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Gaborjhsz

9
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A member registered Sep 20, 2019 · View creator page →

Creator of

Recent community posts

Damn guys, I laughed my ass off with this game, thank you for the great experience! Also fell into the hole, such a lovely place.

I loved the dashing mechanic, also the art style is phenomenal. Couldn't load in the third level though, which is a shame, cause I really wanted to keep playing on. Fun game!

I never played any dating games before.. and Suddenly I want to play this over again just to see the different reactions. Awesome art, music, gameplay, story. Only the platformer segment in the beginning was a bit hard to control, but everything else is fantastic. PS. Any chance to see the cool dog picture with sunglasses?^-^

One of my favourite genres are RTS games, big respect for starting one for a gamejam, as it's quite hard to find tutorials about them online in my opinion. You guys managed to do the base controls, made excellent unit sculpts, and the concept and theme of the game were very interesting. Although I failed several times, later I managed to survive until the 12th day (and onward if I don't quit), killed all three bosses, too bad there were no win conditions. My biggest problem was the lack of sound, it would have made the game much more memorable. Also a smaller map would have helped, as the camera scroll speed was very slow compared to how fast you need to manage your units in the beginning. Thankfully once you massproduce archers they can kill every enemy before they touch anything. :D Once again well done with the game, I enjoyed playing it a lot.

Great artstyle, cool bossfights, dope and detailed menu,fitting music and great combat system. What else is to ask for? The only things that I was missing was a healthbar or an indicator for the player health, and I also wasn't sure what those pickup objects would do after a defeated boss. But these are minor details. Well done JawByte!

Is the player supposed to meet more enemies? In the 4 rounds I've played, I only met a single enemy in like 5-5 minutes. Would be nice to control the character movement too. At least the music gives a nice vibe.

As the others have mentioned before it's probably the web build that is causing most of the technical problems, thus it's hard to experience what you guys truly developed. Hope we get to see a working version as the game and it's mechanics look promising.

Hi, thanks for the review. 

You're right about the missing visual selection, that is something that we planned to do similar to the wallbuilding, but at the end we left out to focus a bit on the game difficulty at the end. 

About the upgrades it was planned also in the beginning, but we skipped it to focus on other areas, however we slightly increased the size of the gems with each upgrade, but it can be hard to notice in the middle of a waves. :D

Sound for hurting enemies wasn't planned, but it's actually a good idea that we would do with future games with similar mechanics.

Overall, we're glad you enjoyed the game!

Well done guys! Fantastic game overall and loved the pace of the trailer aswell.