mirrors spawner, you can spawn up to 3 mirrors. (you click the M on top of screen, then right click, then left click).

mirrors act as a substitute to you, that the enemies will attack.

https://grasswhooper.itch.io/s...

@adey شكرا لك أتمنى أن تكون اللعبة أعجبتك :)

it was a nice game, but not quite within the theme of the event.

i like visual novels that are not a dating sim, it was fun to play and a nice well taught lesson. although i would have liked it if there were more "choices" for the player, what i mean by that is, you kinda pushed the player into these decisions, the player had no connection with he main character, nor the feel to be forced to make one of these sacrafices, therefor, 99% of people would have, disliked your choice right there and then.

technical issue: i got the ending of "mildly disappointed" and the ending image, just didtn show up, it said (image not found or something similar)

but yeah, it was good game i'd totally love to see more good visual novels :) .

as i said i loved the game, i'd love to see more visual novels from you. keep up the good work mate. and remember take your time thinking plot and story. and add whatever necessary and dont cut too much .

that was..... quite the weird game i must say.

there was not much about sounds and graphics, but the game was kind of around the theme, and it had a bit off innovation.

however i as a person dislike games where you basically.... have to die, in order to find out what to do next, you could have given indications, added small puzzles, done some things like that. actually given the player a choice whether to sacrifice his friends or not, also the movement could have been worked on.

so its just, not my taste, also, i do admit you caught me by surprise and gave me a good smile, that was good :) you had some out side of the box kind of thinking which is good, it was a one well thoughtout level, maybe if it had more levels and adventures the game would have been a lot better.

last words, the controls and movement where......still in need of massive work.

good job overall i hope to see more of you in Zanga#7

nice game with nice idea, simple and good, thats what jams are about :) keep up the good work.

also, i think your game is kind of a little unfair/too hard. like seriously too hard.

i mean, there are not much indications on how the ball would act/which ones are the real and which ones are the fake ones.

i think maybe perhaps you could have had multiple levels, and in each level, you make it harder, because start off this hard is just.... plain roughness.

the ball movement was smooth, good job. the splits were nice, the animation effects where nice.

sounds quite fitting forthe game, good job overall.

the idea of the character, came gradually to me, it was not a "click" in my mind and the character was born.

for the font i guess you are kind of correct, it needed to look better, and maybe stay on the screen for a while longer. and for the "getting attacked stun" i'll definitely look into it with more testing :)

they are born at the beginning of the level and then do almost nothing till player is close to them, the first few seconds have nearly nothing done by the player. so because of that, you dont see a lag spike or anything like that.

and for the enemies, its true there are many, but, i made sure through their scripts that, they do nothing much, till the player gets close. so it doesnt effect the performance at all. (of course, what i did in here, would have failed miserably if the enemies, were doing a lot of things all the time, but they simply do nearly nothing till you get close, so it was like having few images thrown into the screen).

and im glad you enjoyed it :)

your graphics are top notch, they fit and blend well with each other, they look cool and neat, the sound is very good and fitting for the game too, the mechanics, sound very interesting, you thought about them for a bit, that is good and nice.

but, the game is glitchy, and is unplayable, core mechanics and buggy and just, dont work.

do not get put down by this, i'd aboslutely love to play a clear of bugs, neat version. of this game, i loved the character, the sound track, the feel of the game. loved them all. but i just can not rate the game, because it will be unfair, since it is actually broken. as it is.

as i said, do not be put down on it, and please finish this game, im pretty sure me and others would love to play a clean neat lovable playable version of it.

pros: nice and well thought abilities, levels are thought a bit, simple and clean, controls are clear and responsive. the poor AI of the enemies actually makes the game more fun (in this case) because even fi you get caught, you can escape the poor AI with its poor path finding.

Cons: poor animations, not much on the sound department, no gadgets, (cool down of abilities is not clear there is no bar to indicate it or i just didnt notice it).enemies range of sight is not visible


overall, fun game, was fun completing it. (289 seconds) keep up the good work.

pros: it is a nice game. i appreciate your work as a programmer more than anything in this, you have level selection, (Multiple levels) you have boxes being randomly generated, good job on that, you have good reflections (the mirror part) .

those are all very hard to make, so good job.

cons: the game should not have been ported to browser, browser resources are limited, so the frame rate was low.it was more of a bad thing porting it to browser. the mouse rotation should have been slower.

overall, good game, nice small tiny puzzle it was. but, having poor controls and having it on browser, made it too hard to play.

the game would have been much more enjoyable if not for these issues.

not a fan of puzzles but as i said, i can see your hard work in it, good job. keep it up.