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A member registered Oct 31, 2019 · View creator page →

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heheheh screw you past me, you should've made this gun fully automatic, you're giving your future self carpal tunnel!

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Hey, this has already been mentioned, but the download doesn't work correctly in the client since you haven't properly tagged the downloadable version as working with any operating system.

Go to the game page, click "Edit game" at the top and then scroll down to "Uploads". There you should see a bunch of tickboxes for windows, linux, mac and android. Click the appropriate ones and then save the page.

When you click "Download or claim" you are given the option to donate money. Just put the amount you want to donate into the box and hit "Pay with PayPal" or "Pay with Card". Then just follow the prompts!

Aww, this was really sweet!

What exactly stumped you? 

Pretty much the only thing I had a problem with was the default controller mapping. 

Whenever I enter a room and immediately need to shoot, I tend to accidentally jump.
There have also definitely been points where I've needed to jump, but accidentally shot.

Also one other thing, since Yuudai's interact animation is just them crouching, maybe you could make it that a regular crouch can also pick up items on the floor? By extension, maybe pushing up could interact with other stuff, such as locks and people? However that's just a suggestion and I think the way it currently works is just fine.

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Hey! I just gave this a go and I think it's a very good idea, but I had a few issues that I thought I should let you know about. Most of these are just nitpicks though.

First off, the camera feels very slippery. It continues to turn even after I have stopped moving the mouse. It would be nice to see that tightened up a little.

The lighting looks good during the day, but it looks a bit wonky at night.

Another thing is the abundance of invisible walls. I understand that the map isn't done and you don't want players exploring unfinished parts of the map, but it would be nice to have some indication as to where these boundaries are.

It's also a little awkward to have to directly look at things with the camera to interact with them. I think it'd feel nicer if you could interact with things by facing Pearl in the rough direction of them.

One last thing, Since this game doesn't have a pause menu, there's no way to change settings without restarting the game.

Oh, and I encountered some bugs too.

When it comes to the sex toys you can buy in the house, the animations for using them don't really line up properly with the actual toys.

While both the Mega Melon and Thick Steak work, I'm not sure if the Tiny Melon or Slim Salmon do anything. (I only tried using them after maxing out the other two.)

If you sprint around and let go of your movement input but continue holding Shift, you'll continue to run in the last direction you were running in. You can even tap different directions while in this state to have Pearl appear to be running in the wrong direction.

Trying to run down a slope will sometimes make Pearl go airborne for a short moment. This problem is often called "Slope Bouncing" or "Slope Jittering" and it's relatively easy to fix!

The camera can sometimes feel a little jank when it's colliding with objects. I don't know exactly what's causing this, but it can be annoying at times, especially indoors.

When booting the game up, it plays the menu music at full blast for a split second before loading in the audio settings and quieting down.

When viewing pictures in your gallery, the game seems to slow down a ton when looking at high resolution photos.

That's all for the bugs! There may be more, but nothing else is coming to mind.

I don't know if you're taking suggestions, but it may be nice to have little side quests where characters commission you for photos of specific things.

These could range from easy stuff like "Take a picture of the statue in the middle of town" to hard stuff like "Take a picture of Willow having a bath from behind without being noticed."

This would be interesting, but I just thought I'd put down my two cents.

Finally, I'd like to say that I had a fun time with this and I can't wait to see how it goes from here!

BTW, sorry for the wall of text, I didn't want to leave anything out.

This is a fun game for a few bucks, but there are a few things I wish were a bit different.

My issues I have involve what happens after Pearl slams face first into something.

When Pearl get hit, she jolts and her velocity changes. This change in direction almost always leads her into another obstacle.
I think it'd be nice if this was either toned down or completely removed.

Oh also on that note, I'll assume that the flashing effect that happens after Pearl runs into something is supposed to be temporary invincibility.
If it is, I think it should last a little bit longer. As of the point of writing this, I think it lasts just less than a second, and different obstacles can spawn as frequently as a second, meaning the safe period will always run out by the time the next obstacle has arrived.
I would personally make it last a second and a half, maybe even 2 seconds. (It could be fun to link this to an item?)

I think this is just my way of saying that the game may be a bit too hard. I'd rattle off the issues with game difficulty (responsiveness, speed, hitbox size), but everything I'd say has already been said, so I won't waste your time.

Other than that, it's fun, if not a bit frustrating at times.

I will say, the game does a good job of ramping the player into the larger puzzles, but puzzle 12 "raspberries" was quite intimidating. I know that this game was made for a jam and it still needs a bit of balancing work. My suggestion would be to have a few more smaller puzzles to introduce the multi colour mechanic.

I left a message! Maybe someone will find it? I dunno.

Also, I'd like to say one thing, this game for some reason was extremely taxing on my GPU, maxing it out the whole time. My graphics card isn't the best thing in the world but it's also not the worst thing either. Anyone else having FPS problems?

Ooh! Nice game page!

Instead of just giving it to them, you could direct them to the itch pages so they can buy them.

That sounds really cool! Can't wait to see it!

I'll probably take you up on your offer again, but as usual, I want to make sure I'll be able to finish before I start making plans for music.

5 minutes? you had me enamoured for 25!

I guess I jumped the gun and got a bit defensive, however, I don't honestly think that itch doesn't have a single virus anywhere. People can upload any file they want, so they totally could upload a virus.

However, I've been kicking around on itch for just about 5 years now. I know that Itch isn't a minefield with a virus in every other download. As long as you're cautious about what you download, you should be fine.

Also, if you do encounter a virus, do the right thing and report it as such.

I'll also note, you told people to go and use a sandbox. The itch app does that by default. For the record, that is what I do most of the time, and I recommend it.

Windows Defender should never be used as a last line of defence, I agree, however that's only because any virus that gets off the ground has to be able to bypass it in the first place.

I use Malwarebytes. It is a very good option and is extremely effective at blocking malicious files. Also, Firefox should be noted. Firefox stops you from even opening a downloaded file if it thinks it's suspicious. I'll admit, Firefox isn't a good last line of defence, although it's better than nothing.

Malwarebytes, as far as I can tell, doesn't give a damn about what Windows Defender thinks is okay, since it has its own database. So that sneaky Windows Defender evader would've been obliterated.

Neither Malwarebytes nor Firefox have ever blocked a single thing from itch, although they have protected me in the past on other sites.

Also, your analogy of the anti-virus being like a jammed gun is a little unfair, I'd like to think of it as a lock. Stopping the average joe from breaking in and doing as they please.

A bad anti-virus is a bad lock.
A good anti-virus is a good lock.

Also just to end off, my goal wasn't to start an argument. I understand what I wrote was a little passive-aggressive, but I was just stating my experience, not necessarily trying to downplay yours. I apologise if it sounded that way.

I've downloaded literally hundreds of games off of itch and I've never encountered a single virus.

Unless you're deliberately downloading dozens of extremely shady .exe files with the sole aim of getting a virus, you're very unlikely to actually get one, and even then you're still unlikely to get one.

And even if you do get a virus, if you have a half-decent anti-virus, you'll be safe.

Hey! I wasn't expecting this game to be so hard, but I think that's part of why it's so fun! Played this for a while and never got that far, but with more practice I think I can make it!

The game's generally pretty good at telling you if your next move is gonna get you killed, although it doesn't warn you if that Pawn that you're about to blow apart is currently blocking a Bishop that is camping out in the corner. I mean, if I was more observant it wouldn't happen, but it'd be nice if the shields warned you about those potential deaths too.

Can't wait to see what direction you take this project in the future!

This game doesn't exist on steam anymore. It got taken down.

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Yeah, and you really have to do the anal thing in basically every level to continue :9 If you don't wanna play it, your loss lmao

Just beat it, lots of fun! It's hard, but once you figure out the best angle of approach it's not too bad!

Hey, I just noticed something else weird, I just played a game where the lines on the map would change each time I entered the map again.

Hey! This game is actually very fun! I do have a few things to say.

  • When there are a lot of enemies, the enemy on the far right of the screen has a small portion of their healthbar obscured, meaning it's not possible to always know if they have enough desire to go down now, or if I'll need to increase it a bit more.
  • It'd be nice to have a "Give up" button somewhere since I ran into a checkmate scenario in one of my runs. (I hadn't technically lost, but I couldn't win either.)
  • An option to fullscreen the game, or at least change the size of the window, the game is really small on my 4K monitor.

I know the game is all about managing how much Pleasure you have, but since there are some cards that hint at strategies that involve deliberately increasing your own desire which leads to runaway pleasure, it'd be nice if there was a way to minimize or negate the amount of pleasure you get from banging. Maybe a card, maybe an effect, maybe something like a rest spot on the map? Just a suggestion.

Yeah, not to mention there are a bunch of people that don't download games on Itch because they hit the download button and instantly see a pricetag and leave without noticing the "No thanks, just take me to the download" button above it.

Here's hoping they update the T.O.S!

I got 25257 before I got bored lmao

This game was fun, although it didn't seem to become any more difficult at all. I think it'd be fun if the attacks came more frequently the longer the game goes on, maybe even allowing them to fake out the player by biting at an area it thinks you might move to.

It'd make high score chasing much more fun.

I managed to get 301 points on my first run.

Hey, this game's really interesting, but I seem to have an issue with the game not saving properly.

The rocket booster, at least from what I can tell, doesn't save at all. I bought it, saved, exited the game and when I came back, it was gone.

I then tried it again, I bought it, saved, exited the game and indeed, yet again it was gone.

I haven't tested all of the other stuff, so could you look into it and double-check that all of the other stuff is saving properly?

Yeah! Most of that I already thought of but time constraints held me back a bit since it's a game jam game. The entire game was made in just over a week. (So some quality of life stuff didn't quite make the cut, unfortunately...)

Yeah, the combat really does need a tweak, however, I think I would rather add a mechanic that encourages combat instead of forcing players to fight. (Such as health drops)

Ah whoops, that is something I should've taken into consideration.
Yeah, the game was made for a 16:9 aspect ratio.
It also seems like I forgot to do some formatting to the drop shadow behind the Game over text.

This game does have a lot of flaws, but I learned a lot from it!

DM sent!

Oh hey! I'm making something! I have a few things to sort out, but I'll DM you on discord when I'm ready.

Hey, I know this game was released quite a while ago, but it's very good! It's a little on the easy side but that's not always a bad thing.

Hey! I remember playing this back when it was still in Daggan! Still as good as I remembered it! Can't wait to see you finish it!