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gamejamcurator

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A member registered Feb 25, 2015 · View creator page →

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That was stunning. I'm not a soccer fan at all - quite the opposite, to be honest -, but damn, this was so much fun. I loved to figure out the solutions to some of the puzzles (especially the one which is shapes like an "N" with the jumping element and the other one with the quicksand), and at the same time I loved the 'action-physics' part of the game just by kicking the ball around. That felt so satisfying! And to combine a sports game with a metroidvania... Oh boy, who would have thought that it could be such an amazing fit?! A really wonderful Ludum Dare 41 entry, which I happily recommended in an article on our blog and also uploaded a playthrough video for. <3 I wish you good luck with the ratings and I'm hoping to see you in the Top 10 at least! :)

Best wishes,
Sebastian

You're very welcome, pixel-spiting friend. :D

It's been a while since I found such a well designed game made with Puzzlescript. The puzzle design is very enjoyable, some of the game mechanics were quite surprising (especially, when a game element has two different functions in the aftermath), so yup, a great entry for the Chess Jam! :) I wrote a little recommendation article about your game and also uploaded a playthrough video. <3 That was fun, thank you very much!

Best wishes,
Sebastian

You're very welcome, Miko. Best of luck for the jam! :)

Posted in Fishos comments

That was a fantastic game. It's astounding how much time can let pass by with that, it's just so relaxing (because of the simple gameplay and the meditative atmosphere, especially when one just sails to another place on the map) and at the same time intriguing, thanks to the collection aspect. I must admit, that it's my favorite interpretation of the zodiac theme. Not too focused on the superstition aspect, but instead focused on the uniqueness of the star constellations. Congratulations! Happily  I wrote a recommendation article about your game and also uploaded a short gameplay video of it. <3

Best wishes,
Sebastian

Gosh, that's so goddamn cute!!! Thank you so much for the reply, that made me massively happy!!! <333

The contrast between "Awww, that's a cute little game!" and "OMG I CAN DESTROY EVERYTHING, BEHOLD!" was amazing. <3 It's always extraordinary for me when a jam game manages to play perfectly with the players' expectations like yours did. Congratulations for the 2nd place in the Nordic Game Jam 2018, it's well deserved. :) Happily I wrote a little recommendation article about your game and also uploaded a quick playthrough video as well. <3 Thanks for this game, I had a lot of fun (and the ducklings are super sweet, quackquackquaaack!).

Best wishes,
Sebastian

<3 Thanks for your sweet reply, it made me happy to read it. :) It's always nice to know that someone appreciates our work as much as we appreciate theirs. <3 Keep it up! :)

Wow, thank you for your kind reply, Claus! <3 I'm always amazed what first-time-participants can create in game jams, and I must say that your work with Kristian was something really special and beautiful. :) It's too bad that your presentation didn't work out this time, but hell, that shouldn't disappoint you or even take your enthusiasm away to participate again! That was a great jam game and I hope that more people will give it a try. <3

All the best to you too! :)
Sebastian

You're very welcome! <3

It's our pleasure! <3

Simply one of the best altgames I played in a while. This colorful dreamscape really fascinated me and I loved how you managed to establish some kind of narrative scenario without a clear storyline; at least I found my own interpretation of it all, without that I'd ever dare to say that it'd be the 'correct' one. But - and that's the reason why I find that important - you've given me the feeling that there could be a story. Just some small hints, without being too direct about it. That was impressive. Also, it's an absolute joy to see the planet cracking up over and over again. So it was a real pleasure for me to write a longer, praising article about your Nordic Game Jam 2018 entry  and also to upload a quick gameplay video. Keep up the fantastic work! <3

Best wishes,
Sebastian

Dear Carrots,

you're always welcome. <3 Glad you liked the recommendation! And sure, I can understand why you don't have the resources to moderate a jam game, that's fairly common and understandable. :) As you already said, some of the letters are quite the opposite: Touching and lovely. <3 So be proud of your work! :)

Best wishes,
Sebastian

You're welcome, buddy! :)

Hah, that's a kind and cute reply! Thank you so much! I'm always glad to see when game makers appreciate our little articles. <3

You're very welcome! Too bad that it didn't work out this time with the 7DRL challenge for you, looked forward to see a new jam game made by you, but hey... The next Ludum Dare awaits, so who knows, hm? :) Anyway, it's been a pleasure. Enjoy the evening!

You're welcome! <3

Do that, I'm looking forward to it! :) And of course, enjoy your vacation!

Whaaat?!? Jesus Christ, that's amazing! I can't wait to get a look at it! <333

I'm keen to please, my friend. :)

Replied to Paul Law in GRAIL comments

Oh wow, really? I didn't know that it was your first jam game ever! Congratulations for making such a neat game in such a short amount of time at your first try, that's incredible! <3 It's wonderful to see how much progress you made since that in all the years. <3

Well, that was a really great crime-solving game! I think that the core gameplay - growing the vocabulary of the detective by asking the important questions - was a clever idea. :) I found it intriguing to get to know more and more of the background stories of the suspects. Quite often, such text-based games are not much fun to play because of bad working parsers or stuff like that, but that wasn't the case with your game. <3 Congratulations for making that one, I liked it very much. :) That's why I happily wrote a recommendation article about it on our blog and also uploaded a gameplay video of it. <3 Keep up the great work!

Best wishes,
Sebastian

Aw, Paul, you are such a charming person! Thank you so much for this kind reply, I really appreciate it - just as I appreciate your games, even when they sometimes make me feel uncomfortably. I totally get the intention of this design choice and I would never recommend you to reverse it. <3 Hugs to you, buddy!

You're welcome. <3 And don't worry too much, one game at a time. :D Take your time. <3

Heh, same here! It was so much fun to take a look on that after all the time that passed by since the Ludum Dare 34. :) It's still a super cute casual game. <3

:) You are very welcome! It's always a pleasure to play such neat little games!

<3 And you do some great work when you try out new game concepts in such neat prototypes! It was much fun, thank you for that. :)

<3 You're very welcome, Ben. I'm glad to see that we were able to make you happy with our work! :) Keep it up!

I'm super glad when I can be a little part of *THIS*! :D

Totally, looking forward to new stuff made by you. :)

Replied to rook in homeland comments

Don't worry, I'll immediately do that! :)

The aesthetics in this jam entry were absolutely stunning. Even the a bit wonky controls added a good touch to them, because by doing so, it's acting like a great atmospherical tribute to "Alone in the Dark". The art design was so good, and it even had a weirdly calming and creepy atmosphere at the same time. A wonderful little game, which I happily recommended in a little article as well as uploaded a gameplay video for. :)

Best wishes,
Sebastian

That was a quite entertaining little time-killer you created! :) It was fun to get new parts for the weapons and to watch at their success or failure - also, the pixel art was exquisite as usually! Congratulations to the 13th place with that one in the Ludum Dare 32, it's well deserved. :) It was a pleasure for me to recommend this game in a short article on our blog as well as to upload a quick gameplay video of it.

Best wishes,
Sebastian

This neat puzzle game felt so slick, it's too bad that it just had four levels. <3 The teleportation-when-in-sight-mechanic was a wonderful design choice, and when I take a quick look on the ratings of the Ludum Dare 32, then I suppose people agreed with me: 21st place, congratulations to that! :) Your puzzle games are always so entertaining and I can't wait for the next jam entry of you. <3 Happily I recommended this game in a little article and also uploaded a quick gameplay video. :)

Best wishes,
Sebastian

I loved each second of this. You made a great game that questions the frontier between dreams and reality, without making it a cliché. The water color aesthetics are kind of helping with that, because it is quite a visualization of the blurriness of that border. It's something really special to me, because I remember how I read all the little dialogues and felt like I'd be part of a short film by witnessing that. A wonderful gaming experience, which I hope more people might try out! That's why I felt the urge to recommend your game and also to upload a gameplay video of it. <3 Fingers crossed that it helps! :) You are a fantastic artist and game developer, dear Sarah!

Best wishes,
Sebastian

I loved the speed of this neat puzzle game and also the hilarious basic scenario. Who would have guessed how powerful the treasure would be... :D It's a delightful, funny game, which immediately made me smile. :) Let me congratulate you to the 3rd place in the Ludum Dare 32 with that one, it was well deserved; most of the puzzles were so designed, that the player wasn't bored or too frustrated. Really nice work. <3 Happily I recommended this game in a little article for our blog and also uploaded a short gameplay video of it. ;>

Best wishes,
Sebastian

I've got to say, that this game was one of my absolute favorites of the whole Ludum Dare 31. Not just that the paper aesthetics are just such a great fit to your game design, but also the core mechanic itself really surprised me. To fold a level to create new obstacles and plateaus to progress was such a clever idea! Also, the whole animations look so slick. <3 That was a fantastic game, which I happily recommended in a little article on our blog and also uploaded a gameplay video for. :) A more than deserved 3rd place!

Best wishes,
Sebastian

Posted in OMNI comments

Hehe, that was the first time I played a jam game made by you, dear Noah, and I'm still glad I did. :) The visuals were super neat and the main character had a wonderfully weird, but also cool design. :D But what I really liked about the game was the implemented challenge thanks to the game design! The physics worked so well and I've been always a bit angry about myself when I wanted to play faster and failed by that. :> A great little game, which I happily recommended in a short article and also uploaded a gameplay video for. <3 And oh, let me congratulate you to the 6th place in the Ludum Dare 31! Well deserved, buddy. :)

Best wishes,
Sebastian

It was so wonderful to take a walk on this cold road... All the little wonders and curiosities you hided in there. <3 It's such a delight to find them unexpectedly. :) I think that this game was the first one I ever played by you, and of course I had to recommend it in a little article - that's why it's really something special to me. :) Thank you so much for that, René! <3 I added our little gameplay video to this comment, so maybe some readers can take a look for themselves. :)

Best wishes,
Sebastian

That game was just sooo fantastic, one of my absolute favorites of the whole Ludum Dare 30! Not just that the art and music are well fitting, but I also loved all the tiny mechanics and ways to get rid off the humans. :D It was so pleasing to see a successful A.I.-rampage-simulator in the jam, so let me congratulate you to the 21st place with it. <3 Immediately I felt the urge to recommend it in a little article and also I uploaded a quick gameplay video featuring HALs little cousin. ;>

Best wishes,
Sebastian