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gamejamcurator

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A member registered Feb 25, 2015 · View creator page →

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Your game is funny, empowering and somewhat refreshing!  <3 The taunts towards the "Make me a sandwich!" dudes really made me giggle - especially the salty tears of the exceedingly masculine Mr. Butterfly. :D Furthermore, your use of Bitsy is really noteworthy and it was fun to explore the little world of Girly. So it was another pleasure for me to recommend a game of yours in one of our compilation articles. Of course, one minute of gameplay (with my favorite scene) is also shown in the accompanying video. :) Keep up the great work!

Best wishes,
Sebastian

This was a truly innovative use of the jigsaw puzzle genre, and I believe that like many others, I've never seen video snippets as simple puzzle pieces instead of simple pictures or photos. This rethinking of the concept in conjunction with the story intrigued me and prompted me to include your game in our compilation article about the Butterscotch ShenaniJam  2018. :) One minute of gameplay can also be seen in the accompanying video; I hope that more people will try it out this way. <3 Good job, keep it up!

Best wishes,
Sebastian

I have found the hidden good ending and have to say that I have loved your approach to the game concept very much. <3 Far too rarely do games have the ability to challenge the patience of their recipients and then to reward them. That was a wonderful moment for me. :) This is also one of the main reasons why I added your game to our compilation article about the Butterscotch ShenaniJam 2018, in addition to the awesome pixel art. Also, one minute of gameplay can be seen in the accompanying video (but not how to get to the special ending, hehe). <3

Best wishes,
Sebastian

Another wonderfully difficult jam game of yours, which, despite brief frustration, still captivates its players! <3 All the difficult parts become easier step by step the more you try them and the more you get into the rhythm of the game. It also never seems arbitrary or unfair. This is a fantastic level design in combination with a great one-button-control scheme that you have mplemented here. :) That's why it was my pleasure to recommend this puzzle platformer on our blog in an article and to upload a playthrough video for it. <3 Of course, I cut the video to a 13/14-minute-version, because the raw material was roundabout 33-35 minutes long. :D

Best wishes,
Sebastian

The way to build a 'quasi-maze' into a freely accessible area was just great! <3 This simple game design has created a motivating component because the concept was open and limited at the same time (so, in principle, you could go to every rose, but some have a creeping negative effect on you, which means you have to be a bit careful). This concept, combined with the lovely floral patterns and the cute humor, prompted me to add your game to our compilation article about the Pastel Jam. Of course, one minute of gameplay in the accompanying video is also viewable. :) Keep it up!

Best wishes,
Sebastian

Hermie is such a sweetheart! Although the game was quite linear in its nature, I liked the way you built the relationship between the player and Hermie. <3 And the whole pixel art was just outstanding (even if the pastel shades could have been a bit more contrasty for my taste, but eh, maybe it's just me :) ). A wonderful little game that I liked to include in a compilation article about the Pastel Jam. In addition, one minute of gameplay can be seen in the accompanying video. <3 Great work!

Best wishes,
Sebastian

Too bad that there were only two levels - I would have liked to help even more cute penguins! <3 Moving the marshmallow icebergs up and down was a wonderful element, giving the game even a small strategic touch (though that would have been upgradeable). Either way, I had a lot of fun for a few minutes and the pastel graphic style was great! That's the reason why I included your game in a little compilation article about the Pastel Jam along with two other entries and also featured it in the related gameplay video. :) Keep it up, Andrew!

Best wishes,
Sebastian

That was a cute little experience. :) I'm a sucker for photography simulations and game mechanics anyway, so I enjoyed your game very much. The whole art style fits perfectly to your main character, the little girl, as well. Absolutely adorable. Thanks for that jam game, happily I recommended it in a little article on our blog and also uploaded a playthrough video for it. <3

Best wishes,
Sebastian

Posted in 35mm comments

I had already saved this game in my bookmarks for some weeks and today is finally the day I had time to recommend it in a short article for our blog. <3 The timing-based puzzle design has been excellently implemented and fits in fantastically with the film frame theme (ludonarrative harmony, anyone?). A nice little game. :) As usual, I also recorded a short playthrough video for it and hope that more people will try it out. Great work! Congratulations to the first place in the jam, by the way. Well deserved. :)

Best wishes,
Sebastian

This is a really beautiful game, not only because of the pixel graphics, but also because of the story. The collected sketches of the fish and other sea creatures have become so pretty, and the decision the player has to make in the end has touched me positively. The end that I chose made me very happy too. <3 A stunning little game, that I gladly included in our compilation article about great entries of the Bitsy Jam and in the related gameplay video. :) Once again, great work!

Best wishes,
Sebastian

Wow, there is so much to do and talk to so many characters! You've really brought a wealth of content into your game, which makes the player want to explore the entire area. Besides, it looks really pretty. :) This is my favorite Bitsy game of yours so far, so I included it in a compilation article about the Bitsy Jam along with three other sweet entries. <3 It's also featured in the related video. :) Keep it up, onion!

Best wishes,
Sebastian

I really liked the puzzle design in your game because it was rarely too obvious, and so it added more to the whole exploration aspect. I also liked all the different characters and their way of speaking - the very upscale guard, the chatterboxes of tourists, ... I could list a good dozen other people! :D A nice little adventure game that I liked to recommend as part of a compilation article about the Bitsy Jam. :) Also, a minute of gameplay is featured in the related video. ;>

Best wishes,
Sebastian

I like the way you've combined the loss of color of the world with the story itself. That went very well in my opinion. Overall, it was a successful mix of educational game and serious game, but without being too instructive. The pixel art was fantastic as well! These were the reasons why I included your game in an article about the great games that were created for the Bitsy Jam (and it's featured in the corresponding video as well). <3 Keep it up, dear Andrew!

Best wishes,
Sebastian

There is a mystery hidden in your game that makes it worthwhile to get it out of the shallows. I love it. <3 The overall graphic style, the lyrics, the dramaturgy of the approaching doom, the deeper you go into it... A fantastic piece of work that I happily recommended in an article on our blog. <3 Also I uploaded a quick playthrough video for anyone interested, hoping that more people will try it out for themselves. :) Congratulations for making such an atmospherical game!

Best wishes,
Sebastian

Posted in novena comments

There are many little details that make your game special, I especially liked the 'wavy' font for the sentences spoken by the ocean, but also the rhyme rhythm of the poem itself. Every aspect seemed to be in flow with each other; the text, the music, the pixel art ... Simply beautiful. Thank you very much for your work on this Bitsy game, which I really liked to recommend on our blog with an article and also uploaded a playthrough video for. <3

Best wishes,
Sebastian

Game jams are made for innovative prototypes like this one. <3 Games that include some kind of an Escher-esque concept are always neat, so I really enjoyed this one as well. :) That's why I had to write a little recommendation article about your game and also uploaded a short playthrough video of it. Especially one of the artifacts was kinda difficult to get... ;> Well done!

Best wishes,
Sebastian

I am very happy to see that you've decided to offer your Adventure Jam 2018 game on itch.io as well! Although I know that you already read our compilation article about your and two other games of the jam, I would like to make it clear once again that this was really a fine adventure and I hope that more people will try it out. The whole puzzle design has such a wonderful retro charm, without becoming too absurd; and the ghost cat was super cute. I'm looking forward to more games from you in the future. <3

Best wishes,
Sebastian

That was a really cute, nice arcade experience! The gameplay was simple, but in arcade games I really like this kind of clearly designed gameplay. :) In addition, the pixel art was totally great! Any animation, no matter if it is the visualization of Sajiko's relaxation, annoyance or outburst of rage, was just great to watch. A wonderful casual game for which I liked to write a recommendation article on our blog. <3 I also uploaded a gameplay video in case that someone is curious about the game. ;>

Best wishes,
Sebastian

Well, that was definitely something. The game really had some shocking moments and narrative twists, though I think the visual shockers / jumpscares were a bit over the top and unnecessary (at least for my taste). Nonetheless, the narrative and storytelling was quite grand and the overall style of art was wonderful. How the character in his ignorance realizes step by step more of what he has actually done is so brutal and ruthlessly honest. The game took me away and left me with some kind of discomfort, which is actually one of the biggest achievements you can accomplish with. That's why I wrote an article about your jam game and uploaded a playthrough video for one of the ends. Keep up the great work!

Best wishes,
Sebastian

Another marvelous adventure by you guys! <3 I really loved the voice acting by Adrian and Sally - they've been such perfect counterparts and filled their characters with life. :) The whole art style left me super excited as well. The colors, all the little details... Stunning work. I suppose you'll score another high ranking in the Adventure Jam 2018 with this little baby. <3 I wrote a laudatory article about your jam game and also uploaded a playthrough video for anyone interested. :) Keep up the wonderful work!

Best wishes,
Sebastian

I was very surprised and impressed with this Bitsy game because it created a very dense atmosphere. Even though the characters in your game were animals, you did not get carried away with bad puns but on the contrary found adequate insults ("tuna breath" as a derogatory term for cats, for example). That was just excellent. The aggression between Jesse and the cats was really felt in the air. The way you then told the whole story was also terrific. A wonderful jam game for which I happily published a laudatory article on our blog. <3 I uploaded a gameplay video as well, in the hope that more people will try it out. :) Keep up the great work!

Best wishes,
Sebastian

I had some good fun with your game because you took the time to explain the different uses of the three transformations. :) The level design was also nice, since the checkpoints were not very many, but well placed. So every little mistake did not immediately lead to complete frustration. :D A nice jam game, which I recommended in a little article on our blog and also uploaded a walkthrough video for. <3 Keep it up!

Best wishes,
Sebastian

As someone who only plays a game of chess every now and then, this jam submission was a real challenge for me - the A.I. didn't feel so basic at all. :D It's always impressive for me, what's possible with PICO-8. The entire UI felt pretty slick, the pixel art is lovely, a high amount of polish is in there. <3 That's why I wrote a little recommendation article about your game on our blog and also uploaded a video, where I tried to win a round... ... ...Of course I had to re-do 'some' of my turns, cough cough. Great work!

Best wishes,
Sebastian

You have a talent for building aesthetically self-contained spaces. Even though the game was very episodic, everything has felt like an overall concept and a small, shared world. The PS1 graphics style was just fitting for that! <3 All in all, a terrific jam entry. That's why I wrote a little recommendation article about your game and uploaded a walkthrough video. I hope that more players will try it out for themselves. :)

Best wishes,
Sebastian

That could be the most actionful version of "Tetris" I ever played. :D I liked how you allowed me to not just spin the bricks, but also the game board / the spaceship itself. That gave the whole jam entry a whole other gameplay depth. The visuals were colorful and nice as well, the explosion of the nuclear rocket was spectacular. :D A great little game, which I happily recommended in an article on our blog and also uploaded a gameplay video for. :) Good luck with the ratings in the GDL May Jam as well as in the Dreamhack Austin Jam, dear Andrew!

Best wishes,
Sebastian

That was a fascinating approach to the theme of the Ludum Dare 41 in my opinion! While match-three games and "Connect Four" are mechanically alike, they're still very different from the perspective of their original winning condition - but the mash-up worked very well. :) Too bad that you hadn't any time to include a computer player of some sorts, but hey, it's a jam game, so there isn't always time for such things, right? :) Aesthically pleasing, a great core concept, overall a lovely jam entry. That's why I included it in one of our compilation articles about the jam, along with two other PICO-8-games. <3 It's also featured in the corresponding gameplay video, if somebody wants to have a quick look. :) Keep up the great work!

Best wishes,
Sebastian

Sometimes it was pretty hard to keep track of all the involved characters and of the lava at the same time, but hey, that's exactly the point of your game! The challenge was super neat and I liked to figure out 'faster' solutions for each level, though I doubt I found all shortcuts. :) All in all, it's a great little Ludum Dare 41 entry, which I happily recommended in one of our compilation articles about the jam, along with two other games made in PICO-8. <3 Of course it's also featured in the related gameplay video. :) Keep it up!

Best wishes,
Sebastian

This combination of two subgenres of the platformer genre worked fantastically! The first few levels were pretty easy to solve, but then it turns into a sweet mind twister. <3 I loved to figure out how to take advantage of Toodee's and Topdee's mechanics and also to get the timing just right - that was neat. The changing between the 2D and 3D perspective was also aesthetically pleasant to me. :) So gladly I wrote a recommendation article about your Ludum Dare 41 entry and also uploaded a playthrough video, in case somebody gets stuck at a level or just wants to take a look at it. ;> Great work, I wish you best of luck with the ratings!

Best wishes,
Sebastian

I liked how flawless and slick the movements were, even though it was kind of 'contradicted' by the basic concept of your game, I mean... A text adventure in a 3D world, that also works as a genre mash-up? That's just great! That's why I recommended your game in one of our compilation articles about the Ludum Dare 41 as well as it's featured in the corresponding gameplay video. :) Good luck with the ratings!

Best wishes,
Sebastian

The non-linear puzzle and story design was simply amazing! That plus the charming weirdness of the story (and the characters, of course) made your game to be one of the most interesting entries of the whole Ludum Dare 41. The game intrigues one to play it again, just to find out how the paths could evolve in a new way by my actions. <3 My personal favorite consequence occured after I lit the skeleton waiter/receptionist with a fireball - the meta humor is strong in this one... :'D A fantastic little game, that I happily included in one of our compilation articles about the jam as well as in the related gameplay video. Keep up the great work!

Best wishes,
Sebastian

I don't have to tell you how much I appreciated the whole aesthetical style, do I? <3 The visuals are amazing, the ambient sound design is calming and the game itself is so charming (but I had to giggle whenever the head of one of the birdies was 'stretched' :D ). It's a soft, lovely gaming experience and the only thing I could wish for in it would be some more details about the background story. Some little, subtle hints were given and it inspired my fantasy, but I would love some more details. :) Anyway, this atmospherical Ludum Dare 41 entry deserved a place in our recommendations about the jam, so I included it in one of our compilation articles as well as it's featured in the related gameplay video. Thank you very much for your entry. <3

Best wishes,
Sebastian

While the gameplay may be simple or basic, it's still pretty demanding for people, that don't have English as their first language (as you well know :D ) - so I found it to be a sweet challenge. Also, I really loved the typewriter. Not just how it looks like, but also the sound design. <3 It's great that you didn't just add the typing sounds, but also for the 'ripping out' of the paper. Great work! Happily I included your Ludum Dare 41 entry in one of our compilation articles about the jam as well as it's featured in the corresponding gameplay video. :)

Best wishes,
Sebastian

First of all, congratulations to make such a neat and sweet looking chess game in Java - the pixel art is really great and the whole gaming experience itself felt pretty polished. The little 'campaign scenes' were also a nice addition. :) Gladly I included your game in one of our compilation articles about the Ludum Dare 41 as well as in the corresponding gameplay video. <3 Good luck with the ratings!

Best wishes,
Sebastian

I liked how each level got more and more filled with different monsters, making it kind of 'unfair' in the later levels, but still fun. :D The whole soccers mechanic worked well and the time-stopping when one has the ball gave the player a little advantage. :) I just made it to the 10th or 11th goal though, afterwards I felt too overcrowded. :D All in all, a neat little Ludum Dare 41 entry that I happily recommended in one of our compilation articles about the jam. Of course, it's also featured in the related gameplay video. <3 Thanks for your work!

Best wishes,
Sebastian

That's what I call a top-notch Ludum Dare 41 entry: The visuals are wonderful and even though the gameplay is based on the grinding, it doesn't feel too repetitive, because the players themselves are responsible for their hostile environment. I could perfectly imagine an expanded version of this game featuring more gameplay mechanics of "Harvest Moon", like a little hen house, where chicken hatch their eggs and when one doesn't collect them fast enough, they'll evolve in monster fledglings or something like that. :D Anyway, that was incredibly much fun, so I simply had to recommend this game in a little article on our blog and also to upload a gameplay video of it. <3 Good luck with the ratings!

Best wishes,
Sebastian

That was a joy- and colorful shooter-idle-game-mixup! The whole color palette was super neat. <3 I just wished that you'd have found a more decent shooting sound, because it became quite overwhelming when I upgraded the shooting speed. :D Let me congratulate you as well to include so many different things into your game in such a short amount of time, you little feature creeps. <3 I had a great time with this game, so I recommended it in one of our compilation articles about the Ludum Dare 41 and also featured it in the related gameplay video. :)

Best wishes,
Sebastian

I had the feeling that I've been on a very lucky streak, because I got overwhelmed by all the chips for the slot machine. :D I have experienced real difficulties with the resources. But I think the concept of mixing a strategical genre like tower defense with a luck-based gameplay had a neat special touch. <3 Also, the whole slick UI design was lovely. So I recommended this Ludum Dare 41 entry in one of our compilation articles about the jam, along with two other great games. Of course it's also featured in the corresponding gameplay video. :) Keep up the good work!

Best wishes,
Sebastian

The core concept is absolutely wonderful - a turn- and card-based "Breakout" is an innovative approach and surprisingly much fun! Thanks to the deadly red blocks you added a tactical touch to the whole game, which turned out to be quite challenging. A wonderful little game, which I happily recommended in one of our compilation articles about the Ludum Dare 41. <3 Of course it's also featured in the related gameplay video. :) Thank you very much for your entry and I keep my fingers crossed that you'll get a high ranking with that one!

Best wishes,
Sebastian

(Edited 1 time)

That was a great little strategical experience - after few tries I finally discovered the advantage of the slow shoots, after I got stuck for a bit at the "no crates" level. :D The pixel art was top-notch as usual. <3 A sweet little action game of the other kind, that I happily recommended along with two other Ludum Dare 41 entries in one of our compilation articles about the jam. :) Of course it's also featured in the related gameplay video. Thank you for your hard work! :D

Best wishes,
Sebastian

That was a fantastic brain twister! It took me some minutes to understand, that I don't can grab the teddy bear directly, but heck, afterwards it was quite a puzzle ride! The well done puzzle design in combination with the crane mechanic works so goddamn well, that I couldn't get off of the game for an hour or so. :) Excellent work. I can really see that game in the higher rankings of the Ludum Dare 41, and also I see some huge potential for this. Thank you very much for your hard work. <3 I was so avid thanks to your entry, that I felt the need to write a praising article about it on our blog. :) I also uploaded a gameplay video, in the hope that more people will be driven to your game by it. <3

Best wishes,
Sebastian