thank you very much! :D
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Put an orange sun on top of a dirt planet with water and wait. You can make multiple dirt planets to generate more worship points faster, you just have to have an orange sun touching them. You just need one orange sun to create life on as many dirt planets as you want.
Obrigado pelo comentário!
Os desenhinhos nos frames são os keyframes, por exemplo, na primeira fase, o desenho da bigorna caindo no chão representa o momento que ela encosta no chão. Talvez isso tivesse ficado mais claro se eu tivesse deixado os seus frames visíveis enquanto a animação toca.
O objetivo da última fase era mesmo te confundir quanto a qual bigorna era qual, mas deixar um layer a mais para você se organizar é uma boa ideia também!
Que jogo bom!! Ótima ideia, gráficos bonitos, cada personagem tem uma habilidade mas todos eles têm a mesma capacidade de chegar bem longe no jogo. Se eu tenho uma reclamação, seria a câmera, porque a maioria do tempo ela fica muito perto do personagem. Seria bom se ela mostrasse a arena inteira, ou só desse menos zoom.
These bike games are very nostalgic! I'm surprised by how much the way you play the game changes once you remove weight distribution and reverse. The out of control theme is definitely loud and clear on this one! xdd
The colored wings and cards are an extremely clever solution to not knowing which side is going to turn! The game is very good, I just which you could simply click the cards to flick them instead of having to drag your mouse over the ship.
It's a well made game! I got to level 58. But I feel like the theme of “Out of Control” didn't really affect the design at all, which is what I like to see in game jams. I feel like you could have experimented a bit more.
Tower defense and bullet hell work so well together I'm surprised I haven't seen a game like this before. Everything in the game is excellent.
One really nitpicky detail is that I feel like the music is really good, but it doesn't fit the game at all. It's all technological and brass hits and random vocal clips, “system malfunction”... The feeling it invokes is of something computer-y and futuristic, which isn't the feel I got from playing, it feels like the music wasn't made for this game.
This is really minor though and doesn't affect the score I gave you at all, just something I wanted to note.
This is very difficult! I've played other games on this jam like this and I really like the idea of controls switching on you. This one felt the most challenging, but still fair. The levels were short and sweet.
Pretty cute. The music for the shooting stage is super good! The concept and controls for it are kind of weird. When you press two keys at once, you can't walk diagonally, but when you release only one of them, you turn immediately instead of easing into it. Enemies can also spawn anywhere on the screen, so one can spawn right where you are and there is nothing you can do. Also, the bullets are randomized, but you don't need to change your strategy for each one, you just keep aiming at the enemies, so in the end they're all pretty much the same. The craft level though, it's very clever. Especially the gravity part, I really liked those, I feel like you could make a whole game about that.
Wow, I did not expect this to be extremely hard! I quite like the idea. With better presentation, and more balancing (luck is pretty much all that matters right now), this could be really good!
You can choose the force and angle of the pee, and start and stop whenever you want, but for each stage you have a different environment to adapt to. So you are never fully in control of your pee, only within the constraints of each level. Kind of like doing it real life.