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Gibberish Pretzel

37
Posts
3
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A member registered Feb 23, 2021 · View creator page →

Creator of

Recent community posts

This is really fun and well-executed. I had a great time!

Good fun, very crunchy (in a good way) :D

Yeah, it's a little bit confusing, but we really like pork.

The death particles are white to represent the purity of death. Kidding! They're white because my team mate is a lazy sod.

Yeah, we could have done a tutorial but we went to a hog roast and my team mate played too much badmington, so we were unable. Thanks for the feedback!

This game is really fun, unique and appropriately challenging. I love the unique artstyle and polish. I definitely killed more bugs than the traffic though!

I think this game is very funny and unique - the art style really adds to the absurdism - but it's not very user-friendly and lacks a bit of depth. Nonetheless, it's still beautiful in it's own way.

I had a lot of fun with this game, I thought it was really creative and enjoyable. I think the bosses could have been a little bit more unique/complex than just bullet sponges, but the wheel provided a lot of difficulty and gameplay so that may be difficult to achieve without making the game too hard. Loved it.

Thanks for the feedback!

Thank you!

This is a really great game. The puzzles are super fun, the art is really nice and the mechanics fit the theme so well. 

Thank you!

Nice game! The concept is cool, the art is unique and it's pretty fun! 

Really nice game, it was fun and had an interesting story. My only complaint would be the position of the camera transitions, some of which were in annoying places, but that's my only complaint.

A cool, fun little game with an interesting concept and execution.

Nice game! The art is great, the story is interesting and the whole thing is very unique.

A great game with cool mechanics and nice graphics.

Great game, the atmosphere is very well done, and the gameplay is very fun. I think the player could be a bit taller, but other than that minor issue it's a really good submission.

Thank you! That's a nice idea that I wish I had thought of. I agree that waiting around for an enemy to fill up your fear bar can be kind of annoying.

Like the physics based movement and rotations! Great Job!

Great Game!

Thank you! I would agree that the player probably gets too out of control at higher fear, but we wanted to make a clear distinction between no fear and a lot of fear, and probably went a bit overboard. :D

Thank you, I see your point about the fear metre and we perhaps should have made it more clear as to how full it was. The controls are definetly something I will try to work on more in future projects. :D

Cool game! Simple and fun!

Very nice game! It is really polish and had a tense atmosphere that really added to the experience.

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The controls felt great and the limited mechanics were extremely well utilised to create some very fun levels! Amazing Game!

I love this, it's really fun and the ending was amazing. The countdown makes it a lot more intense and it's overall a great game :)

Great game! I laughed a lot, and the gameplay and artstyle are just perfect. I have no criticisms, I love this :)

Amazing game, it's really unique and clever, and surprisingly relaxing. I don't really have any criticism.

It's a very interesting game, but the white bars going down the screen a little distracting. Perhaps make them a bit more transparent?

This is so great! Definetly one of my favourite games from the jam! I don't really have any criticism, I just love this :)

Thank you :)

Thank you :)

Thank you! We did consider dragging, but there was a few issues with it and I think it might make the game a little too easy. Though the logic of the scenario is already super weird (Plants that turn into crates when you die?!?) and them moving crates without arms would not be the weirdest thing in the game :)

It's a good game, and my only criticisms what be that the movement is a bit weird, and that you may want to communicate to the player a bit better. :D

Great game,  I love the art and idea, but enemy distribution is a bit strange. In some areas there were none, but in other areas they were a lot more. It's a minor complaint, it is a great game. :D