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.nat

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A member registered Nov 20, 2017 · View creator page →

Creator of

Recent community posts

oh, I'll investigate this and fix it in the next update, thanks for reporting!

hi! just to let you know that this bug has been fixed ^-^

i'll be exploring more direct forms of control in the future! already have some ideas to try out.

(1 edit)

i'm gonna try to reproduce the bug! thanks for reporting!

yeah I ended up not adding any tutorials yet cause I wanted to rush a prototype to show people, but it's one of the next features to add! does the explanation on the itch page help in any way? good to know you liked the auto-battler fights!

hello! thanks for the feedback! if you don't mind me asking, you mean the square slots,the slime skills or the game's UI?

I highly liked this!

the begining was pretty frustrating, had to try the first level or two for a few times until it sort of clicked and I finished the rest in a seating. this bashing repeatedly against the wall until I get it and then I can manage de enemies pretty smoothly I guess is how people's experiences with soulslike's are?? although I never played those. it was cool to experience that here.

I like that the difference between doing it wrong and right is getting wrecked or managing the situation pretty well. I much prefer that style of combat, of fully countering big threats, to slowly chipping off damage.

it was really cool to have this very dense compact experience of getting to know this system and the dynamic between the characters and going from a very naive and reluctant play style to feeling I could actually control the situation.

ok, nevermind, got it to work, sorry to bother.

great game, weirdly actually sexy???

I'm encountering this bug where, after the can... spraying, it just spins in the air forever and nothing happens