Thanks for playing, glad you liked it. I think your right an updated version could really benefit from a progress bar type thing.
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Thanks for playing glad you liked it! I was thinking it made more sense for the player to start under the mouse(aka under the start button) but ya I should of moved the start button instead of the player.
Thanks for playing! I'm pretty sure that slow down is caused by the increased physics cost to your CPU as more balls are needed to collect them. If I decide to go further with this game I would probably write my own code for the follow since I just used Unity's built in physics. As it stands physics is over 80% of the CPU usage.
Great game! well thought out, polished, and unique. My only negative feedback would be that the weapon upgrade icons are too similar looking, but that is quite minor, and made up for since hovering over them highlights what they are for.