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A member registered Dec 24, 2018 · View creator page →

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thank you very much! :D

Porque esse é o objetivo. É um jogo estranho. E o jogo é pequenininho também então meh

Ye that's me hi!

Hey thank you so much! :0

Cria um planeta de terra com água e põe um sol nele.

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Reconheci sim. '-'

Really fun game :0 It's like Celeste

It's a very pretty game, but wayyyy too frustrating, I don't think I even got to level 5. Thanks for using my song, even though I didn't get to hear it. :p

Pretty cute lil game! :p


Put an orange sun on top of a dirt planet with water and wait. You can make multiple dirt planets to generate more worship points faster, you just have to have an orange sun touching them. You just need one orange sun to create life on as many dirt planets as you want.

Bibi bobo ok

Obrigado pelo comentário!

Os desenhinhos nos frames são os keyframes, por exemplo, na primeira fase, o desenho da bigorna caindo no chão representa o momento que ela encosta no chão. Talvez isso tivesse ficado mais claro se eu tivesse deixado os seus frames visíveis enquanto a animação toca.

O objetivo da última fase era mesmo te confundir quanto a qual bigorna era qual, mas deixar um layer a mais para você se organizar é uma boa ideia também!

Que jogo bom!! Ótima ideia, gráficos bonitos, cada personagem tem uma habilidade mas todos eles têm a mesma capacidade de chegar bem longe no jogo. Se eu tenho uma reclamação, seria a câmera, porque a maioria do tempo ela fica muito perto do personagem. Seria bom se ela mostrasse a arena inteira, ou só desse menos zoom.

Ok eu ganhei mas não faço ideia do porquê. :v Não dá pra ler o texto das cartas.

Sorry for the wait but it looks like your game is already removed.

"Instal" is just the name of the dev team behind this jam, you can add any browser or Windows game.

Based on what!!

Thanks! I'll play it again then so I can rate it.

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Good point! This would have definitely been more out of control.

Wow this is fricking impossible! I really like this idea, you have to balance muscle memory with actual memory!

I tried to keep it as pg as I could :x

Ahh ok :I

Ok that was funny. It's a really short game but I think it's the exact length it should be. The map is pretty as hell too!

There is UI that shows what actions you are programming if you fullscreen the game. :P

These bike games are very nostalgic! I'm surprised by how much the way you play the game changes once you remove weight distribution and reverse. The out of control theme is definitely loud and clear on this one! xdd

The colored wings and cards are an extremely clever solution to not knowing which side is going to turn! The game is very good, I just which you could simply click the cards to flick them instead of having to drag your mouse over the ship.

It's a well made game! I got to level 58. But I feel like the theme of “Out of Control” didn't really affect the design at all, which is what I like to see in game jams. I feel like you could have experimented a bit more.

*sweet, not sett :II

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That's genius!

Tower defense and bullet hell work so well together I'm surprised I haven't seen a game like this before. Everything in the game is excellent.

One really nitpicky detail is that I feel like the music is really good, but it doesn't fit the game at all. It's all technological and brass hits and random vocal clips, “system malfunction”... The feeling it invokes is of something computer-y and futuristic, which isn't the feel I got from playing, it feels like the music wasn't made for this game.

This is really minor though and doesn't affect the score I gave you at all, just something I wanted to note.

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This is very difficult! I've played other games on this jam like this and I really like the idea of controls switching on you. This one felt the most challenging, but still fair. The levels were short and sweet.

The driving feels super good! Drifting is very smooth and the blue area placement leads to some clever strategizing.

Interpretation of the theme was too obvious in my opinion. Disregarding that, I like everything else. Music, graphics, gameplay, all really polished.

How do I get past this part?

That's the furthest I can go but I can't switch to the enemy on the bottom right.

I really wanted to add a reaction, but at the same time I was getting fed up with how long I was taking to make the game. xpppp

Thanks for playing!

Such a cute game! Reminds me of Celeste with the graphics, the snow and such. I actually really like the idea of having to find yourself in the map based on the terrain. The game is good!

Pretty cute. The music for the shooting stage is super good! The concept and controls for it are kind of weird. When you press two keys at once, you can't walk diagonally, but when you release only one of them, you turn immediately instead of easing into it. Enemies can also spawn anywhere on the screen, so one can spawn right where you are and there is nothing you can do. Also, the bullets are randomized, but you don't need to change your strategy for each one, you just keep aiming at the enemies, so in the end they're all pretty much the same. The craft level though, it's very clever. Especially the gravity part, I really liked those, I feel like you could make a whole game about that.

This is sooo cute! I love the style! The idea of becoming faster and faster is perfectly balanced by the addition of the invincible mode, it makes you want to keep going.

Wow, I did not expect this to be extremely hard! I quite like the idea. With better presentation, and more balancing (luck is pretty much all that matters right now), this could be really good!

You can choose the force and angle of the pee, and start and stop whenever you want, but for each stage you have a different environment to adapt to. So you are never fully in control of your pee, only within the constraints of each level. Kind of like doing it real life.