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Glamow

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A member registered Feb 27, 2017 · View creator page →

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The act of taking esoteric media and editing it in this case was intentional and at the core of the aesthetic and work, it is not something we intend to hide in - we are proud of it. For the sake of the debate however, we will share that in the case of this image - the dimensions, colours and pixels make this into a transformative work. The design of the character and the outfit was made before finding the source image, however the source image is not just convenient - it adds to the games design which is making an artistic statement on multiple levels in regards to the source image.

Here are the two versions side by side:

Card Captor Sakura: Itsumo Sakura-chan to Issho! Screenshot Image result for cursedom


You seem to be really stuck on the idea of money here though so lets talk about that;
We worked on this game for over a year, thousands of hours of work went into creating this - programming, audio, level design, narrative, writing and the art/technical art all take up much more of the game than a single reference to an i.p you recognized. The games price when it it stops being free will be $3 AUD - that is less than a cup of coffee. The company who produces Cardcaptor Sakura makes more money than we will ever make in our entire careers  and the original artist who created that image is not going to get any future payment from them, they were contracted and paid to create content for a franchise - they completed the brief, handed in the work and moved on onto another job.
It is quite ridiculous to dismiss our points only to stubbornly show your age and experience. Really if you don't agree with the ideas or creative intent in this work that is your problem and not ours. Collage, pastiche and post modern art practice have existed in the art and economic world for decades now and its not our job to convince you of that, you are free to disagree with it, though it is a bit embarrassing for you to assume that the creators didn't consider or research this stuff when making a game that is literally about existing content.

https://www.nolo.com/legal-encyclopedia/fair-use-what-transformative.html

We will now end this conversation publicly. If you wish to continue this in private you can contact @pewkapew on twitter and she will discuss the issue with you.


This is the best! thankyou so much! Watching your lets play was very helpful for us in deciding what needs changing and work <3

Thankyou! we have that bug inside Unity when there is too much being processed but we never experienced it in the build version. We will look at this asap!

thankyou!

Hey there CinderBH and anyone who might be feeling confused and upset,

We here at Glamow Research feel it is neccessary that these events are addressed, discussed and obsessively debated over with highly attuned confidence regarding games and gamer content.

You are absolutely correct in recognising that there is content in Cursedom that is sourced from existing I.P . Cursedom is a world made out of recycled and ruined material found online. We included that clause just in case we had used another DIY creators assets and they recognized it - we highly encourage anyone who see's something they made themselves to contact us and ask for credits or removal. Most of the content is sourced from images that were uploaded to the internet in the 90's and 2000's.

Regarding the appropriation and remixing/recycling of old game assets from older classic I.P's; We reccomend reading about the history of remix culture and appropriation in art as well to consider the history of content created out of franchises which uses existing characters from other I.P's. There are countless artists in music, games, art and film who create using found material, the distinction between art and content theft in these cases is whether the original source as been altered enough to mean something else.

At some point the content stops being the original and becomes something else entirely - this is the case with the art you are referring too. The original source has been modified and edited, many parts entirely added on and used to represent an entirely different character. The art in the title card is not Sakura, it is PewkaShell.  Everything in the Cursedom is like this.

We would like to ask for money in developing this game further - because we are adults with bills to pay. We arent forcing you to pay for this or to play it - and if you are upset because you watched it being played on a youtube channel and have no intention of supporting the creators - where does money come into at all? If you are concerned about artists and creators who play with I.P created by others, we advise that you might want to consider avoiding the internet.

For those who wish to support Glamow Research in their quest for knowledge and powerful findings, we encourage you to follow us on twitter:

https://twitter.com/GlamowResearch

Glamow Resarch

Hey there! atm this game is unfinished and requires completely dismantling the interaction/fungus in unity system we have in order foe development to continue - after working on this myself for a year i have shared it here as a finished project but also to see if its worth developing further.
That screen will be updated in a week to give the player some closure regarding this - very excited to hear you actually got to that door! i will upload a patch for this next week!

Hey there! We replaced the original files to host them on itch and forgot to set them up by their OS, you should be able to Download it now :)

Hey pal!

The game is currently built around dialogue and how transition changes the way others treat you - try talking to some characters after filling up the hormone tree! Depending on which way you transition some characters will say different things, some might not even talk to you at all.

this was a very quick game as well as my first game so ultimately, there isnt much to the game beyond exploration and dialogue - i think when we come back to it in a few months we will update it to have more content, including more areas, more characters and maybe a new system which will give the game a more clear direction.

Thanks for letting us know about these issues with the UI and the colours! i will have to look into these asap!



- lowered volume of steps

- fixed some areas which let the player go off the map

- fixed a few character interactions


I figured that was it but it can also go pink on startup and that is also rectified by pressing Crtl+1


Also slight bug on my end I'm sure but I can't get sound to come out when I play music... I haven't troubleshoote that much tho

ctrl 1 also fixes the program when it goes to a pink screen at random - which seems to be happening allot for me. but it will return it to the task it was doing prior to bugging