Great, this potion allows you to get yourself a meal by robbing a library. Good job!
(Not reading the instructions adds to the challenge though)
Controls feel great, cool artwork and music. Also nice that you added a story and dialogue, really well-polished game.
However the score system is really bad in my opinion. Losing half of your points upon dying makes it nearly pointless to grab points after all (at least for a below-average player like me)
It would be better to introduce a life system (which you seem to have avoided intentionally) or subtract a fixed amount of points upon death (something between 5000 and 10000 seems like a good fit to me). Cutting points in half means that a failure after a long time of not dying is punished harder than frequent deaths.
I have to agree with the other people that the level design is too monotonous for a that long game.
I feel that it would be fine to end story mode after the first boss.
An easy way to add some variety would be
- add a color tint to the environment graphics
- change music (!)
- maybe some new enemies or also re-color old ones
Of course it would be better to introduce an entirely new surrounding with new mechanics and stuff but I know that this means a shitload of work for the entire team xD
Anyway, still a fun game, I liked it a lot.
Btw: "average session: a few seconds" in the more information paragraph? Is there any secret speedrun technique that I have missed out on? xD
WTF did I just play... this must be one of the weirdest games I saw on itch. Oddly satisfying and with a fun kinda jump scare lol xD
How on earth (which was just eaten up by me) did you come up with this?
Btw chronomatopoeia, you can try out my game and attempt to create a potion that turns spaghetti into wormholes. Good luck xD
somewhat cool and definitely low effort
think you could make a really fun arcade game from this (with different enemies/attack patterns, double jumps, ...)
I also always love to see people using something different than Unity.
Thank you for playing, I'm always happy if people like my music.
I'm totally with you about your suggestions, but the game was made for Low Effort Jam 4, so I did not have the time to add a score count (too much effort xD).
But you are totally right about the exit button.
good game, I enjoyed playing.
If I had to criticize something, it would be the increasing amount of blind jumps. But since the reset time after death is like 0 seconds this is fine imo.
Did you make the music yourself?
This game was awesome. You are really talented in developing cool characters in a short time, despite the game is only a few minutes long, I really got to like those two ^^
I first discovered all three endings with Dustin and then switched to playing Shelby, it was really fun to see how Dustin reacts on the split points and what you can change in the dialogue when playing as Shelby.
So, what's left to say? This game kept me playing for more than one hour and "earned" a spot on my desktop. It is really hard to express how much I liked it. Great job, thanks for creating xD
Thanks for the feedback, I am quite surprised that the pickup effect stroke you that much but glad you liked it.
Congrats, you are one of the few persons that like the physics, cool thing that you saw the opportunity to do weird drifting stuff.
Hm, interesting point. I think that having laps is better than there-and-back since it gives the player more than two opportunities to collect a coin.
Thanks for playing, really appreciate it!