I scaled the image down by 50% and it looks perfect in my 1920x1080p game. You might want to scale the image for whatever resolution you're using, the engine cuts it up nice.
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Thanks for your consideration. I've been studying game design myself for 2-ish years now, and tbh, I'd be happy to get the unreal project for this in non-compressed form via mediafire/google drive so I could start development from there. It's entirely your call though, I just found this combat system to be highly superior to the free one on the Ue4 marketplace.
Thanks for the feedback. I played a TON of Earthbound while making this demo, and I loved the dialogue, so I did try to mimic it without it coming off as a ripoff. I do agree with you on everything you said about the forest area, and I will admit it was very rushed. I've begun work on the following wild areas and it definitely does open up more as you progress. I made the forest really linear as not to confuse people, but because most of my audience WILL be people who have already played RPGs, I'll probably go back and jazz it up later. I've already added new enemies and have changed the UI so the game won't be recognized as an RPGMaker game, too. I have a decent knowledge of RPGMaker, but the demo was rushed and released too early for sure. I just wanted to make sure the game could run on other people's computers properly, tbh XD
I'd love this to become a full length game. It was PERFECT, however, the dialogue really didn't lead me towards what to do next, however, it seems you're already aware of this because the walkthrough exists.
Great game! Couldn't even tell it was an RPGMaker game, which is always great. Gameplay knew when to stop before becoming repetitive, as well. Can't wait to see what happens next. I ship Shooty and Zatt lol
Thanks for the feedback. Believe it or not, I was actually kinda worried players would find the forest area too short lol. Also, I've already made it so that the full version will have a greater variety of enemies and less encounters.