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gamejamcurator

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A member registered Feb 25, 2015 · View creator page →

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This is one of those games that I would like to see more often: It has a personal perspective and exposes me to an unpleasant situation, but it is not completely hopeless. In this way, the game evokes a certain empathy. The constant pressure of the outside world, all the looks, the discomfort... All this you have captured. At the same time, you have left the reason for the 'outsiderness' of the character completely open, creating a great potential for identification, which I think is just perfect. That's why I recommended your game in a more or less cryptic article on our blog and uploaded a playthrough video. <3 Thank you for this game, I wish you a high ranking at the Ludum Dare 42 with it!

Best wishes,
Sebastian

I found it interesting how you handled the theme of Ludum Dare 42: Instead of constantly losing space, the entire game world can suddenly fall on the player. The whole environment acts as a threat and an enemy to escape. At the same time, it's so wonderful to see how organic everything moves. That's simply fascinating, or maybe even mesmerizing! An all around atmospheric maze game that I just had to recommend in one of our compilation articles about the jam. <3 One minute of my search for the way out can also be seen in the video belonging to the article. ;> Once *AGAIN* a fantastic job, keep it up! :)

Best wishes,
Sebastian

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Lots of Ludum Dare 42 submissions have been trying to develop an interesting, inventory-based mechanic - and hey, you've done it! Although the player has to experiment a lot first to figure out which items together form new items that occupy only one slot, but it was totally worth it. It's easy to get into your game, it feels polished, the pixel art is nice to look at... It's a great little game for the coffee break! :) That's why I recommended your game along with two others in one of our compilation articles about the jam, and included a minute of gameplay in the article video. <3 Keep it up, that was neat!

Best wishes,
Sebastian

Is it allowed that a game for the Ludum Dare 42 is so cute? :D Not only did I find the little sushis dances super sweet, but especially their reactions when I grabbed them with the gripper arm. <3 Your game really made me smile and I would like to thank you for that. :) So I was happy to recommend it in one of our compilation articles with two other entries and also showed a minute of gameplay in the article's video. Five stars, would eat in the restaurant again! :D

Best wishes,
Sebastian

A clever game design coupled with charming retro pixel art - what is there not to love about it? <3 The mechanics led me to be more careful with my shots, so I would not accidentally block the way to the exit - at the same time I had to keep moving, so that the enemies would not have me in constant fire and so drive the walls forward. That was a great balancing act that you have accomplished there! That's why I recommended your game with an article on our blog and uploaded a playthrough video. <3 The only thing I would want more from the game would be a more fierce boss fight, but that's a tiny minor detail. :D Excellent work, I wish you a high ranking at the Ludum Dare 42 with it!

Best wishes,
Sebastian

The graphic style is just great. I love it when real images are built into a game not just as an optimistic fancy-shmancy background, but when you can still move in them! <3 This was a very charming, entertaining experience. Especially if one shreds all the tendrils with a few arrow throws, that's a very satisfying feeling. :) A great contribution to the Ludum Dare 42, which I recommended in one of our compilation articles about the jam. Similarly, one minute of gameplay can be seen in the accompanying video. Good work!

Best wishes,
Sebastian

That was more difficult than expected! : D All the obstacles make it really hard to get more than 300 meters, but if you're halfway in the rhythm then you can. :) I was surprised by the dense atmosphere that you managed to implement in this endless runner. I mean, it's not just hectical, it's also really atmospherical. Kudos for that, that was a terrific job! So I recommended your Ludum Dare 42 submission in one of our compilation articles about the jam and also showed one minute of gameplay in the article video. <3

Best wishes,
Sebastian

A fine platformer with fantastic pixel art awaits the player here! <3 The different movement patterns of the dragons made sure that each level was like a little puzzle whose ideal solution one has to find out first. And the additional challenge with the collection of small squeaky ducks also brings in some extra pep. :) A great game, which I have gladly recommended in one of our compilation articles about the Ludum Dare 42 and of which I have shown a minute of gameplay in the accompanying video. Keep it up! <3

Best wishes,
Sebastian

It's beautiful, it's sad, it's funny, it's fascinating, it's absurd, it's so much at once. That you have developed a game that also deals with alcoholism and did not make it ridiculous honors you very much in my opinion (I know, that sounds just like basic human decency one would hope for, but in my experience it's not always the reality...). Smoke is not portrayed as a violent or asshole-like creature, but as a fragile, somehow sad character who has to decide how he wants to continue his life. It's a story about regret and hope. That's at least how I understood the game and I'm glad that it gives me the space for this interpretation. I just thought it was fantastic, thanks for that. <3 That's why I recommended your game in an article on our blog and uploaded a playthrough video in the hope that more people will try it out for themselves. <3 I wish you a high ranking in the Ludum Dare 42! :)

Best wishes,
Sebastian

The mechanics of being able to control the sheriff only indirectly through the inventory was just great! The various levels and puzzles, especially those with the ricochet design, were beautifully designed and my only complaint is that the game is too short! :D But that's always the thing with jam games, isn't it? ;) The concept was very good and I think you have done a great job here. That's why I recommended your game along with two others in one of our Ludum Dare 42 compilation articles, and showed one minute of gameplay in the accompanying video. Hopefully, even more people will try it out that way. <3

Best wishes,
Sebastian

The potential in your puzzle platformer is really big, but this version already was a lot of fun. <3 I really like this growth mechanic because it can be either for your own benefit or for your own disadvantage, so you just have to be careful as a player. :D A nice contribution to the Ludum Dare 42, which I have gladly recommended in one of our compilation articles. :) One minute of gameplay can also be seen in the video for the article. Keep it up, you're doing some good work here!

Best wishes,
Sebastian

The pixel art is simply brilliant! For some of the levels, it actually took a few minutes before it clicked in my head, but it was totally worth it. :) The collapse of the friable fields in combination with the jump stamina mechanics was a good design decision, which brought me much joy. All in all, it is a well-done and very charming puzzle game. <3 So I recommended your game in one of our compilation articles about the Ludum Dare 42 and showed one minute of gameplay in the accompanying video. :) Great work!

Best wishes,
Sebastian

There is so much to love about this game, so many little details are fascinating. On the one hand, I found it fantastic that all travel companions believe in different gods and that this is never a conflict, but instead they can also take advantage of it in their fight against the fascists. On the other hand, the world is quite huge for a jam game, so one can get lost in it, only to discover something completely new. That was really nice! :) The whole game has a very special road-trip vibe in it and I am very happy that I tried it. It's probably the game of yours that's been the most 'traditional game' yet, but it still has been a unique experience for me. Thank you for this fantastic trip. It was an honor to recommend this game in an article on our blog and to upload a longer gameplay video for it, even though this time I did not win the fight... I wish you great success with the Ludum Dare 42 ratings, but at least I can say that it already has a special place in my heart! <3

Best wishes,
Sebastian

I laughed about the premise, I laughed about the end. <3 I was just a little disappointed that I got the same ending even when I did not eat anything. : P But that's a tiny detail. :D The basic concept of food stacking and the constant return of the grandma with new food was a funny idea, which was also well implemented. The slightly different digestion times were a very nice detail. : D All in all a nice game for the lunch break (oh oh..) with a great graphic style! That's why I recommended your game along with two others in one of our compilation articles about the Ludum Dare 42 and included a minute of gameplay in the accompanying video. :) Thank you for the game!

Best wishes,
Sebastian

I am very happy to see that you are working on a complete version of this game because it really has a huge potential. The simple game concept and the sometimes very difficult puzzles make me as a player wanting to find out the solution for each level. I was almost a bit sad when it was over. :D I also really liked the voxel art! <3 So I recommended your game along with two other submissions for  the Ludum Dare 42 in a compilation article about the jam and also implemented a minute of gameplay into the article's video. :) Thank you for your hard work! It was a blast.

Best wishes,
Sebastian

I love your graphic style so much! Even if the monster looks threatening due to the sharp teeth and all the reddish flesh, it still is somehow... Sweet? I mean, look at how he nudges his own brain! D'awww... This design in combination with the not explicitly stated, but quickly discovered tasks make this puzzle game to a really nice experience! :) So I decided to recommend your game along with two others in one of our compilation articles about the Ludum Dare 42 and to show a minute of gameplay in the accompanying video. Keep it up, that was great! <3

Best wishes,
Sebastian

This is hardcore in a very special sense. Although the puzzles are sometimes quite difficult, the much bigger challenge is to transform the words in the inventory into the solution words in the first place! The lumbago drips just like that, thanks to all the unique transformation mechanics in the different rooms! :D This very innovative concept of puzzle design coupled with the pleasantly odd scenario makes the whole game an outstanding submission to the Ludum Dare 42, in my opinion! <3 So I recommended your game in an article on our blog and uploaded a playthrough video as well. :) Thank you for this fantastic work and I wish you all the best for the ratings! Fingers crossed for a high ranking! <3

Best wishes,
Sebastian

I find the basic premise of your game ravishingly silly and had to smile when I played it. <3 The pixel art and the audio comments are just great, everything feels very polished and juicy, that was once again a top performance of you. :) No wonder it made this game of you in the list of recommendations once again on our blog! : D A gameplay video was also produced again. <3 Oh, and... Were the baby noises the ones of your own actual kids? I mean, you are the SeaDads after all. :P

Best wishes,
Sebastian

In the beginning, I just tried out different setting options without any system, but then I gradually tried to figure out how two of the pianobots could easily play together and if it sounded somewhat harmonical. Then I tried the same with a third (or fourth) pianobot. :D All in all, this was a nice, systematic audio-puzzle game that tried something different, and I thought that was very good! :D That's why I recommended your Ludum Dare 42 entry in one of our compilation articles about the jam. One minute of gameplay can also be seen in the accompanying video. :)

Best wishes,
Sebastian

Not only is the pixel art very cute, but some of the later puzzles are also quite difficult. <3 But I was really happy when I finally made it and the little penguin slided over the screen! :D Every new attempt brought me a step closer to the correct solution. :) All in all, a fine puzzle game that I liked to recommend in one of our compilation articles about Ludum Dare 42. One minute of gameplay can also be seen in the accompanying video. <3

Best wishes,
Sebastian

The color palette! The different ways how to make the blobs grow! The giant heads! The background music and the sound design! Ahhh, there is so much to love about your game and its design! <3 The last two of the six levels have been pretty tough, but with a bit of tactical thinking and a good sense of timing one can handle those too. :) Seriously, that was a great contribution to the Ludum Dare 42 and it was a lot of fun to try the tricky parts of the game again and again. It was juicy, it was greatly staged, it had just the perfect length - all in all, a great game! <3 Therefore, I recommended your jam entry in an article on our blog and also uploaded a fairly short playthrough video (which would not have been so short if I recorded my first run :D ). I wish you a lot of success with the ranking and a high place! :)

Best wishes,
Sebastian

That was something completely different - and I love it! I'd love to hear your own interpretation or explanation of the story, but either way, I somehow found this strange relation to religion incredibly fascinating. I mean... "Breakout" with a metaphysical component?! This is weird in the most positive sense. <3 That's why I recommended your game in one of our compilation articles about the Ludum Dare 42 and showed one minute of gameplay in the accompanying video. :) Thank you for this wonderful curiosity!

Best wishes,
Sebastian

A lovely pixel art style combined with highscore hunting in the desert? Count me in. :D That was some excellent pew-pew-pew fun and even though I'm no longer in the top 10 (damn it!), I found your game really entertaining. :) It really pays off to collect as much ammunition as possible in order to start the 'work' afterwards. >:) Thanks a lot for this cute little game, I had a lot of fun with it and so I recommended it in one of our compilation articles about Ludum Dare 42. <3 One minute of gameplay can also be seen in the following video. :D Good job!

Best wishes,
Sebastian

Only two words: Spectacular work. All the little narrative threads that can be found on the phone end up as part of an incredibly emotional story. The dramaturgy of the ending was just amazing as well... In general, this game shows very clearly how many superficially different parts of our identity we scatter on these little technical marvels. Each app has explained a new part of Ellen's story, and I think that's a little feat to do that in such a short time. This basic scenario in combination with the really fabulous voice-over has absolutely convinced me of your game and I can only hope that it achieves a correspondingly high ranking in the Ludum Dare 42 - your submission would definitely earn it! <3 For that reason, I hope that my article about your game gets even more people to try it out for themselves. :) I also uploaded a playthrough video. <3 I wish you good luck and look forward to your future projects!

Best wishes,
Sebastian

The graphic style looks like a very professional production and the slightly sarcastic and parodic touch of the background story has brought a nice sense of humor to your game! :) In my opinion, the fight could have been even a little shorter and more text could be added, but hey, that's a matter of taste. Anyway, the basic concept was great and that's why I liked to recommend this game in one of our compilation articles about the Ludum Dare 42 - one minute of gameplay can also be seen in the following video. :) Congratulations for making this sweet jam game!

Best wishes,
Sebastian

I find the aesthetics of these old propaganda and educational films so incredibly interesting, so it was a feast for me to witness the noise of all the movie pictures! However, I had to play the game several times before I really understood the concept - I first thought that different fonts actually meant only the type of font or maybe the color, but not all the little details like character spacing or font bordering. :D That was really difficult to distinguish over time, but hey, that's the game concept! A simple idea wonderfully implemented, congratulations! That's why I've recommended your game along with two others in one of our Ludum Dare 42 compilation articles. :) One minute of gameplay can also be seen in the article belonging to the video! :D Good luck with the ratings!

Best wishes,
Sebastian

This was definitely an aesthetically very exciting game. The audio settings for the memories were wonderfully staged and I loved the animation sequence for the retrieval process very much. :) Now of course I wonder why the 'company' actually does that... It remains interesting! :D A nice jam game that I liked to recommend in one of our compilation articles about Ludum Dare 42. One minute of gameplay can also be seen in the accompanying video. :) Keep it up!

Best wishes,
Sebastian

Stunning on so many levels. The dialogues and thought-fragments have been wonderfully written. The very distinctive art style has filled the characters with life. I do not know if it was a conscious decision, but I thought it was wonderful that you depicted everything in black and white and gray. So you could interpret that Ruby's memories and their perception blur more and more into each other, because all the time levels are to some extent the same for them. It was all unique... At some decision points, I did not want to choose any of the options, because they all seemed so terrible to me... A real punch in the gut, but that makes it so fantastic at the same time. I loved it so much that I recommended your jam submission in an article on our blog! I also uploaded a playthrough video in the hope that more people will try out your game. :) So, congratulations and many thanks to you five, that was just great. <3 I wish you all success for the ratings at Ludum Dare 42! You definitely deserve a high ranking. :)

Best wishes,
Sebastian

Mixing these two very different genres had an enormously refreshing effect! I found it fun to gradually unlock the various broken paintings and then complete them. :) Now I imagine that there are still some news for effects on the pixel color stock market. :D "The giant blue Slime King died in an explosion, which leads us to an oversupply of light and dark blue pixels! The stock price crashes to the minimum!" or something like that! : D Anyway, the basic concept was very nice and therefore I recommended your game in our compilation article about the LOWREZJAM 2018. :) One minute of gameplay can also be watched at the end of the associated video. <3 Good job!

Best wishes,
Sebastian

The interaction between the graphics and the sound design has succeeded brilliantly. The own head completes the details automatically and especially the diving in the water has a very special quality, in my opinion. So I recommended your extremely atmospheric exploration game in our compilation article about the LOWREZJAM 2018 and included a minute of gameplay in the accompanying video. :) Keep it up!

Best wishes,
Sebastian

That was a great prototype for a mini platformer! In particular, the procedurally generated level design has already impressed me and I'm looking forward to see what other features you will implement here. :) Either way, I thought it was a really great LOWREZJAM submission! The graphic style is excellent, in my mind I could hear the villain, as he moves in the opening sequence, giggle properly. :D That's why I recommended your game along with two other jam entries in a compilation article about the jam. :) One minute of gameplay can also be seen in the accompanying video. Thanks for the good work!

Best wishes,
Sebastian

The atmosphere in this game was sometimes very oppressive due to the narrowness of the shafts, but that worked perfectly. The small moments of surprise with the shooting drones that simply open the fire when you open a door or go into the room, were also wonderfully placed. :) All in all, a spectacularly designed first-person metroidvania, which I loved to recommend on our little blog in an article. <3 I took the liberty of uploading a gameplay video as well. :) Who knows, maybe some more people will play it. :D Keep it up and best regards to the Netherlands!

Best wishes,
Sebastian

That was really fantastic! The quirky NPCs, the awesome pixel art, the musical accompaniment, and the simple but absolutely appropriate combat mechanics - everything was superbly arranged. I do not think you have to be ashamed of the fact that the narrative loose ends were not linked. I would rather see it as an exciting cliffhanger, because I for one am already looking forward to the future adventures of Xenia! :D (One thing I noticed, though: When you come to the cemetery, the frames suddenly drop for a while, so maybe a little memory leak crept in there?) All in all, that was a wonderful jam game I very much liked to have featured on our blog in an article. I also uploaded a playthrough video in case someone wants to get a glimpse into this fantasy world. :) Keep it up! That was awesome.

Best wishes,
Sebastian

I've played it three times and I have to say that it surprised me how fast certain 'movement' and keyboard shortcuts were quickly memorized in a subconscious way. Every time I played through, I was about two minutes faster and died much less. :D It was fascinating to see how well the game was designed in its progressing difficulty - and the basic mechanics are simply innovative and good. :) That's why I recommended your Ludum Dare 42 submission in an article on our blog and also uploaded a playthrough video. Good luck with the ratings! <3

Best wishes,
Sebastian

31 levels of fun! I was really surprised at how many different features and mechanics you have implemented. As a result, the puzzle and level design has become extremely diverse and it has given me a lot of pleasure to work towards the individual solutions. :) In my first run, I died 51 times, but in my second, I was able to reduce the number to about a fifth. :D A great game that screams for a little speedrun. That's why I've posted a recommendation article on our blog and uploaded a playthrough video. :) Good luck with the Ludum Dare 42 ratings, I'm sure you can achieve a high place in the Compo category! :D It's juiiiceeey!

Best wishes,
Sebastian

Bloody hell, that was a very compelling strategy / puzzle game. :D In my first attempt, I did not realize that I can also rotate and rotate the dice, so I tried it again and reached over 2,900 points. :) I like the game concept very well and that's why I recommended the game on our blog in an article and uploaded a gameplay video. <3 Good luck with the ratings at Ludum Dare 42!

Best wishes,
Sebastian

I really love this puzzle design idolatrous! The hints are often very subtle and then it suddenly makes "Click!" in the head, when one comes across the solution. The discovery of the library with all its peculiarities has given me a lot of fun. :) That's why I wrote a recommendation article for your game on our blog and also uploaded a playthrough video for all those poor souls who are already standing frustrated in front of all these bookshelves.  :D Good luck with the ratings at Ludum Dare 42, I hope for a high ranking for you. <3

Best wishes,
Sebastian

Usually I'm not a big fan of interactive stories, but it was written and designed so hauntingly that I almost had goose bumps. This type of disgusting manipulation has been described so succinctly and in particular the 'mind palace' scene was memorable. Great job, thanks for that! <3 Happily I recommended your game on our blog in an article and uploaded a playthrough video as well. Thank you for giving these blurry lines a very clear outline.

Best wishes,
Sebastian

I spent a good 40 minutes with this fantastic puzzle game! It was very interesting to learn the optimal way-cutting strategies step by step and the last puzzle made me smile when I realized the solution on my second try. <3 A simple yet ingenious concept that once again shows what synergy the combination of two classic game models can unfold. :) That's why I recommended your game in an article on our blog and uploaded a (cut) playthrough video. Thank you for the excellent work!

Best wishes,
Sebastian

An aesthetically appealing, atmospheric game with a surreal premise - I liked that a lot! The installation of puzzles, the logic of which must first be deciphered, and the abandonment of clumsy cutscare horror underline the overall concept extremely well. <3 In fact, it's a very interesting approach to dreams and nightmares in a ludic way, which I've been very happy to recommend in an article on our blog. For those of you who are a little bit confused with some of the puzzles, I recommend a look at our playthrough video. Excellent work, please keep it up! :)

Best wishes,
Sebastian