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A member registered Mar 09, 2015 · View creator page →

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Hi again trasc! Glad to hear back from you.

I'm going to have to disappoint you here: Ranged weapons can only hit creatures right next to you, not 2 tiles away. Their advantage is you can attack things without having to "struggle" over to them (eg. Hit something on top of a hill you haven't climbed up), and you can hit flying creatures from the ground. I've had other people who desperately want to shoot things at a distance too, but unfortunately the game balance and UI aren't quite there yet. We'll keep working on it!

Asura is the time limit enforcer, like in the ghost that chases you in Spelunky. You can usually find ways around him, even use him to your advantage (other creatures fear him), but you have to finish the game or he'll get you in the end. This means he can't be killed or tamed, but you can freeze and stun him temporarily. I'd like to work on more amusing interactions, but I believe right now a shuriken will have no impact, and he'll do his standard fire attack the next turn.

We really welcome your feedback. If you have time to leave a review in the Play Store for us, we would be very appreciative. Join the Discord if you want to chat more freely. Most of all, please have fun!

Good question! You don't have to do anything, the sack is always active. But it doesn't work on fishing rod or crown which are tools, nor on armor, weapons, or scrolls. The sack lets you pick up all the "action" items you find. Action items are the far left inventory item and include food and other items you activate like the shovel, or musical instruments. You can use food for taming creatures and keys from anywhere in the sack, but items you need to activate (eg. shovel, food for yourself) need to be at the top of the sack. This can lead to some rummaging around! Note that the giant hero has a catch-all ability "gigantic" which includes an implicit sack-like capability. A sack that is dropped will retain all the items inside. Gnomes (who can carry multiple tools) will only fill up a single sack.

I will rework the sack's description to try to explain this better. Thanks for playing! How are you enjoying the game so far?

This is so freakin cool, I remember making ansi art games back in high school. Rock on, this is important work.

The gamejam submission deadline countdown was at like -5 seconds when I clicked it ha :(

thread really chugs on lol

GRR the master rolls 5 5 5 4 while I'm like "wind" ???!! RIGGED!! j/k loved it when I realized othello

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nm got it

how to play? im lazy lol

perfect little experience, thanks!

What a nice experience. I watched it with my daughter, randomly out of a gazillion things we could've chosen on I was just telling her, there are a million games we could play on here, but it is bedtime. She said, "just this one dad, pinky promise". So we watched this little game, and it was lovely. Thanks.

Hankering for a good old fashioned roguelike that you can take with you? UX/UI designed for mobile from the ground up? 10 minutes to spare instead of 10 hour play sessions? Look no farther.

Overworld has been in beta on Android for a while now. We are nearing full release, currently working on the iOS port. We'll be noisy about it! Follow here and on social media!

+ Collect a tome of powerful magic as the WIZARD

+ Dual wield weapons as the BARBARIAN

+ Mix spells and fly a broom as the WITCH

+ Throw boulders and stomp critters as the GIANT

+ Rob, steal, and hunt for treasure as the PIRATE

+ Befriend fishes and flip your fins as the MERMAID

+ Drain the blood of your victims as the VAMPIRE. Eat their brains as the ZOMBIE!

+ Bumble along and try not to die as the TOURIST

+ Many many more, each with their own unique strategy and style (35 heroes total)







This looks sweet. Way to put the time in boss.

I guess you're done when you're done? Is the goal to fill up with buildings? I didn't make it :)

WOW do you plan to go back and compare older versions to the latest???!?



Amazing that nobody thought of this so far. Patent infringement?

I like how you drew out the dialogue, I like the level of difficulty, I liked the engagement with the characters, I liked the art. Fucking beautiful.

What's the tune?

I guess the amount of HP loss would be have to be proportional to the food deficit.

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Feels like it would be much more elegant if starvation just made first military units lose HP slowly, then villagers. Wouldn't that reach a nice equilibrium? Instantly losing because of starvation feels like you got cheated

I'm completely baffled. It looks fun, nobody else seems to have trouble, but I will die of starvation with food in my town hall every time! How does the food meter relate to actual bundles of food in your town hall, or in people's hands? They sure won't pause and have a bite, they just straight up die! So frustrating!

how do you play the game without slipways?

how about some screenshots?

these are the only kind of games i play anymore.. can we have the music track? good work music

Nice sell. Ratmen for days!

I was really stuck until I re-read the instructions and noticed potions.

You should let people button mash to go faster, and the game will be complete.

Watched a Let's Play of this, the atmosphere is fantastic. Turn up the indie experience on your Duskers!