A lot of fun and shenanigans to be had with the Couch Co-op.
The secret room after finding the bombs was a nice touch as well.
Awesome game. Got really addicted to it a bit ago and decided to make a video on it. I love the set up and there can actually be a decent amount of strategy involved. I'd be tight to see this format in a longer format with upgrades, different baby classes, etc.
It's a bit hard to see, but 1374! I told you I was coming for that high score. This game actually gives me the same feeling Nanaca Crash used to. Makes me wonder how far we can push it. If anyone can beat my score, post a pic and others can do their best to beat you.
As you can see my strategy is the "throw everything away except potions until red potions decide they hate you, then go full gold build." And it worked alright.
I actually think I might try a strategy that involves tossing all my green potions. It's risky, but it gives you a high chance of using blue potions to not take damage. Then just have a red or two on backup. Could be terrible, but who knows.
I really enjoyed this game. Of course I wish there was more to it, but I understand the scope and purpose of the project. However, I hope one day you take the ideas from this game and apply them to some amazing games in the future. Thank you.
This game easily conveys my feelings towards jumpscares, but I had a lot of fun with it. The limited vision, pixel art, and color pallet definitely sets a Game Boy horror feel. On a site saturated over-saturated with overrated horror games, this one stands out. If you think it looks interesting, download it and play it.
First of all, thank you to the dev for commenting on my video and cluing me into all the sweet content I missed. I didn't read the tutorial at all. I just saw the game and thought it looks cool and went off to the races. The video is part of our Sunday series which is generally about doing non-objectives in games and just relaxing. So I often enjoy picking open world games and taking in the scenery.
I ran into a few glitches. Namely swimming not working and a menu not going away (although it honestly could be me not hitting the right button). There were a few things I didn't understand, such as crafting. While looking at the tutorial made it make sense, I would love if you could implement some kind of in-game tutorial or button prompts for the people like me that foolishly didn't read the tutorial.
Still, I did enjoy the game. One day I will explore it again and do things properly. Gotta build a cooler gun next time! Thanks for the fun times.
Let's cut to the chase, how do we get the gold orb! Is it even possible?
Regardless I loved this game. It follows a similar formula or colelcting the orbs and talking to statues, but with some added twists with the red boy. I'm not not I fully grasped who he was, but I still have my own personal thoughts on the game.
It's in the same format I played A World, At Peace. The Chill Series. So half game, half vlog. So I may trail off and talk about my day a bit, but I kind of works with the game. So thanks. Glad I spent my money on it.
I left a longer comment on the Game Jolt page, but this game was really relaxing, but also kind of unsettling. Maybe it's just me and I'm weird, but I enjoyed it still. I just need more time to find those butterflies.
Or at least, in the future looking for games to play on the channel. Figured I would get my foot in the door right now and start collecting games you developers might want more attention for. I cannot guarantee that all games can be made into videos, but I will try to pick ones I that can make interesting content with.
I've worked with developers on itch.io before.
Impassable Speed Labyrinth:
As well as a lot of Game Jolt developers.
Just so you can get an idea on what type of content will be created using your games. I am pretty laid back and enjoy most games. I will give my honest opinion of a game, but I my goal is to try to make the video interesting/entertaining so that it will help me grow my channel and bring attention to your games regardless of my opinion.
As seen most games first episode come with little skits. Sometimes related to the game and other times not. It's just for fun and to draw attention. Only the Sunday videos do not and they are designed more around games with light/no objectives. If you feel you games fit that mold let me know as they are even easier to make videos for.
If you want me to check out your game and see if I can make a video out of it let me know. It will be a few weeks before they would be made, but I figured I would stockpile some games from itch.io as I haven't been as active here. Hope we can help bring each other success.
Channel Link: https://www.youtube.com/channel/UCUacXMlXmvoJMHEia...
Just figured I'd post my perspective on the game. It's pretty cool, but crazy difficult. Let me know if you can make it past where I do. I'm not good at these types of games so you have a chance.