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gman907

5
Posts
108
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A member registered Apr 25, 2014

Recent community posts

Loved it! I hope a longer version comes out. 

+++ Tons of personality and juice
+++ Loved my dragon doggo boy

+++Harder than expected, but good!

Really enjoying following your progress! It seems like your alterations towards a "turn" basis are one of those game design moments that helps a lot of things click into place. Those moments are gold.

Another thought is to establish partnerships and shine a light on resources for indies. Universities and most non-US governments offer grants for game development these days. It may be a good move if Itch can become a portal for indies to learn about and access resources.

I tend to agree. The UX here is minimal to be inviting, deliberately less polished, and accessible as a place for teams with fewer resources to be on equal footing with (somewhat) larger properties.

I think the key is to figure out how itch can thrive off of small and mid-sized indie teams, who may have some kind of budget, but who mostly need to gain traction with new and daring projects.

(2 edits)

(At this point others have brought up Refinery, but my two cents are...)

Itch Refinery is a nice feature because it capitalizes on the kind of community that the site already seems to attract. It resonates with the kind of audience that made Kickstarter successful-- a mixture of people who want to discover something special before others, and those that are sincerely interested in the development process. 
But, a lot of devs don't know about Refinery. I would suggest highlighting Refinery games on the itch homepage, both to foreground them to players and to remind Devs that it's a thing. 

I don't think this is a complete thought, as it feels like it needs additional considerations... but my sense is that most teams running a Refinery release want some visibility/access to players, so this feels like a natural feature to amplify.