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gamejamcurator

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A member registered Feb 25, 2015 · View creator page β†’

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The atmosphere in this game was sometimes very oppressive due to the narrowness of the shafts, but that worked perfectly. The small moments of surprise with the shooting drones that simply open the fire when you open a door or go into the room, were also wonderfully placed. :) All in all, a spectacularly designed first-person metroidvania, which I loved to recommend on our little blog in an article. <3 I took the liberty of uploading a gameplay video as well. :) Who knows, maybe some more people will play it. :D Keep it up and best regards to the Netherlands!

Best wishes,
Sebastian

That was really fantastic! The quirky NPCs, the awesome pixel art, the musical accompaniment, and the simple but absolutely appropriate combat mechanics - everything was superbly arranged. I do not think you have to be ashamed of the fact that the narrative loose ends were not linked. I would rather see it as an exciting cliffhanger, because I for one am already looking forward to the future adventures of Xenia! :D (One thing I noticed, though: When you come to the cemetery, the frames suddenly drop for a while, so maybe a little memory leak crept in there?) All in all, that was a wonderful jam game I very much liked to have featured on our blog in an article. I also uploaded a playthrough video in case someone wants to get a glimpse into this fantasy world. :) Keep it up! That was awesome.

Best wishes,
Sebastian

I've played it three times and I have to say that it surprised me how fast certain 'movement' and keyboard shortcuts were quickly memorized in a subconscious way. Every time I played through, I was about two minutes faster and died much less. :D It was fascinating to see how well the game was designed in its progressing difficulty - and the basic mechanics are simply innovative and good. :) That's why I recommended your Ludum Dare 42 submission in an article on our blog and also uploaded a playthrough video. Good luck with the ratings! <3

Best wishes,
Sebastian

31 levels of fun! I was really surprised at how many different features and mechanics you have implemented. As a result, the puzzle and level design has become extremely diverse and it has given me a lot of pleasure to work towards the individual solutions. :) In my first run, I died 51 times, but in my second, I was able to reduce the number to about a fifth. :D A great game that screams for a little speedrun. That's why I've posted a recommendation article on our blog and uploaded a playthrough video. :) Good luck with the Ludum Dare 42 ratings, I'm sure you can achieve a high place in the Compo category! :D It's juiiiceeey!

Best wishes,
Sebastian

Bloody hell, that was a very compelling strategy / puzzle game. :D In my first attempt, I did not realize that I can also rotate and rotate the dice, so I tried it again and reached over 2,900 points. :) I like the game concept very well and that's why I recommended the game on our blog in an article and uploaded a gameplay video. <3 Good luck with the ratings at Ludum Dare 42!

Best wishes,
Sebastian

I really love this puzzle design idolatrous! The hints are often very subtle and then it suddenly makes "Click!" in the head, when one comes across the solution. The discovery of the library with all its peculiarities has given me a lot of fun. :) That's why I wrote a recommendation article for your game on our blog and also uploaded a playthrough video for all those poor souls who are already standing frustrated in front of all these bookshelves.  :D Good luck with the ratings at Ludum Dare 42, I hope for a high ranking for you. <3

Best wishes,
Sebastian

Usually I'm not a big fan of interactive stories, but it was written and designed so hauntingly that I almost had goose bumps. This type of disgusting manipulation has been described so succinctly and in particular the 'mind palace' scene was memorable. Great job, thanks for that! <3 Happily I recommended your game on our blog in an article and uploaded a playthrough video as well. Thank you for giving these blurry lines a very clear outline.

Best wishes,
Sebastian

I spent a good 40 minutes with this fantastic puzzle game! It was very interesting to learn the optimal way-cutting strategies step by step and the last puzzle made me smile when I realized the solution on my second try. <3 A simple yet ingenious concept that once again shows what synergy the combination of two classic game models can unfold. :) That's why I recommended your game in an article on our blog and uploaded a (cut) playthrough video. Thank you for the excellent work!

Best wishes,
Sebastian

An aesthetically appealing, atmospheric game with a surreal premise - I liked that a lot! The installation of puzzles, the logic of which must first be deciphered, and the abandonment of clumsy cutscare horror underline the overall concept extremely well. <3 In fact, it's a very interesting approach to dreams and nightmares in a ludic way, which I've been very happy to recommend in an article on our blog. For those of you who are a little bit confused with some of the puzzles, I recommend a look at our playthrough video. Excellent work, please keep it up! :)

Best wishes,
Sebastian

The yearning for a more exciting life is definitely something everyone has experienced before, I think. All the more beautiful I found the fact that with your game you asked what would come after all these imaginations and dreams. That made me thoughtful and then a little sad, but the wonderful ending made me smile again. <3 A neat piece of work that I liked to recommend in our compilation article on this edition of the Bitsy Jam. :) One minute of gameplay can also be seen in the accompanying video. Keep it up!

Best wishes,
Sebastian

It was fascinating to become part of this atmospheric spectacle. While it starts off fairly quietly, it soon becomes an almost ecstatic experience. It almost feels like the character is making a religious self-experience, striving for the cosmos as well as the chaos. That was just excellent and the usage of the different color palettes made it even more appealing. So I decided to recommend your game in our compilation article about this Bitsy Jam and add a minute of gameplay to the accompanying video. I am looking forward to your future games! <3

Best wishes,
Sebastian

That was a nice little trip to the land of everyday wonders! :) Especially the comments about the apple and the flower have made me smile, because I never had these thoughts in this particular form. <3 A wonderful little game that I liked to recommend in our compilation article about this edition of the Bitsy Jam series. :) One minute of the gameplay can also be seen in the accompanying video. Keep it up, that was wonderful and cute!

Best wishes,
Sebastian

The level design was outstanding! So far, I have only ever been able to find a maximum of nine of the grandchildren and will definitely be looking for the tenth again someday. : D That was a really great workmanship. Both the graphics and the music give the whole thing a ravishing retro charm and overall the whole game feels very polished. Great job! It was a pleasure to recommend your game in our compilation article about the Awful Summer Jam 2018 and to show a minute of gameplay in the accompanying video. :)

Best wishes,
Sebastian

This is a cute, funny mini-game meta-game with a great, positive message. :) Thanks to the very well done voice-over work it was also a pleasure to watch the cut scenes. Kudos for your work, everyone, the result is really gorgeous! That's why I recommended your game with three other jam submissions in our Awful Summer Jam 2018 compilation article, and included a minute of gameplay in the video. :) Keep it up!

Best wishes,
Sebastian

In addition to the fantastic pixel art I liked your Picross game very much because at the end of a puzzle never an 'absolutely finished' painting was established, because it could be transformed by new puzzles again in another variant. I think Bob Ross would have liked that. <3 With great pleasure I recommended your game in our compilation article about the Awful Summer Jam 2018 and I hope that more Picross friends will give it a try. :) Potentially interested people can take a look at the video, because there they can see also a minute of the gameplay. Keep up the great work! <3

Best wishes,
Sebastian

The graphic style is really cute and I like how many different types of games you were able to build with the same character and abilities. :) All in all, that was a little sequel party, which I really liked to recommend in our compilation article for the Awful Summer Jam 2018. <3 One minute of gameplay can also be seen in the accompanying video. Bounce on, Bounce!

Best wishes,
Sebastian

That was absolutely great! Your game is a complete success in two ways: 1.) It's hard to develop a well-functioning, balanced strategy game in the short span of a game jam, and hey, you did that! 2.) The amount of content is just mind-boggling, and it does not even feel like a totally random addition, but actually designed so that the players can develop new tactics based on the loot. I hope you will polish up and extend this little gem a bit more, because it really has great potential. :) As an old "FTL" fanatic, I have to know. :D I recommended your game in an article on our blog and also uploaded a gameplay video where people can watch different 'stations' of the game. I hope that the compilation is reasonably well done and that the development of the game over time becomes clear. :) Wonderful work, keep it up!

Best wishes,
Sebastian

I myself am an agoraphobist and I must say that you have put it perfectly to the point. Not only did you spotlight the symptoms pretty much, but you also showed the struggles with the social environment... As an agoraphobist one often feels abandoned or simply afraid that one will not have any friends or acquaintances anymore because one feels not able to participate in their lives. But you also showed off the hopeful side of this psychological battle. The support of really good friends, the little bright spots... The ending was just fantastic... So, let me thank you for this game. I felt enormously understood and was just glad that somebody put this mental disorder into a game. Thank you, really. I hope that through my article as well as the playthrough video, more people will feel addressed and try out your game, because I think you built a tremendous empathy base for agoraphobia here... <3 You are an amazing person.

Best wishes,
Sebastian

I found your game strange and odd in the best of terms. The whole graphic style has reminded me of something, but I can not remember, with all my will, exactly what. It's almost as if I have played such a game before, but all memories of it have been erased. That has positively contributed to the gothic atmosphere for me, I suppose. :D All the little fragments and references (with the Ancient Ones and the small cave drawing you play on the Cthulhu myth, right?) are just wonderfully placed, and at the same time the game has a certain sense of humor in it. That was just gorgeous. A great jam submission that I liked to recommend in our compilation article about the Gothic Novel Jam. :) One minute of gameplay is also shown in the accompanying video. Keep it up!

Best wishes,
Sebastian

Sometimes it was cute, sometimes it was brutal, sometimes it was just amazing! The prospect of the four different endings has always motivated me to give the game another try. And I thought it was really worth it. :) In particular, the cactus as an indicator, whether I am just acting like a total ass or not, has made me smile! Thanks for this little puzzle adventure, which I have recommended in our compilation article about the Gothic Novel Jam. You can also watch one minute of its gameplay in the related video. Who knows, maybe that will help a frustrated player realize that a hammer is not just for smashing? :D Lovely work, keep it up!

Best wishes,
Sebastian

I was very happy to see that you once again ventured into a jam, dear Luis! :) The gothic atmosphere (also, but not only, created thanks to the neat piano music by PianoFortress) in combination with interesting room puzzles has been fantastic! At the same time you leave enough narrative empty spaces in the game, so that the player has to think about what exactly happened in the past and for what reasons. Sure, you say a lot, but you still leave it vague enough. I thought that was just great. <3 And so I'm happy to say again that I recommended your game along with two other Gothic Novel Jam submissions in a compilation article. And for those who are interested, one minute of gameplay can also be seen in the accompanying video. :) Keep up the good work, my friend! (And heh, a German word as a game title? That was unexpected!)

Best wishes,
Sebastian

I am so fascinated by your Bitsy game. First, some of the seven deadly sins are portrayed as characters (at least Gluttony, but I would say Pride, Sloth, and Greed are also included), and secondly, it asks the question what one would do with a superhuman power (and indirectly also, whether the consequences would not always be the same anyway). Religion, philosophy and psychology in one. That's just outstanding, I mean it. I would like to congratulate you on this mastery and thank you for your creative work. The atmosphere has literally mesmerized me for a while. That was also the main reason for me to write a recommendation in the form of an article about your game and to upload a playthrough video. I hope that more people will find their way to you and your game. <3

Best wishes,
Sebastian

At first I thought (like most of the other commentators here, I guess) that the game is quite slow, but when I noticed in my second try that the "Add sugar" button is there and fully functional... Oh boy, that was just great! You give every player the chance to increase the difficulty level as they please, and that's just when the retro highscore vibe intensifies. :D You nailed the whole Game-and-Watch aesthetic so perfectly as well, that's some really great work! That's why I recommended your game along with three other jam submissions in our COFFEE JAM compilation article, and put one minute of gameplay into the accompanying video. :)

Do not be seduced by the sugar cubes, dear strangers, because there is only the Black Coffee God!

Best wishes,
Sebastian

The very good matching sound design, the particle system as well as the whole color palette (and ohhh, the background patterns!) really appealed to me in your fortune-telling simulation of the caffeinated kind! :) That was an original concept, whose implementation I did not expect in this form, to be honest. That's why I recommended your game in our COFFEE JAM compilation article, along with three other jam submissions. <3 And a minute of gameplay can also be seen in the related video. Keep it up! :)

Best wishes,
Sebastian

First of all, I would like to sincerely thank you for initiating this wonderful game jam. There are really some pretty gems in it! :) Your own, beautifully designed game is also one of them in my eyes, because you've added some really wise advice and thought pieces in there, which made me smile. Self care is an important issue we should all take more seriously. <3 That's why I've recommended your game in our COFFEE JAM compilation article with three other great submissions, and it can also be seen in the video for a minute. :) Thanks again!

Best wishes,
Sebastian

That was exactly the perfect mix of arcade action, pixelated cups and caffeine that I needed! :D I thought it was wonderful how many different recipes you incorporated in this game and how it became more and more challenging. At some point, one simply had to memorize the key assignment for each ingredient to finish the order in ten seconds. Really fabulous: Easy to understand, hard to master! :) So I also recommended this game from you in our COFFEE JAM compilation article and added a minute of gameplay to the accompanying video. <3 Keep up the great work!

Best wishes,
Sebastian

The potential of your game is just amazing. I have already written in my recommendation article that I can very well imagine that it (in the form of a full version release in the future) could stand in a line together with "The Red Strings Club" and "VA-11 Hall-A". It just has the same vibe. <3 Nevertheless, I would like to emphasize once again what makes this game so special in my opinion: It leaves players the time and peace to discover the entire world scenario through the narrated stories. If an order is a little off the mark, then it is not a big problem, what needs to be corrected later. And so, at my own pace, I can discover all the details that flow into the stories. That's just fantastic! And I do not even want to start to talk about the terrific pixel art, because then I could not stop anymore. <3 (Freya's grinning animation is so well done!) A real little masterpiece, thanks for that! I hope that the playthrough video we uploaded may send even more players and interested people to you. :) I will keep an eye on the project in any case!

Best wishes,
Sebastian

Three "Pac-Man" versions in one game ?! Count me in! :) That was a really interesting approach to the original gameplay. Through the three different variations, you were able to focus more on the strategy or 'action' components, and that gave you a great creative freedom in my opinion. Good work! That's why I decided to recommend your game in one of our compilation articles about the POT-AU-JEU jam. One minute of gameplay is visible in the associated video as well! :) Keep it up!

Best wishes,
Sebastian

Usually these tile-matching games are not my thing, but with all the new tiles added all the time, the whole game gets hectic in a great way and therefore very worth the play! I'm glad I it a chance. <3 I 'rewarded' your good work with a recommendation paragraph in one of our compilation articles about the POT-AU-JEU jam, and of course one can watch the gameplay in the accompanying video. :) Oh, but allow me a small criticism: When I tried to play the game in fullscreen mode, then the mouse did not work for me somehow. Nevertheless, a great game concept! <3

Best wishes,
Sebastian

Your game is really a great mix of the good, old game mechanics of its retro role models! :) I had a good time with it and played it until the eleventh or twelfth level before I stopped. The only small criticism on my part is that some of the power-ups (like the growth of the ball or the paddle) eventually become irrelevant, because neither the ball nor the paddle have grown or shrunk again in the progress of the game. But all in all, this is a great jam game, so I recommended it in one of our compilation articles about the POT-AU-JEU jam. <3 A little bit of gameplay can be seen in the accompanying video. :D Keep it up!

Best wishes,
Sebastian

Your game is minimalist, yet beautifully designed, with a charming basic scenario and a simple but well-executed gameplay concept. This makes it one of my biggest favorites of the entire POT-AU-JEU jam. <3 So I recommended it in one of our compilation articles about the jam, along with three other submissions, and oh, one minute of gameplay is also featured in the video for the article. :)  Looking forward to your future projects!

Best wishes,
Sebastian

I liked how on the one hand you created a very atmospheric "Pong" interpretation and on the other hand changed the gameplay sometimes heavily, sometimes slightly. It just fits together very well and is always exciting, because one wonders what might happen the next second. A good jam game that I liked to recommend in one of our compilation articles about the POT-AU-JEU Jam. :) One minute of gameplay can also be seen in the accompanying video. <3

Best wishes,
Sebastian

Since my French skills are extremely, um, let's say... 'Inadequate', I researched RenΓ© Char and also translated his short poem via Google Translate, and I have to say your game just fits in perfectly! It's a really great translation of the text into the form of a game, congratulations! And the pixel art is just wonderful as well. <3 I liked your jam game so much that I included it in one of our compilation articles about the POT-AU-JEU Game Jam. <3 You can also see it in the accompanying video. :) Great work, keep it up!

Best wishes,
Sebastian

That was some good ol' arcade fun of the finest kind! I liked the fact that you varied the level design instead of just increasing the number of enemies over time. That was a creative decision and helped the game a lot. In general, the whole game has a smooth gameplay and a nice retro flair. :) I really liked it, so I recommended it on our blog in a little article. In addition, I have uploaded a video of one of my better runs. :D Good job! Keep it up.

Best wishes,
Sebastian

The color palette and graphics style made me feel a bit like "Final Fantasy VII" when one can explore the city of Midgar for the first time. A light touch of cyberpunk, the buildings and alleyways, all this just went great together. You have really created a beautiful, mysterious adventure here of which I would like to see more in the future. :) Especially the moment where one meets this huge pile of flowers touched me. A great jam game for which I liked to write a recommendation article on our blog. I also uploaded a playthrough video for those who might like to try it themselves. <3 Keep it up! That was terrific!

Best wishes,
Sebastian

It's hard to find good games about sex in general, but especially about fetishes, preferences and/or kinks. But you actually managed to produce such a game. <3 That was really a wonderfully exciting experience that really got me hooked for a few minutes. The whole details of the game play add up to an absolutely great concept, congratulations! That's why I praised and recommended your little 'game collection' in an article on our blog and uploaded a little playthrough video. :) Thank you for your fantastic work! (I also appreciated the comment of the 'narrator' when I chose my, um, correct name right from the start in my second try, heh.)

Best wishes,
Sebastian

It's hard to believe that this should be your first game: The basic concept is just fantastic. You allow players at their own pace to meet Azzy with all her strengths and insecurities. This game is so gentle and open in a wonderful way. I love that very much. <3 It always takes a certain amount of courage to create such a personal game and to publish it, so I have to congratulate you! <3 I could not help but write a little recommendation article about your game and upload a playthrough for one of the endings. I hope more people will try it out that way and get to know Azzy a bit better. :)

Best wishes,
Sebastian

You have a great sense for the sound design. :) I liked the way you staged the different scenes of a small park excursion, though you did not use hyperrealistic graphics or anything like that. You leave the biggest part to the imagination of your players, and that's really a big challenge that you have mastered excellently. This balancing act between minimalist aesthetics and atmospheric experience has been a great success in my opinion. That's why I've decided to recommend your jam game along with two other great submissions in our compilation article about the Minimalistic Jam 3. <3 One minute of gameplay can also be seen in the accompanying video. :) Great job!

Best wishes,
Sebastian

The whole flow of this game was very well thought out and I never felt bored by a level. <3 The placement of the color boxes and the obstacles was always so sophisticated, especially in the later puzzles, that one had to really make an effort to find a perfect route/solution. That was fantastic! That's why I've recommended your game with two more jam submissions in our compilation article about the Minimalistic Jam 3. :) Furthermore, a part of the gameplay can also be seen in the video. Keep it up! <3

Best wishes,
Sebastian

What I loved most about your puzzle game is all the possible different ways the sliders work! It is not just about the placement of the red surfaces, but sometimes also about their movement, their shapes or even about the nature of the objects itself (the number puzzle at the beginning, for example). There were just a lot of great moments. <3 That's why I've recommended your game along with two more in our compilation article about the third Minimalistic Jam. In addition, one minute of gameplay can be seen in the accompanying video. :) Congratulations to making such a neat jam game!

Best wishes,
Sebastian