Nice! Els colors et fan tornar boig per això, al parar de jugar veia coses flotant per l'habitació XD
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I guess that this is what happens when you do a Mac build and you don't own a Mac to test it with... But it may be that you don't have Direct 11 installed and it defaults to Direct 9 that for some reason doesn't work properly with some elements of the game.
Also, I don't want to sound rude. But you probably shouldn't be judging what feels precise and what doesn't if you are using a touchpad.
But thanks for the feedback. I appreciate it!
First of all glad you found it cool and also you nailed it with the slow thing. I don't know why I didn't think about it myself. the movement was on the update method... So yeah, rookie mistake XD
About the feedback I tried DX9 but almost everything turned black so I just went back to DX11. About the border shooting thing I'm aware but unfortunately I didn't find a solution, the problem is that the border is indeed in the way of your gun and the place you are aiming at. I tried disabling collision if the border is close but then you can see the bullet flying through the floor and it's weird. So I just left it as is.
Regarding the movement I know it's flawed. I did my best in the time I had. You also need to keep in mind that the game systems are complex and has a lot of things to it that are not easy to balance. Is difficult to nail the feel of a first person shooter that consists on flying around with a hook while slowing time and shooting stuff :P
But thanks for the feedback. You were spot on with everything!
It was fun! The raycast shooting is a bit off and although some doors closed when it shouldn't I managed to get to the hacking minigame. Then I lost and the game closed :P
But thanks for sharing I enjoyed it.
I enjoyed the game. Good job.
The controls feel a bit klunky since the ball can get too much momentum by spinning. I would apply force to the ball instead of spinning it.
But thanks for sharing. It was fun :)
Fun game and awesome asthetics.
I'm missing some feedback in for example when you hit enemies and maybe some nice particle effects for the enemies spawning, exploding etc
But good job guys, keep it up and congrats on your game.
Thanks for the feedback and the encouragement, I really appreciate it.
As for the "impossible" level 3 jump it's obviously possible, otherwise it wouldn't be in the game :P
The more you press space the more you jump. Oh and the hook only goes off if you are not too close to what you are aiming to. This was done because in fact your arms in this cases are inside geometry but it doesn't look like it since I used camera culling masks.
And again thanks for the feedback :D
My only complaint is the lack of sound and how the movement sometimes feels clunky.
Other than that the game is awesome, entretaining and the idea behind it is inspired. Also I really dig the art. Good job!
To be honest Racso just nailed it. He thinks the same that I do.
About the good part:
The visual aspect of the game is cool and so is the idea. Also props for the line renderer hook. I've also done something simillar for my submission. Feel free to check it out.
Thanks for sharing your game, good entry!
I'm guessing this is your first jam so this is a good start.
For the next time try giving a bit more context or trying to explain what is the game about.
I had fun for a while so thanks for sharing and keep it up!
Good job! Was a lot of fun! As people mentioned it lacks a bit of polish and fine tunning but great entry. Thanks for sharing and keep it up! Also too much screen shake for my taste, but this depends a lot on the person, so you can ignore it.
Awesome game! Nice design, concept, asthetics and polish. I really enjoyed playing it through.
Just some minor things that bothered me: Not being able to reset the level at any given time, the shadow thing sometimes flickers, the cursor is visible.
But overall great job, definately one of the best games I tried so far :D