Our game is about a one handed guy that has to send a morse code message. You can only do one thing at the same time, send message, or read your manual.
Tip: R restarts the game
Oh I'm so glad I saw this post!
I LOVE Godot Engine.
Hands down my favourite engine, is just so good, and the updates are always something I look forward to, because they usually solve issues I found with it.
If you read this and you haven't tried it, go right now and try it. Now it has C# support, I think. I use gdscript.
Really, really happy with it. Have I mentioned it's free? And that's a great price!!!
Oh, with the excitement I almost forgot:
There's an explanation for that.
First of all, thanks for playing it. The character from the game has only one arm, which we tried to translate into the game by allowing you to use only the telegraph or look at the guide.
We made a poor job of conveying that to the player. I'm glad you liked it anyways.
There's a few ideas we had, but couldn't make it into the game.
Showing what you've written so far.
Playing a sound when a character has been input.
As you say, adding a limit to the length.
In any case, it comes down to being more explicit about it.
Thank you for your feedback and for playing the game!
If you want, check ours:
I will try the games posted here today, after work.
I would appreciate if you tell some story about the making of the game, or why you made it X way.
In our case, we started with the idea of making a rhythm game using one button, and after a while the idea was making a morse rhythm game. We ended up dropping the rhythm part, and here we are! We had fun making it, so we hope you enjoy it!
Our game, "1Minute" has several (ironically) only one elements, with better or worse execution.
The original premise for our project was to use one button and make a rhythm game with it. In the end after brainstorming we ended up making a game where you type using a telegraph.
The character is alone on his room. He has one arm. He has a telegraph and a morse code manual, but can only use one at a time. The color palette is centered around one tone. The music you hear while playing is designed around one note and uses only C for the melody. The premise is kinda based on WW1, but we opted for using an aseptic war, with ni real bands or anything.
Ah, also, you have to send one message and have one minute to do it. If you do so, you stop a chemical bomb from being dropped on your country.